Performance improvement hackathon: improve process comparison routines,

disable useless code in release builds such as runtime type-checking on
dynamic data structures and process fields that are not being computed,
faster(?) method for verifying the process owner (still need to ensure
correctness), don't destroy and create process objects for hidden kernel
threads over and over. Phew. I shouldn't be doing all this today, but I
could not resist.
This commit is contained in:
Hisham Muhammad
2006-07-11 06:13:32 +00:00
parent 4c41e78bbf
commit 5d48ab8c28
30 changed files with 318 additions and 176 deletions

View File

@ -26,6 +26,7 @@ typedef void(*Vector_procedure)(void*);
typedef struct Vector_ {
Object **array;
Object_Compare compare;
int arraySize;
int growthRate;
int items;
@ -34,10 +35,14 @@ typedef struct Vector_ {
} Vector;
Vector* Vector_new(char* vectorType_, bool owner, int size);
Vector* Vector_new(char* vectorType_, bool owner, int size, Object_Compare compare);
void Vector_delete(Vector* this);
#ifdef DEBUG
#endif
void Vector_prune(Vector* this);
void Vector_sort(Vector* this);
@ -62,7 +67,7 @@ void Vector_merge(Vector* this, Vector* v2);
void Vector_add(Vector* this, void* data_);
inline int Vector_indexOf(Vector* this, void* search_);
inline int Vector_indexOf(Vector* this, void* search_, Object_Compare compare);
void Vector_foreach(Vector* this, Vector_procedure f);