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https://github.com/xzeldon/htop.git
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c24681a078
Fixes: #1006
408 lines
10 KiB
C
408 lines
10 KiB
C
/*
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htop - Vector.c
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(C) 2004-2011 Hisham H. Muhammad
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Released under the GNU GPLv2+, see the COPYING file
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in the source distribution for its full text.
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*/
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#include "Vector.h"
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "XUtils.h"
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Vector* Vector_new(const ObjectClass* type, bool owner, int size) {
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Vector* this;
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if (size == DEFAULT_SIZE) {
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size = 10;
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}
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assert(size > 0);
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this = xMalloc(sizeof(Vector));
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this->growthRate = size;
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this->array = (Object**) xCalloc(size, sizeof(Object*));
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this->arraySize = size;
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this->items = 0;
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this->type = type;
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this->owner = owner;
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this->dirty_index = -1;
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this->dirty_count = 0;
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return this;
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}
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void Vector_delete(Vector* this) {
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if (this->owner) {
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for (int i = 0; i < this->items; i++) {
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if (this->array[i]) {
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Object_delete(this->array[i]);
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}
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}
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}
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free(this->array);
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free(this);
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}
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static inline bool Vector_isDirty(const Vector* this) {
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if (this->dirty_count > 0) {
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assert(0 <= this->dirty_index && this->dirty_index < this->items);
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assert(this->dirty_count <= this->items);
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return true;
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}
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assert(this->dirty_index == -1);
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return false;
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}
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#ifndef NDEBUG
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static bool Vector_isConsistent(const Vector* this) {
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assert(this->items <= this->arraySize);
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assert(!Vector_isDirty(this));
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if (this->owner) {
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for (int i = 0; i < this->items; i++) {
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if (!this->array[i]) {
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return false;
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}
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}
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}
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return true;
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}
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bool Vector_countEquals(const Vector* this, unsigned int expectedCount) {
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unsigned int n = 0;
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for (int i = 0; i < this->items; i++) {
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if (this->array[i]) {
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n++;
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}
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}
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return n == expectedCount;
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}
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Object* Vector_get(const Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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assert(this->array[idx]);
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assert(Object_isA(this->array[idx], this->type));
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return this->array[idx];
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}
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int Vector_size(const Vector* this) {
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assert(Vector_isConsistent(this));
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return this->items;
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}
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#endif /* NDEBUG */
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void Vector_prune(Vector* this) {
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assert(Vector_isConsistent(this));
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if (this->owner) {
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for (int i = 0; i < this->items; i++) {
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if (this->array[i]) {
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Object_delete(this->array[i]);
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this->array[i] = NULL;
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}
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}
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}
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this->items = 0;
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this->dirty_index = -1;
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this->dirty_count = 0;
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}
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//static int comparisons = 0;
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static void swap(Object** array, int indexA, int indexB) {
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assert(indexA >= 0);
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assert(indexB >= 0);
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Object* tmp = array[indexA];
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array[indexA] = array[indexB];
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array[indexB] = tmp;
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}
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static int partition(Object** array, int left, int right, int pivotIndex, Object_Compare compare) {
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const Object* pivotValue = array[pivotIndex];
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swap(array, pivotIndex, right);
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int storeIndex = left;
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for (int i = left; i < right; i++) {
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//comparisons++;
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if (compare(array[i], pivotValue) <= 0) {
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swap(array, i, storeIndex);
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storeIndex++;
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}
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}
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swap(array, storeIndex, right);
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return storeIndex;
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}
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static void quickSort(Object** array, int left, int right, Object_Compare compare) {
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if (left >= right)
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return;
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int pivotIndex = (left + right) / 2;
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int pivotNewIndex = partition(array, left, right, pivotIndex, compare);
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quickSort(array, left, pivotNewIndex - 1, compare);
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quickSort(array, pivotNewIndex + 1, right, compare);
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}
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// If I were to use only one sorting algorithm for both cases, it would probably be this one:
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/*
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static void combSort(Object** array, int left, int right, Object_Compare compare) {
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int gap = right - left;
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bool swapped = true;
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while ((gap > 1) || swapped) {
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if (gap > 1) {
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gap = (int)((double)gap / 1.247330950103979);
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}
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swapped = false;
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for (int i = left; gap + i <= right; i++) {
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comparisons++;
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if (compare(array[i], array[i+gap]) > 0) {
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swap(array, i, i+gap);
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swapped = true;
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}
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}
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}
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}
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*/
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static void insertionSort(Object** array, int left, int right, Object_Compare compare) {
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for (int i = left + 1; i <= right; i++) {
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Object* t = array[i];
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int j = i - 1;
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while (j >= left) {
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//comparisons++;
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if (compare(array[j], t) <= 0)
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break;
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array[j + 1] = array[j];
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j--;
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}
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array[j + 1] = t;
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}
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}
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void Vector_quickSortCustomCompare(Vector* this, Object_Compare compare) {
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assert(compare);
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assert(Vector_isConsistent(this));
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quickSort(this->array, 0, this->items - 1, compare);
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assert(Vector_isConsistent(this));
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}
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void Vector_insertionSort(Vector* this) {
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assert(this->type->compare);
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assert(Vector_isConsistent(this));
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insertionSort(this->array, 0, this->items - 1, this->type->compare);
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assert(Vector_isConsistent(this));
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}
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static void Vector_checkArraySize(Vector* this) {
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assert(Vector_isConsistent(this));
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if (this->items >= this->arraySize) {
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//int i;
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//i = this->arraySize;
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this->arraySize = this->items + this->growthRate;
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this->array = (Object**) xRealloc(this->array, sizeof(Object*) * this->arraySize);
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//for (; i < this->arraySize; i++)
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// this->array[i] = NULL;
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}
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assert(Vector_isConsistent(this));
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}
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void Vector_insert(Vector* this, int idx, void* data_) {
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Object* data = data_;
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assert(idx >= 0);
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assert(Object_isA(data, this->type));
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assert(Vector_isConsistent(this));
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if (idx > this->items) {
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idx = this->items;
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}
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Vector_checkArraySize(this);
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//assert(this->array[this->items] == NULL);
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if (idx < this->items) {
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memmove(&this->array[idx + 1], &this->array[idx], (this->items - idx) * sizeof(this->array[0]));
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}
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this->array[idx] = data;
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this->items++;
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assert(Vector_isConsistent(this));
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}
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Object* Vector_take(Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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assert(Vector_isConsistent(this));
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Object* removed = this->array[idx];
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assert(removed);
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this->items--;
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if (idx < this->items) {
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memmove(&this->array[idx], &this->array[idx + 1], (this->items - idx) * sizeof(this->array[0]));
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}
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//this->array[this->items] = NULL;
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assert(Vector_isConsistent(this));
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return removed;
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}
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Object* Vector_remove(Vector* this, int idx) {
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Object* removed = Vector_take(this, idx);
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if (this->owner) {
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Object_delete(removed);
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return NULL;
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} else {
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return removed;
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}
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}
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Object* Vector_softRemove(Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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Object* removed = this->array[idx];
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assert(removed);
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if (removed) {
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this->array[idx] = NULL;
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this->dirty_count++;
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if (this->dirty_index < 0 || idx < this->dirty_index) {
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this->dirty_index = idx;
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}
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if (this->owner) {
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Object_delete(removed);
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return NULL;
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}
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}
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return removed;
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}
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void Vector_compact(Vector* this) {
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if (!Vector_isDirty(this)) {
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return;
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}
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const int size = this->items;
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assert(0 <= this->dirty_index && this->dirty_index < size);
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assert(this->array[this->dirty_index] == NULL);
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int idx = this->dirty_index;
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/* one deletion: use memmove, which should be faster */
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if (this->dirty_count == 1) {
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memmove(&this->array[idx], &this->array[idx + 1], (this->items - idx - 1) * sizeof(this->array[0]));
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} else {
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/* multiple deletions */
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for (int i = idx + 1; i < size; i++) {
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if (this->array[i]) {
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this->array[idx++] = this->array[i];
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}
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}
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}
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this->items -= this->dirty_count;
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this->dirty_index = -1;
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this->dirty_count = 0;
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assert(Vector_isConsistent(this));
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}
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void Vector_moveUp(Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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assert(Vector_isConsistent(this));
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if (idx == 0)
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return;
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Object* temp = this->array[idx];
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this->array[idx] = this->array[idx - 1];
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this->array[idx - 1] = temp;
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}
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void Vector_moveDown(Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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assert(Vector_isConsistent(this));
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if (idx == this->items - 1)
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return;
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Object* temp = this->array[idx];
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this->array[idx] = this->array[idx + 1];
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this->array[idx + 1] = temp;
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}
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void Vector_set(Vector* this, int idx, void* data_) {
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Object* data = data_;
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assert(idx >= 0);
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assert(Object_isA(data, this->type));
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assert(Vector_isConsistent(this));
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Vector_checkArraySize(this);
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if (idx >= this->items) {
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this->items = idx + 1;
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} else {
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if (this->owner) {
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Object* removed = this->array[idx];
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assert (removed != NULL);
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Object_delete(removed);
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}
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}
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this->array[idx] = data;
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assert(Vector_isConsistent(this));
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}
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/*
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static void Vector_merge(Vector* this, Vector* v2) {
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int i;
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assert(Vector_isConsistent(this));
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for (i = 0; i < v2->items; i++)
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Vector_add(this, v2->array[i]);
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v2->items = 0;
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Vector_delete(v2);
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assert(Vector_isConsistent(this));
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}
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*/
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void Vector_add(Vector* this, void* data_) {
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Object* data = data_;
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assert(Object_isA(data, this->type));
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assert(Vector_isConsistent(this));
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int i = this->items;
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Vector_set(this, this->items, data);
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assert(this->items == i + 1); (void)(i);
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assert(Vector_isConsistent(this));
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}
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int Vector_indexOf(const Vector* this, const void* search_, Object_Compare compare) {
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const Object* search = search_;
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assert(Object_isA(search, this->type));
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assert(compare);
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assert(Vector_isConsistent(this));
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for (int i = 0; i < this->items; i++) {
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const Object* o = this->array[i];
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assert(o);
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if (compare(search, o) == 0) {
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return i;
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}
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}
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return -1;
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}
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void Vector_splice(Vector* this, Vector* from) {
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assert(Vector_isConsistent(this));
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assert(Vector_isConsistent(from));
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assert(!(this->owner && from->owner));
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int olditems = this->items;
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this->items += from->items;
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Vector_checkArraySize(this);
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for (int j = 0; j < from->items; j++) {
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this->array[olditems + j] = from->array[j];
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}
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}
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