Spacing around operators

This commit is contained in:
Benny Baumann
2020-10-31 23:28:02 +01:00
parent b23f8235e2
commit 61e14d4bb2
74 changed files with 784 additions and 765 deletions

View File

@ -58,7 +58,7 @@ void ScreenManager_add(ScreenManager* this, Panel* item, int size) {
if (size > 0) {
Panel_resize(item, size, height);
} else {
Panel_resize(item, COLS-this->x1+this->x2-lastX, height);
Panel_resize(item, COLS - this->x1 + this->x2 - lastX, height);
}
Panel_move(item, lastX, this->y1);
}
@ -85,18 +85,18 @@ void ScreenManager_resize(ScreenManager* this, int x1, int y1, int x2, int y2) {
int lastX = 0;
for (int i = 0; i < panels - 1; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_resize(panel, panel->w, LINES-y1+y2);
Panel_resize(panel, panel->w, LINES - y1 + y2);
Panel_move(panel, lastX, y1);
lastX = panel->x + panel->w + 1;
}
Panel* panel = (Panel*) Vector_get(this->panels, panels-1);
Panel_resize(panel, COLS-x1+x2-lastX, LINES-y1+y2);
Panel* panel = (Panel*) Vector_get(this->panels, panels - 1);
Panel_resize(panel, COLS - x1 + x2 - lastX, LINES - y1 + y2);
Panel_move(panel, lastX, y1);
}
// TODO: VERTICAL
}
static void checkRecalculation(ScreenManager* this, double* oldTime, int* sortTimeout, bool* redraw, bool *rescan, bool *timedOut) {
static void checkRecalculation(ScreenManager* this, double* oldTime, int* sortTimeout, bool* redraw, bool* rescan, bool* timedOut) {
ProcessList* pl = this->header->pl;
struct timeval tv;
@ -127,7 +127,7 @@ static void ScreenManager_drawPanels(ScreenManager* this, int focus) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_draw(panel, i == focus);
if (this->orientation == HORIZONTAL) {
mvvline(panel->y, panel->x+panel->w, ' ', panel->h+1);
mvvline(panel->y, panel->x + panel->w, ' ', panel->h + 1);
}
}
}
@ -182,11 +182,11 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
} else {
for (int i = 0; i < this->panelCount; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
if (mevent.x >= panel->x && mevent.x <= panel->x+panel->w) {
if (mevent.x >= panel->x && mevent.x <= panel->x + panel->w) {
if (mevent.y == panel->y) {
ch = EVENT_HEADER_CLICK(mevent.x - panel->x);
break;
} else if (mevent.y > panel->y && mevent.y <= panel->y+panel->h) {
} else if (mevent.y > panel->y && mevent.y <= panel->y + panel->h) {
ch = KEY_MOUSE;
if (panel == panelFocus || this->allowFocusChange) {
focus = i;