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refactor!: decouple Raknet MOTD parsing and response shaping
The previous implementation of the RakNet ping was monolithic, mixing socket management, raw packet validation, and data transformation into a single, complex flow. This refactor introduces a clear, multi-stage processing pipeline that separates these concerns. The logic is now broken down into multi-stage pipeline: extracting the MOTD string from the raw pong packet -> parsing that string into a raw object -> transforming the raw data into a user-friendly response object. Additionally, the socket handling logic is improved with idempotent cleanup function to prevent resource leaks or race conditions. As part of this overhaul, external TypeScript definition (`.d.ts`) files have been removed in favor of rich JSDoc annotations. BREAKING CHANGE: The structure of the resolved `BedrockPingResponse` object has been significantly changed to improve clarity and consistency.
This commit is contained in:
83
types/lib/java.d.ts
vendored
83
types/lib/java.d.ts
vendored
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/**
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* @param port The server port.
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* @param timeout The read/write socket timeout.
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* @param protocolVersion The protocol version.
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*/
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export type JavaPingOptions = {
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port?: number | undefined;
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timeout?: number | undefined;
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protocolVersion?: number | undefined;
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virtualHost?: string | undefined;
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};
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/**
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* JSON format chat component used for description field.
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* @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Chat
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*/
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export type ChatComponent = {
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text: string;
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bold?: boolean;
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italic?: boolean;
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underlined?: boolean;
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strikethrough?: boolean;
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obfuscated?: boolean;
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color?: string;
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extra?: ChatComponent[];
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};
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export type SampleProp = {
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name: string;
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id: string;
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};
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/**
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* `JSON Response` field of Response packet.
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* @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Server_List_Ping#Status_Response
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*/
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export type JavaPingResponse = {
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version: {
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name: string;
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protocol: number;
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};
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players: {
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max: number;
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online: number;
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sample?: SampleProp[];
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};
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description: string | ChatComponent;
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favicon?: string;
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enforcesSecureChat?: boolean;
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previewsChat?: boolean;
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};
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/**
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* Asynchronously ping Minecraft Java server.
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*
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* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
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*
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* @param host The Java server address.
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* @param options The configuration for pinging Minecraft Java server.
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*
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* ```js
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* import { pingJava } from '@minescope/mineping';
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*
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* const data = await pingJava('mc.hypixel.net');
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* console.log(data);
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* ```
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*
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* The resulting output will resemble:
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* ```console
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* {
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* version: { name: 'Requires MC 1.8 / 1.18', protocol: 47 },
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* players: { max: 200000, online: 67336, sample: [] },
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* description: ' §f☃ §aHypixel Network §eTRIPLE COINS & EXP §f☃\n' +
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* ' §6✰ §f§lHOLIDAY SALE §c§lUP TO 85% OFF §6✰',
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* favicon: 'data:image/png;base64,iVBORw0KGg...
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}
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* ```
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* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117)
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*/
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export function pingJava(
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host: string,
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options?: JavaPingOptions
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): Promise<JavaPingResponse>;
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