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Clean up headers by using 'static' whenever possible.
Reduces resulting code size.
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@ -24,18 +24,8 @@ typedef struct CategoriesPanel_ {
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} CategoriesPanel;
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CategoriesPanel* CategoriesPanel_new(Settings* settings, ScreenManager* scr);
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void CategoriesPanel_delete(Object* object);
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HandlerResult CategoriesPanel_eventHandler(Panel* super, int ch);
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void CategoriesPanel_makeMetersPage(CategoriesPanel* this);
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void CategoriesPanel_makeDisplayOptionsPage(CategoriesPanel* this);
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void CategoriesPanel_makeColorsPage(CategoriesPanel* this);
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void CategoriesPanel_makeColumnsPage(CategoriesPanel* this);
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CategoriesPanel* CategoriesPanel_new(Settings* settings, ScreenManager* scr);
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#endif
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