Remove superfluous 'extern's from function declarations.

Applied via:

  $ find * -name '*.h' -exec sed -i -r 's/^extern (.+\()/\1/;' {} +

Suggested-by: Bert Wesarg <bert.wesarg@googlemail.com>
This commit is contained in:
Zev Weiss
2020-09-02 02:38:44 -05:00
parent a1a027b9bd
commit 7b7822b896
44 changed files with 257 additions and 257 deletions

View File

@ -25,42 +25,42 @@ typedef struct Vector_ {
} Vector;
extern Vector* Vector_new(ObjectClass* type, bool owner, int size);
Vector* Vector_new(ObjectClass* type, bool owner, int size);
extern void Vector_delete(Vector* this);
void Vector_delete(Vector* this);
#ifdef DEBUG
extern int Vector_count(Vector* this);
int Vector_count(Vector* this);
#endif
extern void Vector_prune(Vector* this);
void Vector_prune(Vector* this);
// If I were to use only one sorting algorithm for both cases, it would probably be this one:
/*
*/
extern void Vector_quickSort(Vector* this);
void Vector_quickSort(Vector* this);
extern void Vector_insertionSort(Vector* this);
void Vector_insertionSort(Vector* this);
extern void Vector_insert(Vector* this, int idx, void* data_);
void Vector_insert(Vector* this, int idx, void* data_);
extern Object* Vector_take(Vector* this, int idx);
Object* Vector_take(Vector* this, int idx);
extern Object* Vector_remove(Vector* this, int idx);
Object* Vector_remove(Vector* this, int idx);
extern void Vector_moveUp(Vector* this, int idx);
void Vector_moveUp(Vector* this, int idx);
extern void Vector_moveDown(Vector* this, int idx);
void Vector_moveDown(Vector* this, int idx);
extern void Vector_set(Vector* this, int idx, void* data_);
void Vector_set(Vector* this, int idx, void* data_);
#ifdef DEBUG
extern Object* Vector_get(Vector* this, int idx);
Object* Vector_get(Vector* this, int idx);
#else
@ -70,7 +70,7 @@ extern Object* Vector_get(Vector* this, int idx);
#ifdef DEBUG
extern int Vector_size(Vector* this);
int Vector_size(Vector* this);
#else
@ -82,9 +82,9 @@ extern int Vector_size(Vector* this);
*/
extern void Vector_add(Vector* this, void* data_);
void Vector_add(Vector* this, void* data_);
extern int Vector_indexOf(Vector* this, void* search_, Object_Compare compare);
int Vector_indexOf(Vector* this, void* search_, Object_Compare compare);
void Vector_splice(Vector* this, Vector* from);