Performance improvement hackathon: improve process comparison routines,

disable useless code in release builds such as runtime type-checking on
dynamic data structures and process fields that are not being computed,
faster(?) method for verifying the process owner (still need to ensure
correctness), don't destroy and create process objects for hidden kernel
threads over and over. Phew. I shouldn't be doing all this today, but I
could not resist.
This commit is contained in:
Hisham Muhammad
2006-07-11 06:13:32 +00:00
parent 4c41e78bbf
commit 5d48ab8c28
30 changed files with 318 additions and 176 deletions

View File

@ -15,37 +15,37 @@ in the source distribution for its full text.
#include "debug.h"
/*{
#ifndef DEBUG
#define Object_setClass(obj, class)
#endif
typedef struct Object_ Object;
typedef void(*Object_Display)(Object*, RichString*);
typedef int(*Object_Compare)(const Object*, const Object*);
typedef int(*Object_Compare)(const void*, const void*);
typedef void(*Object_Delete)(Object*);
struct Object_ {
#ifdef DEBUG
char* class;
#endif
Object_Display display;
Object_Compare compare;
Object_Delete delete;
};
}*/
static char* OBJECT_CLASS = "Object";
#ifdef DEBUG
char* OBJECT_CLASS = "Object";
void Object_new() {
Object* this;
this = malloc(sizeof(Object));
this->class = OBJECT_CLASS;
this->display = Object_display;
this->compare = Object_compare;
this->delete = Object_delete;
}
#else
#define OBJECT_CLASS NULL
#endif
bool Object_instanceOf(Object* this, char* class) {
return this->class == class;
}
#ifdef DEBUG
void Object_delete(Object* this) {
free(this);
void Object_setClass(void* this, char* class) {
((Object*)this)->class = class;
}
void Object_display(Object* this, RichString* out) {
@ -54,6 +54,4 @@ void Object_display(Object* this, RichString* out) {
RichString_write(out, CRT_colors[DEFAULT_COLOR], objAddress);
}
int Object_compare(const Object* this, const Object* o) {
return (this - o);
}
#endif