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Clean up headers by using 'static' whenever possible.
Reduces resulting code size.
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@ -23,9 +23,4 @@ typedef struct DisplayOptionsPanel_ {
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DisplayOptionsPanel* DisplayOptionsPanel_new(Settings* settings, ScreenManager* scr);
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void DisplayOptionsPanel_delete(Object* object);
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HandlerResult DisplayOptionsPanel_eventHandler(Panel* super, int ch);
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#endif
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