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refactor *Screen classes, add InfoScreen superclass
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53
InfoScreen.h
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53
InfoScreen.h
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/* Do not edit this file. It was automatically generated. */
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#ifndef HEADER_InfoScreen
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#define HEADER_InfoScreen
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#include "Process.h"
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#include "Panel.h"
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#include "FunctionBar.h"
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#include "IncSet.h"
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typedef struct InfoScreen_ InfoScreen;
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typedef void(*InfoScreen_Scan)(InfoScreen*);
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typedef void(*InfoScreen_Draw)(InfoScreen*);
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typedef void(*InfoScreen_OnErr)(InfoScreen*);
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typedef bool(*InfoScreen_OnKey)(InfoScreen*, int);
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typedef struct InfoScreenClass_ {
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ObjectClass super;
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const InfoScreen_Scan scan;
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const InfoScreen_Draw draw;
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const InfoScreen_OnErr onErr;
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const InfoScreen_OnKey onKey;
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} InfoScreenClass;
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#define As_InfoScreen(this_) ((InfoScreenClass*)(((InfoScreen*)(this_))->super.klass))
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#define InfoScreen_scan(this_) As_InfoScreen(this_)->scan((InfoScreen*)(this_))
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#define InfoScreen_draw(this_) As_InfoScreen(this_)->draw((InfoScreen*)(this_))
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#define InfoScreen_onErr(this_) As_InfoScreen(this_)->onErr((InfoScreen*)(this_))
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#define InfoScreen_onKey(this_, ch_) As_InfoScreen(this_)->onKey((InfoScreen*)(this_), ch_)
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struct InfoScreen_ {
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Object super;
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Process* process;
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Panel* display;
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FunctionBar* bar;
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IncSet* inc;
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Vector* lines;
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};
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InfoScreen* InfoScreen_init(InfoScreen* this, Process* process, FunctionBar* bar, int height, char* panelHeader);
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InfoScreen* InfoScreen_done(InfoScreen* this);
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void InfoScreen_drawTitled(InfoScreen* this, char* fmt, ...);
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void InfoScreen_addLine(InfoScreen* this, const char* line);
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void InfoScreen_appendLine(InfoScreen* this, const char* line);
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void InfoScreen_run(InfoScreen* this);
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#endif
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