Introduce screen tabs

This is a forward port (by nathans) of Hisham's original code.
This commit is contained in:
Hisham Muhammad
2021-08-31 15:38:52 +10:00
committed by Nathan Scott
parent ff4f44b22a
commit 72ba20fa5f
56 changed files with 1113 additions and 249 deletions

View File

@ -138,20 +138,26 @@ static void ColumnsPanel_add(Panel* super, unsigned int key, Hashtable* columns)
Panel_add(super, (Object*) ListItem_new(name, key));
}
ColumnsPanel* ColumnsPanel_new(Settings* settings) {
void ColumnsPanel_fill(ColumnsPanel* this, ScreenSettings* ss, Hashtable* columns) {
Panel* super = (Panel*) this;
Panel_prune(super);
for (const ProcessField* fields = ss->fields; *fields; fields++)
ColumnsPanel_add(super, *fields, columns);
this->ss = ss;
}
ColumnsPanel* ColumnsPanel_new(ScreenSettings* ss, Hashtable* columns, bool* changed) {
ColumnsPanel* this = AllocThis(ColumnsPanel);
Panel* super = (Panel*) this;
FunctionBar* fuBar = FunctionBar_new(ColumnsFunctions, NULL, NULL);
Panel_init(super, 1, 1, 1, 1, Class(ListItem), true, fuBar);
this->settings = settings;
this->ss = ss;
this->changed = changed;
this->moving = false;
Panel_setHeader(super, "Active Columns");
Hashtable* dynamicColumns = settings->dynamicColumns;
const ProcessField* fields = settings->fields;
for (; *fields; fields++)
ColumnsPanel_add(super, *fields, dynamicColumns);
ColumnsPanel_fill(this, ss, columns);
return this;
}
@ -159,14 +165,14 @@ ColumnsPanel* ColumnsPanel_new(Settings* settings) {
void ColumnsPanel_update(Panel* super) {
ColumnsPanel* this = (ColumnsPanel*) super;
int size = Panel_size(super);
this->settings->changed = true;
this->settings->fields = xRealloc(this->settings->fields, sizeof(ProcessField) * (size + 1));
this->settings->flags = 0;
*(this->changed) = true;
this->ss->fields = xRealloc(this->ss->fields, sizeof(ProcessField) * (size + 1));
this->ss->flags = 0;
for (int i = 0; i < size; i++) {
int key = ((ListItem*) Panel_get(super, i))->key;
this->settings->fields[i] = key;
this->ss->fields[i] = key;
if (key < LAST_PROCESSFIELD)
this->settings->flags |= Process_fields[key].flags;
this->ss->flags |= Process_fields[key].flags;
}
this->settings->fields[size] = 0;
this->ss->fields[size] = 0;
}