From 5effb12e46f5d1b153ce2099d56fea3f7c2ed0e1 Mon Sep 17 00:00:00 2001 From: Hisham Muhammad Date: Wed, 24 Nov 2010 12:00:34 +0000 Subject: [PATCH] Fix behavior of expand/collapse-tree. Thanks Rob for the heads up! --- ProcessList.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/ProcessList.c b/ProcessList.c index 5cc448cb..76944b21 100644 --- a/ProcessList.c +++ b/ProcessList.c @@ -257,7 +257,6 @@ static void ProcessList_buildTree(ProcessList* this, pid_t pid, int level, int i Process* process = (Process*) (Vector_get(children, i)); if (!show) process->show = false; - show = show ? process->showChildren : false; int s = this->processes2->items; if (direction == 1) Vector_add(this->processes2, process); @@ -265,7 +264,7 @@ static void ProcessList_buildTree(ProcessList* this, pid_t pid, int level, int i Vector_insert(this->processes2, 0, process); assert(this->processes2->items == s+1); (void)s; int nextIndent = indent | (1 << level); - ProcessList_buildTree(this, process->pid, level+1, (i < size - 1) ? nextIndent : indent, direction, show); + ProcessList_buildTree(this, process->pid, level+1, (i < size - 1) ? nextIndent : indent, direction, show ? process->showChildren : false); process->indent = nextIndent; } Vector_delete(children);