mirror of
https://github.com/minescope/mineping.git
synced 2025-07-13 14:14:37 +03:00
docs: overhaul README and provide new usage examples
The README.md has been completely rewritten. Also the `example` directory has been renamed to `examples` and its content has been replaced with a more structured and practical set of scripts.
This commit is contained in:
155
README.md
155
README.md
@ -1,8 +1,19 @@
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# mineping
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This JavaScript library provides an implementation of the Minecraft server ping protocol. **It allows you to gather information about a Minecraft server**, such as the MOTD, current online players, server icon (Java Edition only), and more.
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[](https://www.npmjs.com/package/@minescope/mineping)
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Mirror on my [<img src="https://git.zeldon.ru/assets/img/logo.svg" align="center" width="20" height="20"/> Git](https://git.zeldon.ru/zeldon/mineping)
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A simple and efficient JavaScript library for pinging Minecraft servers. It supports both Java and Bedrock editions through a async/await-friendly API.
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`@minescope/mineping` automatically resolves SRV records for Java servers and parses rich status data, including MOTD, player counts, version info, and server icons. Comes with full TypeScript support.
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*Mirror on my [<img src="https://git.zeldon.ru/assets/img/logo.svg" align="center" width="20" height="20"/> Git](https://git.zeldon.ru/zeldon/mineping)*
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## Features
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- **Dual Protocol Support:** Ping both Java and Bedrock servers with a consistent API.
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- **SRV Record Resolution:** Automatically resolves SRV records for Java Edition servers, so you don't have to worry about custom ports.
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- **Rich Data:** Parses the full response from servers, including player samples, favicons, gamemodes, and more.
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- **Lightweight:** Has only **one** runtime dependency — [debug](https://www.npmjs.com/package/debug) (used for tracing).
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## Requirements
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@ -12,22 +23,56 @@ Mirror on my [<img src="https://git.zeldon.ru/assets/img/logo.svg" align="center
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To install `mineping`, simply run the following command:
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```
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```bash
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npm i @minescope/mineping
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```
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> To install _beta_ version (if available), run: `npm i @minescope/mineping@next`
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## API & Usage Examples
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The library exports two main functions: `pingJava` and `pingBedrock`. Both are asynchronous and return a `Promise`.
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### 1. Basic Server Ping
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Java:
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```js
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import { pingJava } from "@minescope/mineping";
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const data = await pingJava("0.0.0.0");
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console.log(data)
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```
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```json
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{
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version: { name: '1.21.5', protocol: 770 },
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enforcesSecureChat: true,
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description: '§1Welcome to §2My Minecraft Server!',
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players: { max: 20, online: 0 }
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}
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```
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Bedrock:
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```js
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import { pingBedrock } from "@minescope/mineping";
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const data = await pingBedrock("0.0.0.0");
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console.log(data)
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```
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```json
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{
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edition: 'MCPE',
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name: 'Dedicated Server',
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levelName: 'Bedrock level',
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gamemode: 'Survival',
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version: { protocol: 800, minecraft: '1.21.84' },
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players: { online: 0, max: 10 },
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port: { v4: 19132, v6: 19133 },
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guid: 12143264093420916401n,
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isNintendoLimited: false,
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isEditorModeEnabled: false
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}
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```
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## Loading and configuration the module
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### ES Modules (ESM)
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If you are using ES Modules, you can import the library like this:
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```js
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import { pingJava, pingBedrock } from "@minescope/mineping";
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```
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### CommonJS
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`mineping` is an ESM-only module — you are not able to import it with `require()`.
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@ -40,34 +85,86 @@ const pingBedrock = (...args) =>
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import("@minescope/mineping").then((module) => module.pingBedrock(...args));
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```
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## Usage
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## Debugging
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Ping a Java server with default options:
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`mineping` uses the [`debug`](https://www.npmjs.com/package/debug) library to provide detailed tracing information, which can be useful for diagnosing connection issues or understanding the library's internal workings.
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```js
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import { pingJava } from "@minescope/mineping";
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To enable debug logs, set the `DEBUG` environment variable when running your script. The library uses two namespaces:
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const data = await pingJava("mc.hypixel.net");
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console.log(data);
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- `mineping:java` for the Java Edition pinger.
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- `mineping:bedrock` for the Bedrock Edition pinger.
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### Examples
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**Enable all `mineping` debug logs:**
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You can use a wildcard (`*`) to enable all logs from this library.
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```bash
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DEBUG=mineping:* node your-script.js
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```
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Ping a Bedrock server with custom options:
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<details>
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<summary>Click to see output for <code>DEBUG="mineping:*" node examples/01-basic-ping.js</code></summary>
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```js
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import { pingBedrock } from "@minescope/mineping";
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```bash
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DEBUG="mineping:*" node examples/01-basic-ping.js
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mineping:java pinging Java server hypixel.net with options: {} +0ms
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mineping:java attempting SRV lookup for _minecraft._tcp.hypixel.net with 5000ms timeout +2ms
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mineping:java SRV lookup successful, new target: mc.hypixel.net:25565 +2ms
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mineping:java creating TCP connection to mc.hypixel.net:25565 +0ms
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mineping:java socket connected to mc.hypixel.net:25565, sending packets... +182ms
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mineping:java received 1440 bytes of data, total buffer size is now 1440 bytes +130ms
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mineping:java packet incomplete, waiting for more data +0ms
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mineping:java received 12960 bytes of data, total buffer size is now 14400 bytes +1ms
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mineping:java packet incomplete, waiting for more data +0ms
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mineping:java received 1601 bytes of data, total buffer size is now 16001 bytes +129ms
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mineping:java received raw JSON response +0ms
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mineping:java successfully parsed full response +0ms
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mineping:java cleaning up resources for mc.hypixel.net:25565 +0ms
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--- Java Server ---
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{
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version: { name: 'Requires MC 1.8 / 1.21', protocol: 47 },
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players: { max: 200000, online: 28654, sample: [] },
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description: ' §aHypixel Network §c[1.8-1.21]\n' +
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' §6§lSB 0.23 §2§lFORAGING §8§l- §e§lSUMMER EVENT',
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favicon: 'data:image/png;base64,iVBORw0K'... 5738 more characters
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}
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const data = await pingBedrock("mco.mineplex.com", {
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port: 19132,
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timeout: 500,
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});
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console.log(data);
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====================
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mineping:bedrock pinging Bedrock server geo.hivebedrock.network:19132 with 5000ms timeout +0ms
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mineping:bedrock sending Unconnected Ping packet to geo.hivebedrock.network:19132 +1ms
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mineping:bedrock packet: <Buffer 01 c0 01 00 00 00 00 00 00 00 ff ff 00 fe fe fe fe fd fd fd fd 12 34 56 78 19 20 9f 00 e6 ed ef 96> +0ms
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mineping:bedrock received 124 bytes from geo.hivebedrock.network:19132 +104ms
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mineping:bedrock received raw MOTD string: MCPE;BEDWARS + BUILD BATTLE;121;1.0;13074;100001;-4669279440237021648;Hive Games;Survival +0ms
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mineping:bedrock cleaning up resources for geo.hivebedrock.network:19132 +0ms
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--- Bedrock Server ---
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{
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edition: 'MCPE',
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name: 'BEDWARS + BUILD BATTLE',
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levelName: 'Hive Games',
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gamemode: 'Survival',
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version: { protocol: 121, minecraft: '1.0' },
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players: { online: 13074, max: 100001 },
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port: { v4: undefined, v6: undefined },
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guid: -4669279440237021648n,
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isNintendoLimited: undefined,
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isEditorModeEnabled: undefined
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}
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```
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</details>
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> More complex example can be found in the `example` folder!
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**_PowerShell_ uses different syntax to set environment variables:**
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```powershell
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$env:DEBUG="mineping:*";node your-script.js
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```
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## Acknowledgements
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Special thanks to the following projects:
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Special thanks to the following projects for inspiration and protocol details:
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- [mcping](https://github.com/Scetch/mcping) crate for Rust
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- [mcping-js](https://github.com/Cryptkeeper/mcping-js) library for quering Minecraft Java Edition servers
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- [mcping-js](https://github.com/Cryptkeeper/mcping-js) library for querying Minecraft Java Edition servers
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- The amazing community at [minecraft.wiki](https://minecraft.wiki/) for documenting the protocols.
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import { pingBedrock } from '../index.js';
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const hosts = [
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'play.timecrack.net',
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'geo.hivebedrock.network',
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'oasys-pe.com',
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'play.galaxite.net',
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];
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const pingPromises = hosts.map(host => pingBedrock(host));
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const results = await Promise.allSettled(pingPromises);
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for (let result of results) {
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if (result.status === 'rejected') {
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console.error(result.reason);
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break;
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}
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console.log(result.value);
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}
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import { pingBedrock } from "../index.js";
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const host = "0.0.0.0";
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const motd = await pingBedrock(host);
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console.log(motd);
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examples/01-basic-ping.js
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19
examples/01-basic-ping.js
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import { pingJava, pingBedrock } from "../index.js";
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try {
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const javaData = await pingJava("hypixel.net");
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console.log("--- Java Server ---");
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console.log(javaData);
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} catch (error) {
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console.error("Could not ping Java server:", error);
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}
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console.log("\n" + "=".repeat(20) + "\n");
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try {
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const motd = await pingBedrock("geo.hivebedrock.network");
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console.log("--- Bedrock Server ---");
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console.log(motd);
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} catch (error) {
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console.error("Could not ping Bedrock server:", error);
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}
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examples/02-error-handling.js
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14
examples/02-error-handling.js
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import { pingJava } from "../index.js";
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const offlineServer = "this.server.does.not.exist";
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const port = 12345;
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console.log(`Pinging an offline server: ${offlineServer}:${port}`);
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try {
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// We set a short timeout to fail faster.
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const data = await pingJava(offlineServer, { port, timeout: 500 });
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console.log("Success!?", data);
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} catch (error) {
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console.error("Caught expected error:", error.message);
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}
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examples/03-server-dashboard.js
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47
examples/03-server-dashboard.js
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import { pingJava, pingBedrock } from "../index.js";
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const servers = [
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{ type: "Java", host: "mc.hypixel.net" },
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{ type: "Java", host: "play.cubecraft.net" },
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{ type: "Java", host: "an-offline-java-server.com" },
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{ type: "Bedrock", host: "geo.hivebedrock.network" },
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{ type: "Bedrock", host: "buzz.insanitycraft.net" },
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{ type: "Bedrock", host: "an.offline.bedrock.server" },
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];
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console.log("Pinging all servers...");
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// Create an array of ping promises
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const pingPromises = servers.map((server) => {
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if (server.type === "Java") {
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return pingJava(server.host, { timeout: 3000 });
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} else {
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return pingBedrock(server.host, { timeout: 3000 });
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}
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});
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// Wait for all pings to complete (or fail)
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const results = await Promise.allSettled(pingPromises);
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// Process and display results
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const displayData = results.map((result, index) => {
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const server = servers[index];
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if (result.status === "fulfilled") {
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const data = result.value;
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return {
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Server: `${server.type} - ${server.host}`,
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Status: "✅ Online",
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Players: `${data.players.online} / ${data.players.max}`,
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Version: data.version.name ?? data.version.minecraft,
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};
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} else {
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return {
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Server: `${server.type} - ${server.host}`,
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Status: "❌ Offline",
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Players: "N/A",
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Version: `Error: ${result.reason.message.slice(0, 30)}...`,
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};
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}
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});
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console.table(displayData);
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async function pingJavaServer(host, port, timeout) {
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const data = await pingJava(host, { port, timeout });
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console.log(`Host: ${host}
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Version: ${data.version?.name} (protocol: ${data.version?.protocol})
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Version: ${data.version.name} (protocol: ${data.version.protocol})
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Players: ${data.players?.online}/${data.players?.max}
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Description: ${
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typeof data.description === "string"
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const data = await pingBedrock(host, { port, timeout });
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console.log(`Host: ${host}
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Edition: ${data.edition}
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Version: ${data.version.minecraftVersion} (protocol: ${data.version.protocolVersion})
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Version: ${data.version.minecraft} (protocol: ${data.version.protocol})
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Players: ${data.players.online}/${data.players.max}
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Name: ${data.name}
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Gamemode: ${data.gameMode}`);
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Gamemode: ${data.gamemode}`);
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}
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