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to compress the entire IMAP connection. tested with thunderbird, meli, k9, ios mail. the initial implementation had interoperability issues with some of these clients: if they write the deflate stream and flush in "partial mode", the go stdlib flate reader does not return any data (until there is an explicit zero-length "sync flush" block, or until the history/sliding window is full), blocking progress, resulting in clients closing the seemingly stuck connection after considering the connection timed out. this includes a coy of the flate package with a new reader that returns partially flushed blocks earlier. this also adds imap trace logging to imapclient.Conn, which was useful for debugging.
308 lines
9.3 KiB
Go
308 lines
9.3 KiB
Go
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package flate
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import "math"
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// This encoding algorithm, which prioritizes speed over output size, is
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// based on Snappy's LZ77-style encoder: github.com/golang/snappy
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const (
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tableBits = 14 // Bits used in the table.
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tableSize = 1 << tableBits // Size of the table.
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tableMask = tableSize - 1 // Mask for table indices. Redundant, but can eliminate bounds checks.
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tableShift = 32 - tableBits // Right-shift to get the tableBits most significant bits of a uint32.
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// Reset the buffer offset when reaching this.
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// Offsets are stored between blocks as int32 values.
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// Since the offset we are checking against is at the beginning
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// of the buffer, we need to subtract the current and input
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// buffer to not risk overflowing the int32.
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bufferReset = math.MaxInt32 - maxStoreBlockSize*2
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)
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func load32(b []byte, i int32) uint32 {
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b = b[i : i+4 : len(b)] // Help the compiler eliminate bounds checks on the next line.
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return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24
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}
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func load64(b []byte, i int32) uint64 {
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b = b[i : i+8 : len(b)] // Help the compiler eliminate bounds checks on the next line.
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return uint64(b[0]) | uint64(b[1])<<8 | uint64(b[2])<<16 | uint64(b[3])<<24 |
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uint64(b[4])<<32 | uint64(b[5])<<40 | uint64(b[6])<<48 | uint64(b[7])<<56
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}
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func hash(u uint32) uint32 {
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return (u * 0x1e35a7bd) >> tableShift
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}
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// These constants are defined by the Snappy implementation so that its
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// assembly implementation can fast-path some 16-bytes-at-a-time copies. They
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// aren't necessary in the pure Go implementation, as we don't use those same
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// optimizations, but using the same thresholds doesn't really hurt.
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const (
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inputMargin = 16 - 1
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minNonLiteralBlockSize = 1 + 1 + inputMargin
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)
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type tableEntry struct {
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val uint32 // Value at destination
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offset int32
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}
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// deflateFast maintains the table for matches,
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// and the previous byte block for cross block matching.
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type deflateFast struct {
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table [tableSize]tableEntry
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prev []byte // Previous block, zero length if unknown.
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cur int32 // Current match offset.
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}
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func newDeflateFast() *deflateFast {
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return &deflateFast{cur: maxStoreBlockSize, prev: make([]byte, 0, maxStoreBlockSize)}
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}
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// encode encodes a block given in src and appends tokens
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// to dst and returns the result.
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func (e *deflateFast) encode(dst []token, src []byte) []token {
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// Ensure that e.cur doesn't wrap.
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if e.cur >= bufferReset {
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e.shiftOffsets()
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}
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// This check isn't in the Snappy implementation, but there, the caller
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// instead of the callee handles this case.
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if len(src) < minNonLiteralBlockSize {
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e.cur += maxStoreBlockSize
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e.prev = e.prev[:0]
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return emitLiteral(dst, src)
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}
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// sLimit is when to stop looking for offset/length copies. The inputMargin
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// lets us use a fast path for emitLiteral in the main loop, while we are
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// looking for copies.
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sLimit := int32(len(src) - inputMargin)
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// nextEmit is where in src the next emitLiteral should start from.
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nextEmit := int32(0)
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s := int32(0)
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cv := load32(src, s)
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nextHash := hash(cv)
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for {
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// Copied from the C++ snappy implementation:
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//
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// Heuristic match skipping: If 32 bytes are scanned with no matches
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// found, start looking only at every other byte. If 32 more bytes are
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// scanned (or skipped), look at every third byte, etc.. When a match
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// is found, immediately go back to looking at every byte. This is a
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// small loss (~5% performance, ~0.1% density) for compressible data
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// due to more bookkeeping, but for non-compressible data (such as
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// JPEG) it's a huge win since the compressor quickly "realizes" the
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// data is incompressible and doesn't bother looking for matches
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// everywhere.
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//
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// The "skip" variable keeps track of how many bytes there are since
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// the last match; dividing it by 32 (ie. right-shifting by five) gives
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// the number of bytes to move ahead for each iteration.
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skip := int32(32)
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nextS := s
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var candidate tableEntry
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for {
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s = nextS
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bytesBetweenHashLookups := skip >> 5
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nextS = s + bytesBetweenHashLookups
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skip += bytesBetweenHashLookups
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if nextS > sLimit {
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goto emitRemainder
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}
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candidate = e.table[nextHash&tableMask]
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now := load32(src, nextS)
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e.table[nextHash&tableMask] = tableEntry{offset: s + e.cur, val: cv}
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nextHash = hash(now)
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offset := s - (candidate.offset - e.cur)
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if offset > maxMatchOffset || cv != candidate.val {
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// Out of range or not matched.
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cv = now
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continue
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}
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break
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}
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// A 4-byte match has been found. We'll later see if more than 4 bytes
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// match. But, prior to the match, src[nextEmit:s] are unmatched. Emit
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// them as literal bytes.
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dst = emitLiteral(dst, src[nextEmit:s])
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// Call emitCopy, and then see if another emitCopy could be our next
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// move. Repeat until we find no match for the input immediately after
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// what was consumed by the last emitCopy call.
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//
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// If we exit this loop normally then we need to call emitLiteral next,
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// though we don't yet know how big the literal will be. We handle that
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// by proceeding to the next iteration of the main loop. We also can
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// exit this loop via goto if we get close to exhausting the input.
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for {
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// Invariant: we have a 4-byte match at s, and no need to emit any
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// literal bytes prior to s.
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// Extend the 4-byte match as long as possible.
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//
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s += 4
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t := candidate.offset - e.cur + 4
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l := e.matchLen(s, t, src)
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// matchToken is flate's equivalent of Snappy's emitCopy. (length,offset)
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dst = append(dst, matchToken(uint32(l+4-baseMatchLength), uint32(s-t-baseMatchOffset)))
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s += l
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nextEmit = s
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if s >= sLimit {
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goto emitRemainder
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}
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// We could immediately start working at s now, but to improve
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// compression we first update the hash table at s-1 and at s. If
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// another emitCopy is not our next move, also calculate nextHash
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// at s+1. At least on GOARCH=amd64, these three hash calculations
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// are faster as one load64 call (with some shifts) instead of
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// three load32 calls.
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x := load64(src, s-1)
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prevHash := hash(uint32(x))
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e.table[prevHash&tableMask] = tableEntry{offset: e.cur + s - 1, val: uint32(x)}
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x >>= 8
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currHash := hash(uint32(x))
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candidate = e.table[currHash&tableMask]
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e.table[currHash&tableMask] = tableEntry{offset: e.cur + s, val: uint32(x)}
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offset := s - (candidate.offset - e.cur)
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if offset > maxMatchOffset || uint32(x) != candidate.val {
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cv = uint32(x >> 8)
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nextHash = hash(cv)
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s++
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break
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}
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}
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}
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emitRemainder:
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if int(nextEmit) < len(src) {
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dst = emitLiteral(dst, src[nextEmit:])
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}
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e.cur += int32(len(src))
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e.prev = e.prev[:len(src)]
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copy(e.prev, src)
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return dst
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}
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func emitLiteral(dst []token, lit []byte) []token {
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for _, v := range lit {
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dst = append(dst, literalToken(uint32(v)))
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}
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return dst
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}
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// matchLen returns the match length between src[s:] and src[t:].
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// t can be negative to indicate the match is starting in e.prev.
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// We assume that src[s-4:s] and src[t-4:t] already match.
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func (e *deflateFast) matchLen(s, t int32, src []byte) int32 {
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s1 := int(s) + maxMatchLength - 4
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if s1 > len(src) {
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s1 = len(src)
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}
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// If we are inside the current block
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if t >= 0 {
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b := src[t:]
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a := src[s:s1]
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b = b[:len(a)]
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// Extend the match to be as long as possible.
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for i := range a {
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if a[i] != b[i] {
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return int32(i)
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}
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}
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return int32(len(a))
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}
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// We found a match in the previous block.
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tp := int32(len(e.prev)) + t
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if tp < 0 {
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return 0
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}
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// Extend the match to be as long as possible.
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a := src[s:s1]
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b := e.prev[tp:]
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if len(b) > len(a) {
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b = b[:len(a)]
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}
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a = a[:len(b)]
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for i := range b {
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if a[i] != b[i] {
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return int32(i)
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}
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}
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// If we reached our limit, we matched everything we are
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// allowed to in the previous block and we return.
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n := int32(len(b))
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if int(s+n) == s1 {
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return n
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}
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// Continue looking for more matches in the current block.
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a = src[s+n : s1]
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b = src[:len(a)]
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for i := range a {
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if a[i] != b[i] {
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return int32(i) + n
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}
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}
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return int32(len(a)) + n
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}
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// Reset resets the encoding history.
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// This ensures that no matches are made to the previous block.
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func (e *deflateFast) reset() {
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e.prev = e.prev[:0]
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// Bump the offset, so all matches will fail distance check.
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// Nothing should be >= e.cur in the table.
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e.cur += maxMatchOffset
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// Protect against e.cur wraparound.
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if e.cur >= bufferReset {
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e.shiftOffsets()
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}
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}
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// shiftOffsets will shift down all match offset.
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// This is only called in rare situations to prevent integer overflow.
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//
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// See https://golang.org/issue/18636 and https://github.com/golang/go/issues/34121.
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func (e *deflateFast) shiftOffsets() {
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if len(e.prev) == 0 {
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// We have no history; just clear the table.
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clear(e.table[:])
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e.cur = maxMatchOffset + 1
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return
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}
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// Shift down everything in the table that isn't already too far away.
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for i := range e.table[:] {
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v := e.table[i].offset - e.cur + maxMatchOffset + 1
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if v < 0 {
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// We want to reset e.cur to maxMatchOffset + 1, so we need to shift
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// all table entries down by (e.cur - (maxMatchOffset + 1)).
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// Because we ignore matches > maxMatchOffset, we can cap
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// any negative offsets at 0.
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v = 0
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}
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e.table[i].offset = v
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}
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e.cur = maxMatchOffset + 1
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}
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