refactoring and comments

fix(cli.js): refactor help and error handling logic for better readability and maintainability
feat(cli.js): add support for custom port and timeout options
fix(parallel.js): update list of hosts to ping
fix(bedrock.js): add comments and improve error handling in ping function
fix(java.js): add comments and improve error handling in ping function
fix(varint.js): add comments to functions and improve readability
fix(index.d.ts): export all functions from java.js and bedrock.js
fix(lib/bedrock.d.ts): update source link
fix(lib/java.d.ts): update source link
This commit is contained in:
2023-10-22 21:32:00 +03:00
parent 915edbec9c
commit 910184bf5f
8 changed files with 148 additions and 59 deletions

View File

@ -10,6 +10,13 @@ import varint from './varint.js';
const PROTOCOL_VERSION = 0;
/**
* Ping a Minecraft Java server.
* @param {string} host The host of the Java server.
* @param {number} [port=25565] The port of the Java server.
* @param {function} cb The callback function to handle the ping response.
* @param {number} [timeout=5000] The timeout duration in milliseconds.
*/
function ping(host, port = 25565, cb, timeout = 5000) {
const socket = net.createConnection(({ host, port }));
@ -29,6 +36,10 @@ function ping(host, port = 25565, cb, timeout = 5000) {
// This is mostly dangerous since it can swallow errors
let didFireError = false;
/**
* Handle any error that occurs during the ping process.
* @param {Error} err The error that occurred.
*/
const handleError = (err) => {
closeSocket();
@ -65,6 +76,7 @@ function ping(host, port = 25565, cb, timeout = 5000) {
socket.on('data', (data) => {
incomingBuffer = Buffer.concat([incomingBuffer, data]);
// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
// This value is used to determine the full read length of the response
// "VarInts are never longer than 5 bytes"
@ -84,16 +96,15 @@ function ping(host, port = 25565, cb, timeout = 5000) {
const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength));
if (packetId === 0) {
const data = incomingBuffer.slice(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
const data = incomingBuffer.subarray(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
const responseLength = varint.decodeInt(data, 0);
const response = data.slice(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
const response = data.subarray(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
try {
const message = JSON.parse(response);
cb(null, message);
// Close the socket and clear the timeout task
closeSocket();
cb(message, null);
} catch (err) {
handleError(err);
}
@ -107,12 +118,10 @@ function ping(host, port = 25565, cb, timeout = 5000) {
/**
* Asynchronously ping Minecraft Java server.
*
* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
*
* @param {string} host The Java server address.
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
* @returns {Promise<import('../types/lib/java.js').JavaPingResponse>}
* @returns {Promise<import('../types/index.js').JavaPingResponse>}
*/
export function pingJava(host, options = {}) {
if (!host) throw new Error('Host argument is not provided');
@ -120,7 +129,7 @@ export function pingJava(host, options = {}) {
const { port = 25565, timeout = 5000 } = options;
return new Promise((resolve, reject) => {
ping(host, port, (err, res) => {
ping(host, port, (res, err) => {
err ? reject(err) : resolve(res);
}, timeout);
});