htop/ScreenManager.c
Denis Lisov fa3e0d06c2 ProcessList_buildTree: produce sorted tree
ProcessList_buildTree does not need any particular sort order for
children of the same process or roots. Switching these to the sort order
configured by the user produces sorted tree automatically, making repeat
sort unnecessary.
2022-02-13 19:50:16 +01:00

400 lines
12 KiB
C

/*
htop - ScreenManager.c
(C) 2004-2011 Hisham H. Muhammad
Released under the GNU GPLv2+, see the COPYING file
in the source distribution for its full text.
*/
#include "config.h" // IWYU pragma: keep
#include "ScreenManager.h"
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <sys/time.h>
#include "CRT.h"
#include "FunctionBar.h"
#include "Macros.h"
#include "Object.h"
#include "Platform.h"
#include "ProcessList.h"
#include "ProvideCurses.h"
#include "XUtils.h"
ScreenManager* ScreenManager_new(Header* header, const Settings* settings, const State* state, bool owner) {
ScreenManager* this;
this = xMalloc(sizeof(ScreenManager));
this->x1 = 0;
this->y1 = 0;
this->x2 = 0;
this->y2 = -1;
this->panels = Vector_new(Class(Panel), owner, DEFAULT_SIZE);
this->panelCount = 0;
this->header = header;
this->settings = settings;
this->state = state;
this->allowFocusChange = true;
return this;
}
void ScreenManager_delete(ScreenManager* this) {
Vector_delete(this->panels);
free(this);
}
inline int ScreenManager_size(const ScreenManager* this) {
return this->panelCount;
}
void ScreenManager_add(ScreenManager* this, Panel* item, int size) {
ScreenManager_insert(this, item, size, Vector_size(this->panels));
}
void ScreenManager_insert(ScreenManager* this, Panel* item, int size, int idx) {
int lastX = 0;
if (idx > 0) {
const Panel* last = (const Panel*) Vector_get(this->panels, idx - 1);
lastX = last->x + last->w + 1;
}
int height = LINES - this->y1 - (this->header ? this->header->height : 0) + this->y2;
if (size <= 0) {
size = COLS - this->x1 + this->x2 - lastX;
}
Panel_resize(item, size, height);
Panel_move(item, lastX, this->y1 + (this->header ? this->header->height : 0));
if (idx < this->panelCount) {
for (int i = idx + 1; i <= this->panelCount; i++) {
Panel* p = (Panel*) Vector_get(this->panels, i);
Panel_move(p, p->x + size, p->y);
}
}
Vector_insert(this->panels, idx, item);
item->needsRedraw = true;
this->panelCount++;
}
Panel* ScreenManager_remove(ScreenManager* this, int idx) {
assert(this->panelCount > idx);
int w = ((Panel*) Vector_get(this->panels, idx))->w;
Panel* panel = (Panel*) Vector_remove(this->panels, idx);
this->panelCount--;
if (idx < this->panelCount) {
for (int i = idx; i < this->panelCount; i++) {
Panel* p = (Panel*) Vector_get(this->panels, i);
Panel_move(p, p->x - w, p->y);
}
}
return panel;
}
void ScreenManager_resize(ScreenManager* this) {
int y1_header = this->y1 + (this->header ? this->header->height : 0);
int panels = this->panelCount;
int lastX = 0;
for (int i = 0; i < panels - 1; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_resize(panel, panel->w, LINES - y1_header + this->y2);
Panel_move(panel, lastX, y1_header);
lastX = panel->x + panel->w + 1;
}
Panel* panel = (Panel*) Vector_get(this->panels, panels - 1);
Panel_resize(panel, COLS - this->x1 + this->x2 - lastX, LINES - y1_header + this->y2);
Panel_move(panel, lastX, y1_header);
}
static void checkRecalculation(ScreenManager* this, double* oldTime, int* sortTimeout, bool* redraw, bool* rescan, bool* timedOut, bool *force_redraw) {
ProcessList* pl = this->header->pl;
Platform_gettime_realtime(&pl->realtime, &pl->realtimeMs);
double newTime = ((double)pl->realtime.tv_sec * 10) + ((double)pl->realtime.tv_usec / 100000);
*timedOut = (newTime - *oldTime > this->settings->delay);
*rescan |= *timedOut;
if (newTime < *oldTime) {
*rescan = true; // clock was adjusted?
}
if (*rescan) {
*oldTime = newTime;
int oldUidDigits = Process_uidDigits;
if (!this->state->pauseProcessUpdate && (*sortTimeout == 0 || this->settings->ss->treeView)) {
pl->needsSort = true;
*sortTimeout = 1;
}
// scan processes first - some header values are calculated there
ProcessList_scan(pl, this->state->pauseProcessUpdate);
// always update header, especially to avoid gaps in graph meters
Header_updateData(this->header);
// force redraw if the number of UID digits was changed
if (Process_uidDigits != oldUidDigits) {
*force_redraw = true;
}
*redraw = true;
}
if (*redraw) {
ProcessList_rebuildPanel(pl);
Header_draw(this->header);
}
*rescan = false;
}
static inline bool drawTab(int* y, int* x, int l, const char* name, bool cur) {
attrset(CRT_colors[cur ? SCREENS_CUR_BORDER : SCREENS_OTH_BORDER]);
mvaddch(*y, *x, '[');
(*x)++;
if (*x >= l)
return false;
int nameLen = strlen(name);
int n = MINIMUM(l - *x, nameLen);
attrset(CRT_colors[cur ? SCREENS_CUR_TEXT : SCREENS_OTH_TEXT]);
mvaddnstr(*y, *x, name, n);
*x += n;
if (*x >= l)
return false;
attrset(CRT_colors[cur ? SCREENS_CUR_BORDER : SCREENS_OTH_BORDER]);
mvaddch(*y, *x, ']');
*x += 2;
if (*x >= l)
return false;
return true;
}
static void ScreenManager_drawScreenTabs(ScreenManager* this) {
ScreenSettings** screens = this->settings->screens;
int cur = this->settings->ssIndex;
int l = COLS;
Panel* panel = (Panel*) Vector_get(this->panels, 0);
int y = panel->y - 1;
int x = 2;
if (this->name) {
drawTab(&y, &x, l, this->name, true);
return;
}
for (int s = 0; screens[s]; s++) {
bool ok = drawTab(&y, &x, l, screens[s]->name, s == cur);
if (!ok) {
break;
}
}
attrset(CRT_colors[RESET_COLOR]);
}
static void ScreenManager_drawPanels(ScreenManager* this, int focus, bool force_redraw) {
if (this->settings->screenTabs) {
ScreenManager_drawScreenTabs(this);
}
const int nPanels = this->panelCount;
for (int i = 0; i < nPanels; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
Panel_draw(panel,
force_redraw,
i == focus,
panel != (Panel*)this->state->mainPanel || !this->state->hideProcessSelection,
State_hideFunctionBar(this->state));
mvvline(panel->y, panel->x + panel->w, ' ', panel->h + (State_hideFunctionBar(this->state) ? 1 : 0));
}
}
void ScreenManager_run(ScreenManager* this, Panel** lastFocus, int* lastKey, const char* name) {
bool quit = false;
int focus = 0;
Panel* panelFocus = (Panel*) Vector_get(this->panels, focus);
double oldTime = 0.0;
int ch = ERR;
int closeTimeout = 0;
bool timedOut = true;
bool redraw = true;
bool force_redraw = true;
bool rescan = false;
int sortTimeout = 0;
int resetSortTimeout = 5;
this->name = name;
while (!quit) {
if (this->header) {
checkRecalculation(this, &oldTime, &sortTimeout, &redraw, &rescan, &timedOut, &force_redraw);
}
if (redraw || force_redraw) {
ScreenManager_drawPanels(this, focus, force_redraw);
force_redraw = false;
}
int prevCh = ch;
ch = Panel_getCh(panelFocus);
HandlerResult result = IGNORED;
#ifdef HAVE_GETMOUSE
if (ch == KEY_MOUSE && this->settings->enableMouse) {
ch = ERR;
MEVENT mevent;
int ok = getmouse(&mevent);
if (ok == OK) {
if (mevent.bstate & BUTTON1_RELEASED) {
if (mevent.y == LINES - 1) {
ch = FunctionBar_synthesizeEvent(panelFocus->currentBar, mevent.x);
} else {
for (int i = 0; i < this->panelCount; i++) {
Panel* panel = (Panel*) Vector_get(this->panels, i);
if (mevent.x >= panel->x && mevent.x <= panel->x + panel->w) {
if (mevent.y == panel->y) {
ch = EVENT_HEADER_CLICK(mevent.x - panel->x);
break;
} else if (this->settings->screenTabs && mevent.y == panel->y - 1) {
ch = EVENT_SCREEN_TAB_CLICK(mevent.x);
break;
} else if (mevent.y > panel->y && mevent.y <= panel->y + panel->h) {
ch = KEY_MOUSE;
if (panel == panelFocus || this->allowFocusChange) {
focus = i;
panelFocus = panel;
const Object* oldSelection = Panel_getSelected(panel);
Panel_setSelected(panel, mevent.y - panel->y + panel->scrollV - 1);
if (Panel_getSelected(panel) == oldSelection) {
ch = KEY_RECLICK;
}
}
break;
}
}
}
}
#if NCURSES_MOUSE_VERSION > 1
} else if (mevent.bstate & BUTTON4_PRESSED) {
ch = KEY_WHEELUP;
} else if (mevent.bstate & BUTTON5_PRESSED) {
ch = KEY_WHEELDOWN;
#endif
}
}
}
#endif
if (ch == ERR) {
if (sortTimeout > 0)
sortTimeout--;
if (prevCh == ch && !timedOut) {
closeTimeout++;
if (closeTimeout == 100) {
break;
}
} else {
closeTimeout = 0;
}
redraw = false;
continue;
}
switch (ch) {
case KEY_ALT('H'): ch = KEY_LEFT; break;
case KEY_ALT('J'): ch = KEY_DOWN; break;
case KEY_ALT('K'): ch = KEY_UP; break;
case KEY_ALT('L'): ch = KEY_RIGHT; break;
}
redraw = true;
if (Panel_eventHandlerFn(panelFocus)) {
result = Panel_eventHandler(panelFocus, ch);
}
if (result & SYNTH_KEY) {
ch = result >> 16;
}
if (result & REFRESH) {
sortTimeout = 0;
}
if (result & REDRAW) {
force_redraw = true;
}
if (result & RESIZE) {
ScreenManager_resize(this);
force_redraw = true;
}
if (result & RESCAN) {
rescan = true;
sortTimeout = 0;
}
if (result & HANDLED) {
continue;
} else if (result & BREAK_LOOP) {
quit = true;
continue;
}
switch (ch) {
case KEY_RESIZE:
{
ScreenManager_resize(this);
continue;
}
case KEY_LEFT:
case KEY_CTRL('B'):
if (this->panelCount < 2) {
goto defaultHandler;
}
if (!this->allowFocusChange) {
break;
}
tryLeft:
if (focus > 0) {
focus--;
}
panelFocus = (Panel*) Vector_get(this->panels, focus);
if (Panel_size(panelFocus) == 0 && focus > 0) {
goto tryLeft;
}
break;
case KEY_RIGHT:
case KEY_CTRL('F'):
case 9:
if (this->panelCount < 2) {
goto defaultHandler;
}
if (!this->allowFocusChange) {
break;
}
tryRight:
if (focus < this->panelCount - 1) {
focus++;
}
panelFocus = (Panel*) Vector_get(this->panels, focus);
if (Panel_size(panelFocus) == 0 && focus < this->panelCount - 1) {
goto tryRight;
}
break;
case 27:
case 'q':
case KEY_F(10):
quit = true;
continue;
default:
defaultHandler:
sortTimeout = resetSortTimeout;
Panel_onKey(panelFocus, ch);
break;
}
}
if (lastFocus) {
*lastFocus = panelFocus;
}
if (lastKey) {
*lastKey = ch;
}
}