mineping/lib/varint.js

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// https://wiki.vg/Data_types
/**
* A utility object for encoding and decoding varints.
*/
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const varint = {
/**
* Encodes an integer value into a varint byte buffer.
* @param {number} val - The integer value to encode.
* @returns {Buffer}
*/
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encodeInt: (val) => {
// "constInts are never longer than 5 bytes"
// https://wiki.vg/Data_types#constInt_and_constLong
const buf = Buffer.alloc(5);
let written = 0;
while (true) {
const byte = val & 0x7F;
val >>>= 7;
if (val === 0) {
buf.writeUInt8(byte, written++);
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break;
}
buf.writeUInt8(byte | 0x80, written++);
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}
return buf.slice(0, written);
},
/**
* Encodes a string value into a UTF-8 byte buffer.
* @param {string} val - The string value to encode.
* @returns {Buffer}
*/
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encodeString: (val) => {
return Buffer.from(val, 'utf-8');
},
/**
* Encodes an unsigned short value into a byte buffer.
* @param {number} val - The unsigned short value to encode.
* @returns {Buffer}
*/
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encodeUShort: (val) => {
return Buffer.from([val >> 8, val & 0xFF]);
},
/**
* Concatenates multiple byte buffers into a single byte buffer.
* @param {Buffer[]} chunks - An array of byte buffers to concatenate.
* @returns {Buffer}
*/
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concat: (chunks) => {
let length = 0;
for (const chunk of chunks) {
length += chunk.length;
}
const buffer = [
varint.encodeInt(length),
...chunks
];
return Buffer.concat(buffer);
},
/**
* Decodes a varint integer value from a byte buffer.
* @param {Buffer} buffer - The byte buffer to decode from.
* @param {number} offset - The offset in the buffer to start decoding from.
* @returns {number}
*/
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decodeInt: (buffer, offset) => {
let val = 0;
let count = 0;
while (true) {
const byte = buffer.readUInt8(offset++);
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val |= (byte & 0x7F) << count++ * 7;
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if ((byte & 0x80) !== 0x80) {
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break;
}
}
return val;
},
/**
* Calculates the number of bytes required to decode a varint integer value.
* @param {number} val - The varint integer value.
* @returns {5 | 7 | 8 | 1 | 2 | 3 | 4 | 6 | 9 | 10}
*/
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decodeLength: (val) => {
// Constants representing the powers of 2 used for comparison
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const N1 = Math.pow(2, 7);
const N2 = Math.pow(2, 14);
const N3 = Math.pow(2, 21);
const N4 = Math.pow(2, 28);
const N5 = Math.pow(2, 35);
const N6 = Math.pow(2, 42);
const N7 = Math.pow(2, 49);
const N8 = Math.pow(2, 56);
const N9 = Math.pow(2, 63);
// Return the number of bytes required based on the value
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return (
val < N1 ? 1
: val < N2 ? 2
: val < N3 ? 3
: val < N4 ? 4
: val < N5 ? 5
: val < N6 ? 6
: val < N7 ? 7
: val < N8 ? 8
: val < N9 ? 9
: 10
);
}
};
export default varint;