bedrock.js refactoring, remove bytebuffer dependency
add parallel.js file to demonstrate parallel pinging of multiple Bedrock servers
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parent
c3158ac925
commit
0fe675385f
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@ -0,0 +1,10 @@
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import { pingBedrock } from '../index.js';
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const [thehive, oasys, frizmine, breadix] = await Promise.allSettled([
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pingBedrock('geo.hivebedrock.network'),
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pingBedrock('oasys-pe.com'),
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pingBedrock('frizmine.ru'),
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pingBedrock('play.breadixpe.ru')
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]);
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console.dir({ thehive, oasys, frizmine, breadix }, { depth: 3 });
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172
lib/bedrock.js
172
lib/bedrock.js
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@ -9,82 +9,134 @@
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'use strict';
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import dgram from 'dgram';
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import ByteBuffer from 'bytebuffer';
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const START_TIME = new Date().getTime();
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/**
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* Decode Unconnected Ping
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* @param {number} pingId
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* @returns {import('bytebuffer')}
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* @see https://wiki.vg/Raknet_Protocol#Unconnected_Ping
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* Creates a buffer with the specified length.
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* @param {number} length - The length of the buffer.
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* @returns {Buffer} - The created buffer.
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*/
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const UNCONNECTED_PING = (pingId) => {
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// 0x01
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const bb = new ByteBuffer();
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bb.buffer[0] = 0x01;
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bb.offset = 1;
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return bb.writeLong(pingId).append('00ffff00fefefefefdfdfdfd12345678', 'hex').writeLong(0).flip().compact();
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const createBuffer = (length) => {
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const buffer = Buffer.alloc(length);
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buffer[0] = 0x01;
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return buffer;
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};
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/**
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* Decode Unconnected Pong
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* @param {import('bytebuffer')} buffer
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* @see https://wiki.vg/Raknet_Protocol#Unconnected_Pong
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* Writes a BigInt value to the buffer at the specified offset using big-endian byte order.
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* @param {Buffer} buffer - The buffer to write to.
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* @param {number} value - The BigInt value to write.
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* @param {number} offset - The offset in the buffer to write the value.
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*/
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const writeBigInt64BE = (buffer, value, offset) => {
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buffer.writeBigInt64BE(BigInt(value), offset);
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};
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/**
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* Copies the specified hex value to the buffer at the specified offset.
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* @param {Buffer} buffer - The buffer to copy to.
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* @param {string} hex - The hex value to copy.
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* @param {number} offset - The offset in the buffer to copy the value.
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*/
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const copyHexToBuffer = (buffer, hex, offset) => {
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Buffer.from(hex, 'hex').copy(buffer, offset);
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};
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/**
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* Reads a BigInt value from the buffer at the specified offset using big-endian byte order.
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* @param {Buffer} buffer - The buffer to read from.
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* @param {number} offset - The offset in the buffer to read the value.
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* @returns {BigInt} - The read BigInt value.
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*/
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const readBigInt64BE = (buffer, offset) => {
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return buffer.readBigInt64BE(offset);
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};
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/**
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* Reads a string from the buffer at the specified offset.
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* @param {Buffer} buffer - The buffer to read from.
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* @param {number} offset - The offset in the buffer to read the string.
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* @returns {string} - The read string.
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*/
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const readStringFromBuffer = (buffer, offset) => {
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const length = buffer.readUInt16BE(offset);
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return buffer.toString('utf8', offset + 2, offset + 2 + length);
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};
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/**
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* Parses the advertise string into an object with properties.
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* @param {string} advertiseStr - The advertise string to parse.
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* @returns {Object} - The parsed object with properties.
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*/
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const parseAdvertiseString = (advertiseStr) => {
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const parts = advertiseStr.split(';');
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return {
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gameId: parts[0],
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description: parts[1],
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protocolVersion: parts[2],
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gameVersion: parts[3],
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currentPlayers: parts[4],
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maxPlayers: parts[5],
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name: parts[7],
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mode: parts[8]
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};
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};
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/**
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* Creates an Unconnected Ping buffer.
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* @param {number} pingId - The ping ID.
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* @returns {Buffer} - The Unconnected Ping buffer.
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* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Ping}
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*/
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const UNCONNECTED_PING = (pingId) => {
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const buffer = createBuffer(35);
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writeBigInt64BE(buffer, pingId, 1);
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copyHexToBuffer(buffer, '00ffff00fefefefefdfdfdfd12345678', 9);
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writeBigInt64BE(buffer, 0, 25);
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return buffer;
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};
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/**
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* Decodes an Unconnected Pong buffer and returns the parsed data.
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* @param {Buffer} buffer - The Unconnected Pong buffer.
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* @returns {Object} - The parsed Unconnected Pong data.
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* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Pong}
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*/
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const UNCONNECTED_PONG = (buffer) => {
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// 0x1c
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buffer.offset = 1;
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const pingId = buffer.readLong();
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const serverId = buffer.readLong();
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const offset = buffer.offset += 16;
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const nameLength = buffer.readShort();
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const pingId = readBigInt64BE(buffer, 1);
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const serverId = readBigInt64BE(buffer, 9);
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let offset = 25;
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let advertiseStr;
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try {
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advertiseStr = buffer.readUTF8String(nameLength);
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advertiseStr = readStringFromBuffer(buffer, offset);
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} catch (err) {
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advertiseStr = buffer.readUTF8String(parseInt(err.message.substr(err.message.indexOf(',') + 2, 3)));
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const length = parseInt(err.message.substr(err.message.indexOf(',') + 2, 3));
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advertiseStr = buffer.toString('utf8', offset, offset + length);
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}
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advertiseStr = advertiseStr.split(/;/g);
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const gameId = advertiseStr[0];
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const description = advertiseStr[1];
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const protocolVersion = advertiseStr[2];
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const gameVersion = advertiseStr[3];
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const currentPlayers = advertiseStr[4];
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const maxPlayers = advertiseStr[5];
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const name = advertiseStr[7];
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const mode = advertiseStr[8];
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const parsedAdvertiseStr = parseAdvertiseString(advertiseStr);
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return {
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pingId,
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advertiseStr,
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serverId,
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offset,
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gameId,
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description,
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protocolVersion,
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gameVersion,
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currentPlayers,
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maxPlayers,
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name,
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mode
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};
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return { pingId, advertiseStr, serverId, offset, ...parsedAdvertiseStr };
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};
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function ping(host, port = 19132, cb, timeout = 5000) {
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/**
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* Sends a ping request to the specified host and port.
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* @param {string} host - The IP address or hostname of the server.
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* @param {number} [port=19132] - The port number.
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* @param {function} cb - The callback function to handle the response.
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* @param {number} [timeout=5000] - The timeout duration in milliseconds.
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*/
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const ping = (host, port = 19132, cb, timeout = 5000) => {
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const socket = dgram.createSocket('udp4');
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// Set manual timeout interval.
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// This ensures the connection will NEVER hang regardless of internal state
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const timeoutTask = setTimeout(() => {
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socket.emit('error', new Error('Socket timeout'));
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}, timeout);
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const closeSocket = () => {
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socket.close();
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clearTimeout(timeoutTask);
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socket.close(); clearTimeout(timeoutTask);
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};
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// Generic error handler
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@ -103,19 +155,17 @@ function ping(host, port = 19132, cb, timeout = 5000) {
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try {
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const ping = UNCONNECTED_PING(new Date().getTime() - START_TIME);
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socket.send(ping.buffer, 0, ping.buffer.length, port, host);
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socket.send(ping, 0, ping.length, port, host);
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} catch (err) {
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handleError(err);
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}
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socket.on('message', (msg) => {
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const buffer = new ByteBuffer().append(msg, 'hex').flip();
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const id = buffer.buffer[0];
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const id = msg[0];
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switch (id) {
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// https://wiki.vg/Raknet_Protocol#Unconnected_Ping
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case 0x1c: {
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const pong = UNCONNECTED_PONG(buffer);
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const pong = UNCONNECTED_PONG(msg);
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const clientData = {
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version: {
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name: pong.name,
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@ -129,8 +179,6 @@ function ping(host, port = 19132, cb, timeout = 5000) {
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gamemode: pong.mode
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};
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// Close the socket and clear the timeout task
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// This is a general cleanup for success conditions
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closeSocket();
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cb(clientData, null);
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break;
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@ -144,18 +192,16 @@ function ping(host, port = 19132, cb, timeout = 5000) {
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});
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socket.on('error', (err) => handleError(err));
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}
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};
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/**
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* Asynchronously ping Minecraft Bedrock server.
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*
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* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
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*
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* @param {string} host The Bedrock server address.
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* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
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* @param {import('../types/lib/bedrock.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
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* @returns {Promise<import('../types/lib/bedrock.js').BedrockPingResponse>}
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*/
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export function pingBedrock(host, options = {}) {
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export const pingBedrock = (host, options = {}) => {
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if (!host) throw new Error('Host argument is not provided');
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const { port = 19132, timeout = 5000 } = options;
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err ? reject(err) : resolve(res);
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}, timeout);
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});
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}
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};
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"engines": {
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"node": ">=14"
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},
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"license": "MIT",
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"dependencies": {
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"bytebuffer": "^5.0.1"
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}
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"license": "MIT"
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}
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15
yarn.lock
15
yarn.lock
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# THIS IS AN AUTOGENERATED FILE. DO NOT EDIT THIS FILE DIRECTLY.
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# yarn lockfile v1
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bytebuffer@^5.0.1:
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version "5.0.1"
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resolved "https://registry.yarnpkg.com/bytebuffer/-/bytebuffer-5.0.1.tgz#582eea4b1a873b6d020a48d58df85f0bba6cfddd"
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integrity sha1-WC7qSxqHO20CCkjVjfhfC7ps/d0=
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dependencies:
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long "~3"
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long@~3:
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version "3.2.0"
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resolved "https://registry.yarnpkg.com/long/-/long-3.2.0.tgz#d821b7138ca1cb581c172990ef14db200b5c474b"
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integrity sha1-2CG3E4yhy1gcFymQ7xTbIAtcR0s=
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