mirror of https://github.com/xzeldon/htop.git
332 lines
8.1 KiB
C
332 lines
8.1 KiB
C
/*
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htop - Vector.c
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(C) 2004-2011 Hisham H. Muhammad
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Released under the GNU GPL, see the COPYING file
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in the source distribution for its full text.
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*/
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#include "Vector.h"
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#include "debug.h"
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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/*{
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#include "Object.h"
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#define swap(a_,x_,y_) do{ void* tmp_ = a_[x_]; a_[x_] = a_[y_]; a_[y_] = tmp_; }while(0)
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#ifndef DEFAULT_SIZE
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#define DEFAULT_SIZE -1
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#endif
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typedef struct Vector_ {
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Object **array;
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Object_Compare compare;
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int arraySize;
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int growthRate;
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int items;
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char* vectorType;
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bool owner;
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} Vector;
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}*/
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Vector* Vector_new(char* vectorType_, bool owner, int size, Object_Compare compare) {
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Vector* this;
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if (size == DEFAULT_SIZE)
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size = 10;
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this = (Vector*) malloc(sizeof(Vector));
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this->growthRate = size;
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this->array = (Object**) calloc(size, sizeof(Object*));
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this->arraySize = size;
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this->items = 0;
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this->vectorType = vectorType_;
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this->owner = owner;
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this->compare = compare;
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return this;
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}
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void Vector_delete(Vector* this) {
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if (this->owner) {
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for (int i = 0; i < this->items; i++)
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if (this->array[i])
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(this->array[i])->delete(this->array[i]);
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}
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free(this->array);
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free(this);
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}
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#ifdef DEBUG
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static inline bool Vector_isConsistent(Vector* this) {
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assert(this->items <= this->arraySize);
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if (this->owner) {
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for (int i = 0; i < this->items; i++)
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if (this->array[i] && this->array[i]->class != this->vectorType)
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return false;
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return true;
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} else {
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return true;
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}
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}
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int Vector_count(Vector* this) {
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int items = 0;
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for (int i = 0; i < this->items; i++) {
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if (this->array[i])
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items++;
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}
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assert(items == this->items);
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return items;
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}
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#endif
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void Vector_prune(Vector* this) {
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assert(Vector_isConsistent(this));
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int i;
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for (i = 0; i < this->items; i++)
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if (this->array[i]) {
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if (this->owner)
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(this->array[i])->delete(this->array[i]);
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this->array[i] = NULL;
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}
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this->items = 0;
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}
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static int comparisons = 0;
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static int partition(Object** array, int left, int right, int pivotIndex, Object_Compare compare) {
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void* pivotValue = array[pivotIndex];
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swap(array, pivotIndex, right);
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int storeIndex = left;
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for (int i = left; i < right; i++) {
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comparisons++;
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if (compare(array[i], pivotValue) <= 0) {
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swap(array, i, storeIndex);
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storeIndex++;
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}
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}
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swap(array, storeIndex, right);
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return storeIndex;
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}
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static void quickSort(Object** array, int left, int right, Object_Compare compare) {
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if (left >= right)
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return;
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int pivotIndex = (left+right) / 2;
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int pivotNewIndex = partition(array, left, right, pivotIndex, compare);
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quickSort(array, left, pivotNewIndex - 1, compare);
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quickSort(array, pivotNewIndex + 1, right, compare);
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}
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// If I were to use only one sorting algorithm for both cases, it would probably be this one:
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/*
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static void combSort(Object** array, int left, int right, Object_Compare compare) {
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int gap = right - left;
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bool swapped = true;
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while ((gap > 1) || swapped) {
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if (gap > 1) {
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gap = (int)((double)gap / 1.247330950103979);
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}
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swapped = false;
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for (int i = left; gap + i <= right; i++) {
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comparisons++;
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if (compare(array[i], array[i+gap]) > 0) {
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swap(array, i, i+gap);
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swapped = true;
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}
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}
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}
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}
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*/
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static void insertionSort(Object** array, int left, int right, Object_Compare compare) {
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for (int i = left+1; i <= right; i++) {
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void* t = array[i];
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int j = i - 1;
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while (j >= left) {
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comparisons++;
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if (compare(array[j], t) <= 0)
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break;
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array[j+1] = array[j];
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j--;
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}
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array[j+1] = t;
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}
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}
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void Vector_quickSort(Vector* this) {
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assert(this->compare);
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assert(Vector_isConsistent(this));
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Object_Compare compare = this->compare;
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quickSort(this->array, 0, this->items - 1, compare);
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assert(Vector_isConsistent(this));
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}
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void Vector_insertionSort(Vector* this) {
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assert(this->compare);
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assert(Vector_isConsistent(this));
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Object_Compare compare = this->compare;
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insertionSort(this->array, 0, this->items - 1, compare);
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assert(Vector_isConsistent(this));
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}
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static void Vector_checkArraySize(Vector* this) {
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assert(Vector_isConsistent(this));
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if (this->items >= this->arraySize) {
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int i;
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i = this->arraySize;
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this->arraySize = this->items + this->growthRate;
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this->array = (Object**) realloc(this->array, sizeof(Object*) * this->arraySize);
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for (; i < this->arraySize; i++)
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this->array[i] = NULL;
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}
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assert(Vector_isConsistent(this));
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}
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void Vector_insert(Vector* this, int idx, void* data_) {
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assert(idx >= 0);
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assert(((Object*)data_)->class == this->vectorType);
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Object* data = data_;
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assert(Vector_isConsistent(this));
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Vector_checkArraySize(this);
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assert(this->array[this->items] == NULL);
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for (int i = this->items; i > idx; i--) {
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this->array[i] = this->array[i-1];
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}
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this->array[idx] = data;
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this->items++;
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assert(Vector_isConsistent(this));
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}
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Object* Vector_take(Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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assert(Vector_isConsistent(this));
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Object* removed = this->array[idx];
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assert (removed != NULL);
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this->items--;
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for (int i = idx; i < this->items; i++)
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this->array[i] = this->array[i+1];
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this->array[this->items] = NULL;
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assert(Vector_isConsistent(this));
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return removed;
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}
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Object* Vector_remove(Vector* this, int idx) {
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Object* removed = Vector_take(this, idx);
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if (this->owner) {
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removed->delete(removed);
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return NULL;
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} else
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return removed;
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}
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void Vector_moveUp(Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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assert(Vector_isConsistent(this));
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if (idx == 0)
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return;
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Object* temp = this->array[idx];
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this->array[idx] = this->array[idx - 1];
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this->array[idx - 1] = temp;
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}
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void Vector_moveDown(Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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assert(Vector_isConsistent(this));
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if (idx == this->items - 1)
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return;
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Object* temp = this->array[idx];
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this->array[idx] = this->array[idx + 1];
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this->array[idx + 1] = temp;
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}
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void Vector_set(Vector* this, int idx, void* data_) {
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assert(idx >= 0);
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assert(((Object*)data_)->class == this->vectorType);
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Object* data = data_;
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assert(Vector_isConsistent(this));
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Vector_checkArraySize(this);
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if (idx >= this->items) {
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this->items = idx+1;
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} else {
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if (this->owner) {
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Object* removed = this->array[idx];
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assert (removed != NULL);
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if (this->owner) {
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removed->delete(removed);
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}
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}
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}
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this->array[idx] = data;
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assert(Vector_isConsistent(this));
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}
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#ifdef DEBUG
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inline Object* Vector_get(Vector* this, int idx) {
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assert(idx < this->items);
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assert(Vector_isConsistent(this));
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return this->array[idx];
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}
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#else
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#define Vector_get(v_, idx_) ((v_)->array[idx_])
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#endif
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inline int Vector_size(Vector* this) {
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assert(Vector_isConsistent(this));
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return this->items;
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}
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/*
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static void Vector_merge(Vector* this, Vector* v2) {
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int i;
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assert(Vector_isConsistent(this));
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for (i = 0; i < v2->items; i++)
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Vector_add(this, v2->array[i]);
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v2->items = 0;
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Vector_delete(v2);
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assert(Vector_isConsistent(this));
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}
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*/
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void Vector_add(Vector* this, void* data_) {
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assert(data_ && ((Object*)data_)->class == this->vectorType);
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Object* data = data_;
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assert(Vector_isConsistent(this));
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int i = this->items;
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Vector_set(this, this->items, data);
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assert(this->items == i+1); (void)(i);
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assert(Vector_isConsistent(this));
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}
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inline int Vector_indexOf(Vector* this, void* search_, Object_Compare compare) {
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assert(((Object*)search_)->class == this->vectorType);
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assert(this->compare);
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Object* search = search_;
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assert(Vector_isConsistent(this));
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for (int i = 0; i < this->items; i++) {
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Object* o = (Object*)this->array[i];
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if (o && compare(search, o) == 0)
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return i;
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}
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return -1;
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}
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