Keep panel structure up-to-date as process list changes when headers are updated during the screen manager. Hopefully closes #3444533.

This commit is contained in:
Hisham Muhammad
2011-12-01 12:31:57 +00:00
parent dfad0afb36
commit bfd86a60cc
6 changed files with 136 additions and 70 deletions

View File

@ -31,13 +31,14 @@ typedef struct ScreenManager_ {
int x2;
int y2;
Orientation orientation;
Vector* items;
Vector* panels;
Vector* fuBars;
int itemCount;
int panelCount;
const FunctionBar* fuBar;
const Header* header;
time_t lastScan;
bool owner;
bool allowFocusChange;
} ScreenManager;
}*/
@ -51,29 +52,30 @@ ScreenManager* ScreenManager_new(int x1, int y1, int x2, int y2, Orientation ori
this->y2 = y2;
this->fuBar = NULL;
this->orientation = orientation;
this->items = Vector_new(PANEL_CLASS, owner, DEFAULT_SIZE, NULL);
this->panels = Vector_new(PANEL_CLASS, owner, DEFAULT_SIZE, NULL);
this->fuBars = Vector_new(FUNCTIONBAR_CLASS, true, DEFAULT_SIZE, NULL);
this->itemCount = 0;
this->panelCount = 0;
this->header = header;
this->owner = owner;
this->allowFocusChange = true;
return this;
}
void ScreenManager_delete(ScreenManager* this) {
Vector_delete(this->items);
Vector_delete(this->panels);
Vector_delete(this->fuBars);
free(this);
}
inline int ScreenManager_size(ScreenManager* this) {
return this->itemCount;
return this->panelCount;
}
void ScreenManager_add(ScreenManager* this, Panel* item, FunctionBar* fuBar, int size) {
if (this->orientation == HORIZONTAL) {
int lastX = 0;
if (this->itemCount > 0) {
Panel* last = (Panel*) Vector_get(this->items, this->itemCount - 1);
if (this->panelCount > 0) {
Panel* last = (Panel*) Vector_get(this->panels, this->panelCount - 1);
lastX = last->x + last->w + 1;
}
if (size > 0) {
@ -84,22 +86,22 @@ void ScreenManager_add(ScreenManager* this, Panel* item, FunctionBar* fuBar, int
Panel_move(item, lastX, this->y1);
}
// TODO: VERTICAL
Vector_add(this->items, item);
Vector_add(this->panels, item);
if (fuBar)
Vector_add(this->fuBars, fuBar);
else
Vector_add(this->fuBars, FunctionBar_new(NULL, NULL, NULL));
if (!this->fuBar && fuBar) this->fuBar = fuBar;
item->needsRedraw = true;
this->itemCount++;
this->panelCount++;
}
Panel* ScreenManager_remove(ScreenManager* this, int idx) {
assert(this->itemCount > idx);
Panel* panel = (Panel*) Vector_remove(this->items, idx);
assert(this->panelCount > idx);
Panel* panel = (Panel*) Vector_remove(this->panels, idx);
Vector_remove(this->fuBars, idx);
this->fuBar = NULL;
this->itemCount--;
this->panelCount--;
return panel;
}
@ -108,15 +110,15 @@ void ScreenManager_resize(ScreenManager* this, int x1, int y1, int x2, int y2) {
this->y1 = y1;
this->x2 = x2;
this->y2 = y2;
int items = this->itemCount;
int panels = this->panelCount;
int lastX = 0;
for (int i = 0; i < items - 1; i++) {
Panel* panel = (Panel*) Vector_get(this->items, i);
for (int i = 0; i < panels - 1; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_resize(panel, panel->w, LINES-y1+y2);
Panel_move(panel, lastX, y1);
lastX = panel->x + panel->w + 1;
}
Panel* panel = (Panel*) Vector_get(this->items, items-1);
Panel* panel = (Panel*) Vector_get(this->panels, panels-1);
Panel_resize(panel, COLS-x1+x2-lastX, LINES-y1+y2);
Panel_move(panel, lastX, y1);
}
@ -125,7 +127,7 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
bool quit = false;
int focus = 0;
Panel* panelFocus = (Panel*) Vector_get(this->items, focus);
Panel* panelFocus = (Panel*) Vector_get(this->panels, focus);
if (this->fuBar)
FunctionBar_draw(this->fuBar, NULL);
@ -133,19 +135,21 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
int ch = 0;
while (!quit) {
int items = this->itemCount;
int panels = this->panelCount;
if (this->header) {
time_t now = time(NULL);
if (now > this->lastScan) {
ProcessList_scan(this->header->pl);
ProcessList_sort(this->header->pl);
this->lastScan = now;
}
Header_draw(this->header);
ProcessList_rebuildPanel(this->header->pl, false, false, false, false, false, NULL);
}
for (int i = 0; i < items; i++) {
Panel* panel = (Panel*) Vector_get(this->items, i);
for (int i = 0; i < panels; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_draw(panel, i == focus);
if (i < items) {
if (i < panels) {
if (this->orientation == HORIZONTAL) {
mvvline(panel->y, panel->x+panel->w, ' ', panel->h+1);
}
@ -166,8 +170,8 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
if (mevent.y == LINES - 1) {
ch = FunctionBar_synthesizeEvent(this->fuBar, mevent.x);
} else {
for (int i = 0; i < this->itemCount; i++) {
Panel* panel = (Panel*) Vector_get(this->items, i);
for (int i = 0; i < this->panelCount; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
if (mevent.x > panel->x && mevent.x <= panel->x+panel->w &&
mevent.y > panel->y && mevent.y <= panel->y+panel->h) {
focus = i;
@ -200,21 +204,25 @@ void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey) {
}
case KEY_LEFT:
case KEY_CTRLB:
if (!this->allowFocusChange)
break;
tryLeft:
if (focus > 0)
focus--;
panelFocus = (Panel*) Vector_get(this->items, focus);
panelFocus = (Panel*) Vector_get(this->panels, focus);
if (Panel_size(panelFocus) == 0 && focus > 0)
goto tryLeft;
break;
case KEY_RIGHT:
case KEY_CTRLF:
case 9:
if (!this->allowFocusChange)
break;
tryRight:
if (focus < this->itemCount - 1)
if (focus < this->panelCount - 1)
focus++;
panelFocus = (Panel*) Vector_get(this->items, focus);
if (Panel_size(panelFocus) == 0 && focus < this->itemCount - 1)
panelFocus = (Panel*) Vector_get(this->panels, focus);
if (Panel_size(panelFocus) == 0 && focus < this->panelCount - 1)
goto tryRight;
break;
case KEY_F(10):