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Spacing around operators
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17
InfoScreen.c
17
InfoScreen.c
@ -65,21 +65,23 @@ void InfoScreen_addLine(InfoScreen* this, const char* line) {
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Vector_add(this->lines, (Object*) ListItem_new(line, 0));
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const char* incFilter = IncSet_filter(this->inc);
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if (!incFilter || String_contains_i(line, incFilter))
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Panel_add(this->display, Vector_get(this->lines, Vector_size(this->lines)-1));
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Panel_add(this->display, Vector_get(this->lines, Vector_size(this->lines) - 1));
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}
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void InfoScreen_appendLine(InfoScreen* this, const char* line) {
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ListItem* last = (ListItem*)Vector_get(this->lines, Vector_size(this->lines)-1);
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ListItem* last = (ListItem*)Vector_get(this->lines, Vector_size(this->lines) - 1);
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ListItem_append(last, line);
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const char* incFilter = IncSet_filter(this->inc);
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if (incFilter && Panel_get(this->display, Panel_size(this->display)-1) != (Object*)last && String_contains_i(line, incFilter))
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if (incFilter && Panel_get(this->display, Panel_size(this->display) - 1) != (Object*)last && String_contains_i(line, incFilter))
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Panel_add(this->display, (Object*)last);
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}
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void InfoScreen_run(InfoScreen* this) {
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Panel* panel = this->display;
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if (As_InfoScreen(this)->scan) InfoScreen_scan(this);
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if (As_InfoScreen(this)->scan)
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InfoScreen_scan(this);
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InfoScreen_draw(this);
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bool looping = true;
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@ -88,7 +90,7 @@ void InfoScreen_run(InfoScreen* this) {
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Panel_draw(panel, true);
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if (this->inc->active) {
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(void) move(LINES-1, CRT_cursorX);
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(void) move(LINES - 1, CRT_cursorX);
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}
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set_escdelay(25);
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int ch = getch();
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@ -144,8 +146,9 @@ void InfoScreen_run(InfoScreen* this) {
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looping = false;
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break;
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case KEY_RESIZE:
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Panel_resize(panel, COLS, LINES-2);
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if (As_InfoScreen(this)->scan) InfoScreen_scan(this);
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Panel_resize(panel, COLS, LINES - 2);
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if (As_InfoScreen(this)->scan)
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InfoScreen_scan(this);
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InfoScreen_draw(this);
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break;
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default:
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