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Performance improvement hackathon: improve process comparison routines,
disable useless code in release builds such as runtime type-checking on dynamic data structures and process fields that are not being computed, faster(?) method for verifying the process owner (still need to ensure correctness), don't destroy and create process objects for hidden kernel threads over and over. Phew. I shouldn't be doing all this today, but I could not resist.
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@ -23,14 +23,17 @@ typedef struct ListItem_ {
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}*/
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#ifdef DEBUG
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char* LISTITEM_CLASS = "ListItem";
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#else
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#define LISTITEM_CLASS NULL
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#endif
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ListItem* ListItem_new(char* value, int key) {
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ListItem* this = malloc(sizeof(ListItem));
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((Object*)this)->class = LISTITEM_CLASS;
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Object_setClass(this, LISTITEM_CLASS);
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((Object*)this)->display = ListItem_display;
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((Object*)this)->delete = ListItem_delete;
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((Object*)this)->compare = ListItem_compare;
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this->value = String_copy(value);
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this->key = key;
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return this;
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@ -62,7 +65,7 @@ const char* ListItem_getRef(ListItem* this) {
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return this->value;
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}
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int ListItem_compare(const Object* cast1, const Object* cast2) {
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int ListItem_compare(const void* cast1, const void* cast2) {
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ListItem* obj1 = (ListItem*) cast1;
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ListItem* obj2 = (ListItem*) cast2;
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return strcmp(obj1->value, obj2->value);
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