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Clean up headers by using 'static' whenever possible.
Reduces resulting code size.
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@ -30,9 +30,4 @@ typedef struct ColorsPanel_ {
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ColorsPanel* ColorsPanel_new(Settings* settings, ScreenManager* scr);
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void ColorsPanel_delete(Object* object);
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HandlerResult ColorsPanel_EventHandler(Panel* super, int ch);
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#endif
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