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https://github.com/xzeldon/htop.git
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Keep panel structure up-to-date as process list changes when headers are updated during the screen manager. Hopefully closes #3444533.
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@ -31,13 +31,14 @@ typedef struct ScreenManager_ {
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int x2;
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int y2;
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Orientation orientation;
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Vector* items;
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Vector* panels;
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Vector* fuBars;
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int itemCount;
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int panelCount;
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const FunctionBar* fuBar;
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const Header* header;
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time_t lastScan;
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bool owner;
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bool allowFocusChange;
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} ScreenManager;
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}*/
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@ -51,29 +52,30 @@ ScreenManager* ScreenManager_new(int x1, int y1, int x2, int y2, Orientation ori
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this->y2 = y2;
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this->fuBar = NULL;
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this->orientation = orientation;
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this->items = Vector_new(PANEL_CLASS, owner, DEFAULT_SIZE, NULL);
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this->panels = Vector_new(PANEL_CLASS, owner, DEFAULT_SIZE, NULL);
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this->fuBars = Vector_new(FUNCTIONBAR_CLASS, true, DEFAULT_SIZE, NULL);
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this->itemCount = 0;
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this->panelCount = 0;
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this->header = header;
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this->owner = owner;
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this->allowFocusChange = true;
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return this;
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}
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void ScreenManager_delete(ScreenManager* this) {
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Vector_delete(this->items);
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Vector_delete(this->panels);
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Vector_delete(this->fuBars);
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free(this);
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}
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inline int ScreenManager_size(ScreenManager* this) {
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return this->itemCount;
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return this->panelCount;
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}
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void ScreenManager_add(ScreenManager* this, Panel* item, FunctionBar* fuBar, int size) {
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if (this->orientation == HORIZONTAL) {
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int lastX = 0;
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if (this->itemCount > 0) {
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Panel* last = (Panel*) Vector_get(this->items, this->itemCount - 1);
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if (this->panelCount > 0) {
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Panel* last = (Panel*) Vector_get(this->panels, this->panelCount - 1);
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lastX = last->x + last->w + 1;
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}
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if (size > 0) {
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@ -84,22 +86,22 @@ void ScreenManager_add(ScreenManager* this, Panel* item, FunctionBar* fuBar, int
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Panel_move(item, lastX, this->y1);
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}
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// TODO: VERTICAL
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Vector_add(this->items, item);
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Vector_add(this->panels, item);
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if (fuBar)
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Vector_add(this->fuBars, fuBar);
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else
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Vector_add(this->fuBars, FunctionBar_new(NULL, NULL, NULL));
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if (!this->fuBar && fuBar) this->fuBar = fuBar;
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item->needsRedraw = true;
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this->itemCount++;
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this->panelCount++;
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}
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Panel* ScreenManager_remove(ScreenManager* this, int idx) {
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assert(this->itemCount > idx);
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Panel* panel = (Panel*) Vector_remove(this->items, idx);
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assert(this->panelCount > idx);
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Panel* panel = (Panel*) Vector_remove(this->panels, idx);
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Vector_remove(this->fuBars, idx);
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this->fuBar = NULL;
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this->itemCount--;
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this->panelCount--;
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return panel;
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}
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@ -108,15 +110,15 @@ void ScreenManager_resize(ScreenManager* this, int x1, int y1, int x2, int y2) {
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this->y1 = y1;
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this->x2 = x2;
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this->y2 = y2;
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int items = this->itemCount;
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int panels = this->panelCount;
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int lastX = 0;
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for (int i = 0; i < items - 1; i++) {
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Panel* panel = (Panel*) Vector_get(this->items, i);
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for (int i = 0; i < panels - 1; i++) {
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Panel* panel = (Panel*) Vector_get(this->panels, i);
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Panel_resize(panel, panel->w, LINES-y1+y2);
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Panel_move(panel, lastX, y1);
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lastX = panel->x + panel->w + 1;
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}
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Panel* panel = (Panel*) Vector_get(this->items, items-1);
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Panel* panel = (Panel*) Vector_get(this->panels, panels-1);
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Panel_resize(panel, COLS-x1+x2-lastX, LINES-y1+y2);
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Panel_move(panel, lastX, y1);
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}
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@ -125,7 +127,7 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
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bool quit = false;
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int focus = 0;
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Panel* panelFocus = (Panel*) Vector_get(this->items, focus);
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Panel* panelFocus = (Panel*) Vector_get(this->panels, focus);
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if (this->fuBar)
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FunctionBar_draw(this->fuBar, NULL);
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@ -133,19 +135,21 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
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int ch = 0;
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while (!quit) {
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int items = this->itemCount;
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int panels = this->panelCount;
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if (this->header) {
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time_t now = time(NULL);
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if (now > this->lastScan) {
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ProcessList_scan(this->header->pl);
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ProcessList_sort(this->header->pl);
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this->lastScan = now;
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}
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Header_draw(this->header);
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ProcessList_rebuildPanel(this->header->pl, false, false, false, false, false, NULL);
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}
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for (int i = 0; i < items; i++) {
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Panel* panel = (Panel*) Vector_get(this->items, i);
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for (int i = 0; i < panels; i++) {
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Panel* panel = (Panel*) Vector_get(this->panels, i);
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Panel_draw(panel, i == focus);
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if (i < items) {
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if (i < panels) {
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if (this->orientation == HORIZONTAL) {
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mvvline(panel->y, panel->x+panel->w, ' ', panel->h+1);
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}
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@ -166,8 +170,8 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
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if (mevent.y == LINES - 1) {
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ch = FunctionBar_synthesizeEvent(this->fuBar, mevent.x);
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} else {
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for (int i = 0; i < this->itemCount; i++) {
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Panel* panel = (Panel*) Vector_get(this->items, i);
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for (int i = 0; i < this->panelCount; i++) {
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Panel* panel = (Panel*) Vector_get(this->panels, i);
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if (mevent.x > panel->x && mevent.x <= panel->x+panel->w &&
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mevent.y > panel->y && mevent.y <= panel->y+panel->h) {
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focus = i;
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@ -200,21 +204,25 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
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}
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case KEY_LEFT:
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case KEY_CTRLB:
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if (!this->allowFocusChange)
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break;
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tryLeft:
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if (focus > 0)
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focus--;
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panelFocus = (Panel*) Vector_get(this->items, focus);
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panelFocus = (Panel*) Vector_get(this->panels, focus);
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if (Panel_size(panelFocus) == 0 && focus > 0)
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goto tryLeft;
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break;
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case KEY_RIGHT:
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case KEY_CTRLF:
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case 9:
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if (!this->allowFocusChange)
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break;
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tryRight:
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if (focus < this->itemCount - 1)
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if (focus < this->panelCount - 1)
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focus++;
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panelFocus = (Panel*) Vector_get(this->items, focus);
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if (Panel_size(panelFocus) == 0 && focus < this->itemCount - 1)
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panelFocus = (Panel*) Vector_get(this->panels, focus);
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if (Panel_size(panelFocus) == 0 && focus < this->panelCount - 1)
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goto tryRight;
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break;
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case KEY_F(10):
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