refactor!: changes in bedrock protocol code

BREAKING CHANGE: new bedrock ping response format
This commit is contained in:
Timofey Gelazoniya 2024-03-31 01:56:03 +03:00
parent 9d25aaf4ea
commit 296294ca96
Signed by: zeldon
GPG Key ID: 047886915281DD2A
2 changed files with 47 additions and 95 deletions

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@ -1,96 +1,60 @@
/**
* Implementation of the RakNet ping/pong protocol.
* @see https://wiki.vg/Raknet_Protocol#Unconnected_Ping
*
* Data types:
* @see https://wiki.vg/Raknet_Protocol#Data_types
* @see https://wiki.vg/Raknet_Protocol
*/
'use strict';
import dgram from 'dgram';
const MAGIC = "00ffff00fefefefefdfdfdfd12345678";
const START_TIME = new Date().getTime();
/**
* Reads a BigInt value from the buffer at the specified offset using big-endian byte order.
* @param {Buffer} buffer - The buffer to read from.
* @param {number} offset - The offset in the buffer to read the value.
* @returns {BigInt} - The read BigInt value.
*/
const readBigInt64BE = (buffer, offset) => {
return buffer.readBigInt64BE(offset);
};
/**
* Reads a string from the buffer at the specified offset.
* @param {Buffer} buffer - The buffer to read from.
* @param {number} offset - The offset in the buffer to read the string.
* @returns {string} - The read string.
*/
const readStringFromBuffer = (buffer, offset) => {
const length = buffer.readUInt16BE(offset);
return buffer.toString('utf8', offset + 2, offset + 2 + length);
};
/**
* Parses the advertise string into an object with properties.
* @param {string} advertiseStr - The advertise string to parse.
* @returns {Object} - The parsed object with properties.
*/
const parseAdvertiseString = (advertiseStr) => {
const parts = advertiseStr.split(';');
const parsedParts = {
gameId: parts[0],
description: parts[1],
protocolVersion: parts[2],
gameVersion: parts[3],
currentPlayers: parts[4],
maxPlayers: parts[5],
name: parts[7],
mode: parts[8]
};
return parsedParts;
};
/**
* Creates an Unconnected Ping buffer.
* @param {number} pingId - The ping ID.
* @returns {Buffer} - The Unconnected Ping buffer.
* Creates an Unconnected Ping packet.
* @param {number} pingId
* @returns {Buffer}
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Ping}
*/
const UNCONNECTED_PING = (pingId) => {
const createUnconnectedPingFrame = (pingId) => {
const buffer = Buffer.alloc(33);
buffer.writeUInt8(0x01, 0);
buffer.writeBigInt64LE(BigInt(pingId), 1);
Buffer.from("00ffff00fefefefefdfdfdfd12345678", "hex").copy(buffer, 9);
Buffer.from(MAGIC, "hex").copy(buffer, 9);
buffer.writeBigInt64LE(BigInt(0), 25);
return buffer;
};
/**
* Decodes an Unconnected Pong buffer and returns the parsed data.
* @param {Buffer} buffer - The Unconnected Pong buffer.
* @returns {Object} - The parsed Unconnected Pong data.
* Extract Modt from Unconnected Pong Packet and convert to an object
* @param {Buffer} unconnectedPongPacket
* @returns {Object}
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Pong}
*/
const UNCONNECTED_PONG = (buffer) => {
const pingId = readBigInt64BE(buffer, 1);
const serverId = readBigInt64BE(buffer, 9);
let offset = 25;
let advertiseStr;
const extractModt = (unconnectedPongPacket) => {
// Skip everything to Modt
const offset = 33;
const length = unconnectedPongPacket.readUInt16BE(offset);
let modt = unconnectedPongPacket.toString("utf-8", offset + 2, offset + 2 + length);
try {
advertiseStr = readStringFromBuffer(buffer, offset);
} catch (err) {
const length = parseInt(err.message.substr(err.message.indexOf(',') + 2, 3));
advertiseStr = buffer.toString('utf8', offset, offset + length);
}
const components = modt.split(';');
const parsedComponents = {
edition: components[0],
name: components[1],
version: {
protocolVersion: Number(components[2]),
minecraftVersion: components[3],
},
players: {
online: Number(components[4]),
max: Number(components[5])
},
serverId: components[6],
mapName: components[7],
gameMode: components[8]
};
const parsedAdvertiseStr = parseAdvertiseString(advertiseStr);
return { pingId, advertiseStr, serverId, offset, ...parsedAdvertiseStr };
return parsedComponents;
};
/**
@ -133,34 +97,20 @@ const ping = (host, port = 19132, cb, timeout = 5000) => {
};
try {
const ping = UNCONNECTED_PING(new Date().getTime() - START_TIME);
const ping = createUnconnectedPingFrame(new Date().getTime() - START_TIME);
socket.send(ping, 0, ping.length, port, host);
} catch (err) {
handleError(err);
}
socket.on('message', (msg) => {
const id = msg[0];
socket.on('message', (pongPacket) => {
const id = pongPacket[0];
switch (id) {
case 0x1c: {
const pong = UNCONNECTED_PONG(msg);
const clientData = {
name: pong.name,
version: {
gameVersion: pong.gameVersion,
protocol: pong.protocolVersion
},
players: {
max: pong.maxPlayers,
online: pong.currentPlayers
},
description: pong.description.replace(/\xA7[0-9A-FK-OR]/ig, ''),
gamemode: pong.mode
};
const modtObject = extractModt(pongPacket);
closeSocket();
cb(clientData, null);
cb(modtObject, null);
break;
}

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@ -3,22 +3,24 @@
* @param timeout The read/write socket timeout.
*/
export type BedrockPingOptions = {
port?: number | undefined,
timeout?: number | undefined;
port?: number;
timeout?: number;
};
export type BedrockPingResponse = {
edition: string;
name: string;
version: {
gameVersion: string;
protocol: string;
protocolVersion: number;
minecraftVersion: string;
};
players: {
max: string;
online: string;
online: number;
max: number;
};
description: string;
gamemode: string;
serverId: string;
mapName: string;
gameMode: string;
};
/**