Drop unneeded parameters to the ScreenManager constructor

All calls to ScreenManager_new always pass the same first
five values, the orientation is always HORIZONTAL and the
y1 parameter is always the height of the passed-in header
struct pointer.  I think its safe to assert at this point
that no VERTICAL orientation will arrive (if it does, its
no harm in re-adding this then) - so we can remove unused
conditionals (and TODOs) based on orientation too.
This commit is contained in:
Nathan Scott
2020-11-26 16:15:09 +11:00
committed by BenBE
parent 83bf8cfad6
commit fee217551c
5 changed files with 31 additions and 46 deletions

View File

@ -20,14 +20,13 @@ in the source distribution for its full text.
#include "XUtils.h"
ScreenManager* ScreenManager_new(int x1, int y1, int x2, int y2, Orientation orientation, Header* header, const Settings* settings, const State* state, bool owner) {
ScreenManager* ScreenManager_new(Header* header, const Settings* settings, const State* state, bool owner) {
ScreenManager* this;
this = xMalloc(sizeof(ScreenManager));
this->x1 = x1;
this->y1 = y1;
this->x2 = x2;
this->y2 = y2;
this->orientation = orientation;
this->x1 = 0;
this->y1 = header->height;
this->x2 = 0;
this->y2 = -1;
this->panels = Vector_new(Class(Panel), owner, DEFAULT_SIZE);
this->panelCount = 0;
this->header = header;
@ -48,21 +47,18 @@ inline int ScreenManager_size(ScreenManager* this) {
}
void ScreenManager_add(ScreenManager* this, Panel* item, int size) {
if (this->orientation == HORIZONTAL) {
int lastX = 0;
if (this->panelCount > 0) {
Panel* last = (Panel*) Vector_get(this->panels, this->panelCount - 1);
lastX = last->x + last->w + 1;
}
int height = LINES - this->y1 + this->y2;
if (size > 0) {
Panel_resize(item, size, height);
} else {
Panel_resize(item, COLS - this->x1 + this->x2 - lastX, height);
}
Panel_move(item, lastX, this->y1);
int lastX = 0;
if (this->panelCount > 0) {
Panel* last = (Panel*) Vector_get(this->panels, this->panelCount - 1);
lastX = last->x + last->w + 1;
}
// TODO: VERTICAL
int height = LINES - this->y1 + this->y2;
if (size > 0) {
Panel_resize(item, size, height);
} else {
Panel_resize(item, COLS - this->x1 + this->x2 - lastX, height);
}
Panel_move(item, lastX, this->y1);
Vector_add(this->panels, item);
item->needsRedraw = true;
this->panelCount++;
@ -81,19 +77,16 @@ void ScreenManager_resize(ScreenManager* this, int x1, int y1, int x2, int y2) {
this->x2 = x2;
this->y2 = y2;
int panels = this->panelCount;
if (this->orientation == HORIZONTAL) {
int lastX = 0;
for (int i = 0; i < panels - 1; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_resize(panel, panel->w, LINES - y1 + y2);
Panel_move(panel, lastX, y1);
lastX = panel->x + panel->w + 1;
}
Panel* panel = (Panel*) Vector_get(this->panels, panels - 1);
Panel_resize(panel, COLS - x1 + x2 - lastX, LINES - y1 + y2);
int lastX = 0;
for (int i = 0; i < panels - 1; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_resize(panel, panel->w, LINES - y1 + y2);
Panel_move(panel, lastX, y1);
lastX = panel->x + panel->w + 1;
}
// TODO: VERTICAL
Panel* panel = (Panel*) Vector_get(this->panels, panels - 1);
Panel_resize(panel, COLS - x1 + x2 - lastX, LINES - y1 + y2);
Panel_move(panel, lastX, y1);
}
static void checkRecalculation(ScreenManager* this, double* oldTime, int* sortTimeout, bool* redraw, bool* rescan, bool* timedOut) {
@ -131,9 +124,7 @@ static void ScreenManager_drawPanels(ScreenManager* this, int focus) {
for (int i = 0; i < nPanels; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_draw(panel, i == focus);
if (this->orientation == HORIZONTAL) {
mvvline(panel->y, panel->x + panel->w, ' ', panel->h + 1);
}
mvvline(panel->y, panel->x + panel->w, ' ', panel->h + 1);
}
}