refactoring and comments
fix(cli.js): refactor help and error handling logic for better readability and maintainability feat(cli.js): add support for custom port and timeout options fix(parallel.js): update list of hosts to ping fix(bedrock.js): add comments and improve error handling in ping function fix(java.js): add comments and improve error handling in ping function fix(varint.js): add comments to functions and improve readability fix(index.d.ts): export all functions from java.js and bedrock.js fix(lib/bedrock.d.ts): update source link fix(lib/java.d.ts): update source link
This commit is contained in:
parent
915edbec9c
commit
910184bf5f
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@ -1,19 +1,15 @@
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/**
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* Usage examples:
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* - Java (with custom timeout): node cli.js -j --host="mc.hypixel.net" --timeout 1000
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* - Bedrock: node cli.js -b --host="play.timecrack.net"
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*/
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import { pingBedrock, pingJava } from '../index.js';
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import { pingBedrock, pingJava } from '../index.js';
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const args = getArgs();
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const args = getArgs();
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if (args.help || args.h || Object.keys(args).length === 0) {
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if (shouldShowHelp(args)) {
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console.log(`node cli.js [..]
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printHelp();
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A simple to use, efficient, and full-featured Minecraft server info parser!
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USAGE:
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node cli.js [OPTIONS] --host <HOST> --port <PORT> --timeout <TIMEOUT>
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OPTIONS:
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-j Use for Minecraft Java Edition
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-b Use for Minecraft Bedrock Edition
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P.S. Don't use them at the same time!`);
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process.exit(1);
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process.exit(1);
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}
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}
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@ -24,6 +20,42 @@ if (!args.host) {
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// easter egg <3
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// easter egg <3
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if (args.j && args.b) {
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if (args.j && args.b) {
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printInterestingFacts();
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process.exit(0);
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}
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const port = args.port || getDefaultPort(args);
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const timeout = args.timeout || 500;
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if (args.j) {
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await pingJavaServer(args.host, port, timeout)
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.catch(err => console.error(`ERROR: ${err.message}`));
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} else if (args.b) {
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await pingBedrockServer(args.host, port, timeout)
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.catch(err => console.error(`ERROR: ${err.message}`));
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} else {
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console.error('ERROR: Unsupported flag passed. Use -h or --help.');
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}
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function shouldShowHelp(args) {
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return args.help || args.h || Object.keys(args).length === 0;
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}
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function printHelp() {
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console.log(`node cli.js [..]
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A simple to use, efficient, and full-featured Minecraft server info parser!
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USAGE:
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node cli.js [OPTIONS] --host <HOST> --port <PORT> --timeout <TIMEOUT>
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OPTIONS:
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-j Use for Minecraft Java Edition
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-b Use for Minecraft Bedrock Edition
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P.S. Don't use them at the same time!`);
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}
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function printInterestingFacts() {
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console.log(`Some interesting facts about MOTDs on bedrock:
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console.log(`Some interesting facts about MOTDs on bedrock:
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- so far they seem to exclusively use legacy color codes
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- so far they seem to exclusively use legacy color codes
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- the random style has a special impl for periods, they turn into animated
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- the random style has a special impl for periods, they turn into animated
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- motd_2 is ignored? client displays "motd_1 - v{version}", where the
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- motd_2 is ignored? client displays "motd_1 - v{version}", where the
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appended version text is considered part of motd_1 for color code processing
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appended version text is considered part of motd_1 for color code processing
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- motd_2 seems to mainly be used to return the server software in use (e.g. PocketMine-MP)`);
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- motd_2 seems to mainly be used to return the server software in use (e.g. PocketMine-MP)`);
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process.exit(0);
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}
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}
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if (args.j) {
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function getDefaultPort(args) {
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const data = await pingJava(args.host, {
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return args.j ? 25565 : 19132;
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port: args.port || 25565,
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}
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timeout: args.timeout || 500
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});
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console.log(`host: ${args.host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
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async function pingJavaServer(host, port, timeout) {
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} else if (args.b) {
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const data = await pingJava(host, { port, timeout });
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const data = await pingBedrock(args.host, {
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console.log(`host: ${host}\nprotocol: ${data.version?.protocol}\nonline: ${data.players?.online}`);
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port: args.port || 19132,
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}
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timeout: args.timeout || 500
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});
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console.log(`host: ${args.host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
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async function pingBedrockServer(host, port, timeout) {
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} else {
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const data = await pingBedrock(host, { port, timeout });
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console.error('ERROR: Unsupported flag passed. Use -h or --help.');
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console.log(`host: ${host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
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}
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}
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// parsing command line arguments
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// parsing command line arguments
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import { pingBedrock } from '../index.js';
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import { pingBedrock } from '../index.js';
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const [thehive, oasys, frizmine, breadix] = await Promise.allSettled([
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const hosts = [
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pingBedrock('geo.hivebedrock.network'),
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'play.timecrack.net',
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pingBedrock('oasys-pe.com'),
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'geo.hivebedrock.network',
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pingBedrock('frizmine.ru'),
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'oasys-pe.com',
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pingBedrock('play.breadixpe.ru')
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'play.galaxite.net',
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]);
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];
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console.dir({ thehive, oasys, frizmine, breadix }, { depth: 3 });
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const pingPromises = hosts.map(host => pingBedrock(host));
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const results = await Promise.allSettled(pingPromises);
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for (let result of results) {
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if (result.status === 'rejected') {
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console.error(result.reason);
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}
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console.log(result.value);
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}
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@ -131,12 +131,15 @@ const UNCONNECTED_PONG = (buffer) => {
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const ping = (host, port = 19132, cb, timeout = 5000) => {
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const ping = (host, port = 19132, cb, timeout = 5000) => {
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const socket = dgram.createSocket('udp4');
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const socket = dgram.createSocket('udp4');
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// Set manual timeout interval.
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// This ensures the connection will NEVER hang regardless of internal state
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const timeoutTask = setTimeout(() => {
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const timeoutTask = setTimeout(() => {
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socket.emit('error', new Error('Socket timeout'));
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socket.emit('error', new Error('Socket timeout'));
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}, timeout);
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}, timeout);
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const closeSocket = () => {
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const closeSocket = () => {
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socket.close(); clearTimeout(timeoutTask);
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socket.close();
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clearTimeout(timeoutTask);
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};
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};
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// Generic error handler
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// Generic error handler
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// This is mostly dangerous since it can swallow errors
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// This is mostly dangerous since it can swallow errors
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let didFireError = false;
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let didFireError = false;
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/**
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* Handle any error that occurs during the ping process.
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* @param {Error} err The error that occurred.
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*/
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const handleError = (err) => {
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const handleError = (err) => {
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closeSocket();
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closeSocket();
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@ -191,15 +198,15 @@ const ping = (host, port = 19132, cb, timeout = 5000) => {
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}
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}
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});
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});
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socket.on('error', (err) => handleError(err));
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socket.on('error', handleError);
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};
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};
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/**
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/**
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* Asynchronously ping Minecraft Bedrock server.
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* Asynchronously ping Minecraft Bedrock server.
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* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
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* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
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* @param {string} host The Bedrock server address.
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* @param {string} host The Bedrock server address.
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* @param {import('../types/lib/bedrock.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
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* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
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* @returns {Promise<import('../types/lib/bedrock.js').BedrockPingResponse>}
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* @returns {Promise<import('../types/index.js').BedrockPingResponse>}
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*/
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*/
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export const pingBedrock = (host, options = {}) => {
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export const pingBedrock = (host, options = {}) => {
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if (!host) throw new Error('Host argument is not provided');
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if (!host) throw new Error('Host argument is not provided');
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25
lib/java.js
25
lib/java.js
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@ -10,6 +10,13 @@ import varint from './varint.js';
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const PROTOCOL_VERSION = 0;
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const PROTOCOL_VERSION = 0;
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/**
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* Ping a Minecraft Java server.
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* @param {string} host The host of the Java server.
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* @param {number} [port=25565] The port of the Java server.
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* @param {function} cb The callback function to handle the ping response.
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* @param {number} [timeout=5000] The timeout duration in milliseconds.
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*/
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function ping(host, port = 25565, cb, timeout = 5000) {
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function ping(host, port = 25565, cb, timeout = 5000) {
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const socket = net.createConnection(({ host, port }));
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const socket = net.createConnection(({ host, port }));
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// This is mostly dangerous since it can swallow errors
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// This is mostly dangerous since it can swallow errors
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let didFireError = false;
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let didFireError = false;
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/**
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* Handle any error that occurs during the ping process.
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* @param {Error} err The error that occurred.
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*/
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const handleError = (err) => {
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const handleError = (err) => {
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closeSocket();
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closeSocket();
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socket.on('data', (data) => {
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socket.on('data', (data) => {
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incomingBuffer = Buffer.concat([incomingBuffer, data]);
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incomingBuffer = Buffer.concat([incomingBuffer, data]);
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// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
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// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
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// This value is used to determine the full read length of the response
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// This value is used to determine the full read length of the response
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// "VarInts are never longer than 5 bytes"
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// "VarInts are never longer than 5 bytes"
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const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength));
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const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength));
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if (packetId === 0) {
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if (packetId === 0) {
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const data = incomingBuffer.slice(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
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const data = incomingBuffer.subarray(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
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const responseLength = varint.decodeInt(data, 0);
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const responseLength = varint.decodeInt(data, 0);
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const response = data.slice(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
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const response = data.subarray(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
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try {
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try {
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const message = JSON.parse(response);
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const message = JSON.parse(response);
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cb(null, message);
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// Close the socket and clear the timeout task
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closeSocket();
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closeSocket();
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cb(message, null);
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} catch (err) {
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} catch (err) {
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handleError(err);
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handleError(err);
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}
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}
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/**
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/**
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* Asynchronously ping Minecraft Java server.
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* Asynchronously ping Minecraft Java server.
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*
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* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
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* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
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*
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* @param {string} host The Java server address.
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* @param {string} host The Java server address.
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* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
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* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
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* @returns {Promise<import('../types/lib/java.js').JavaPingResponse>}
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* @returns {Promise<import('../types/index.js').JavaPingResponse>}
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*/
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*/
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export function pingJava(host, options = {}) {
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export function pingJava(host, options = {}) {
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if (!host) throw new Error('Host argument is not provided');
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if (!host) throw new Error('Host argument is not provided');
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@ -120,7 +129,7 @@ export function pingJava(host, options = {}) {
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const { port = 25565, timeout = 5000 } = options;
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const { port = 25565, timeout = 5000 } = options;
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return new Promise((resolve, reject) => {
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return new Promise((resolve, reject) => {
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ping(host, port, (err, res) => {
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ping(host, port, (res, err) => {
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err ? reject(err) : resolve(res);
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err ? reject(err) : resolve(res);
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}, timeout);
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}, timeout);
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});
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});
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@ -1,6 +1,14 @@
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// https://wiki.vg/Data_types
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// https://wiki.vg/Data_types
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/**
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* A utility object for encoding and decoding varints.
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*/
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const varint = {
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const varint = {
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/**
|
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* Encodes an integer value into a varint byte buffer.
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* @param {number} val - The integer value to encode.
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* @returns {Buffer}
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*/
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encodeInt: (val) => {
|
encodeInt: (val) => {
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// "constInts are never longer than 5 bytes"
|
// "constInts are never longer than 5 bytes"
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// https://wiki.vg/Data_types#constInt_and_constLong
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// https://wiki.vg/Data_types#constInt_and_constLong
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@ -8,26 +16,43 @@ const varint = {
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let written = 0;
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let written = 0;
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||||||
|
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while (true) {
|
while (true) {
|
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if ((val & 0xFFFFFF80) === 0) {
|
const byte = val & 0x7F;
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buf.writeUInt8(val, written++);
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val >>>= 7;
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|
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|
if (val === 0) {
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|
buf.writeUInt8(byte, written++);
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break;
|
break;
|
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} else {
|
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buf.writeUInt8(val & 0x7F | 0x80, written++);
|
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val >>>= 7;
|
|
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}
|
}
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|
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|
buf.writeUInt8(byte | 0x80, written++);
|
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}
|
}
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|
|
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return buf.slice(0, written);
|
return buf.slice(0, written);
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},
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},
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|
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|
/**
|
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|
* Encodes a string value into a UTF-8 byte buffer.
|
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|
* @param {string} val - The string value to encode.
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|
* @returns {Buffer}
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*/
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encodeString: (val) => {
|
encodeString: (val) => {
|
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return Buffer.from(val, 'utf-8');
|
return Buffer.from(val, 'utf-8');
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},
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},
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|
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|
/**
|
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|
* Encodes an unsigned short value into a byte buffer.
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|
* @param {number} val - The unsigned short value to encode.
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|
* @returns {Buffer}
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|
*/
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encodeUShort: (val) => {
|
encodeUShort: (val) => {
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return Buffer.from([val >> 8, val & 0xFF]);
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return Buffer.from([val >> 8, val & 0xFF]);
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},
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},
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|
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|
/**
|
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|
* Concatenates multiple byte buffers into a single byte buffer.
|
||||||
|
* @param {Buffer[]} chunks - An array of byte buffers to concatenate.
|
||||||
|
* @returns {Buffer}
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||||||
|
*/
|
||||||
concat: (chunks) => {
|
concat: (chunks) => {
|
||||||
let length = 0;
|
let length = 0;
|
||||||
|
|
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|
@ -43,16 +68,22 @@ const varint = {
|
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return Buffer.concat(buffer);
|
return Buffer.concat(buffer);
|
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},
|
},
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|
|
||||||
|
/**
|
||||||
|
* Decodes a varint integer value from a byte buffer.
|
||||||
|
* @param {Buffer} buffer - The byte buffer to decode from.
|
||||||
|
* @param {number} offset - The offset in the buffer to start decoding from.
|
||||||
|
* @returns {number}
|
||||||
|
*/
|
||||||
decodeInt: (buffer, offset) => {
|
decodeInt: (buffer, offset) => {
|
||||||
let val = 0;
|
let val = 0;
|
||||||
let count = 0;
|
let count = 0;
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
const b = buffer.readUInt8(offset++);
|
const byte = buffer.readUInt8(offset++);
|
||||||
|
|
||||||
val |= (b & 0x7F) << count++ * 7;
|
val |= (byte & 0x7F) << count++ * 7;
|
||||||
|
|
||||||
if ((b & 0x80) != 128) {
|
if ((byte & 0x80) !== 0x80) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -60,8 +91,13 @@ const varint = {
|
||||||
return val;
|
return val;
|
||||||
},
|
},
|
||||||
|
|
||||||
// The number of bytes that the last .decodeInt() call had to use to decode.
|
/**
|
||||||
|
* Calculates the number of bytes required to decode a varint integer value.
|
||||||
|
* @param {number} val - The varint integer value.
|
||||||
|
* @returns {5 | 7 | 8 | 1 | 2 | 3 | 4 | 6 | 9 | 10}
|
||||||
|
*/
|
||||||
decodeLength: (val) => {
|
decodeLength: (val) => {
|
||||||
|
// Constants representing the powers of 2 used for comparison
|
||||||
const N1 = Math.pow(2, 7);
|
const N1 = Math.pow(2, 7);
|
||||||
const N2 = Math.pow(2, 14);
|
const N2 = Math.pow(2, 14);
|
||||||
const N3 = Math.pow(2, 21);
|
const N3 = Math.pow(2, 21);
|
||||||
|
@ -72,6 +108,7 @@ const varint = {
|
||||||
const N8 = Math.pow(2, 56);
|
const N8 = Math.pow(2, 56);
|
||||||
const N9 = Math.pow(2, 63);
|
const N9 = Math.pow(2, 63);
|
||||||
|
|
||||||
|
// Return the number of bytes required based on the value
|
||||||
return (
|
return (
|
||||||
val < N1 ? 1
|
val < N1 ? 1
|
||||||
: val < N2 ? 2
|
: val < N2 ? 2
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
export { pingJava } from "./lib/java.js";
|
export * from "./lib/java.js";
|
||||||
export { pingBedrock } from "./lib/bedrock.js";
|
export * from "./lib/bedrock.js";
|
|
@ -43,7 +43,7 @@ export type BedrockPingResponse = {
|
||||||
* gamemode: 'Survival'
|
* gamemode: 'Survival'
|
||||||
* }
|
* }
|
||||||
* ```
|
* ```
|
||||||
* @see [source](https://github.com/minescope/mineping/blob/24a48802300f988d3ae520edbeb4f3e12820dcc9/lib/java.js#L117)
|
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/bedrock.js#L204)
|
||||||
*/
|
*/
|
||||||
export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;
|
export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;
|
||||||
|
|
||||||
|
|
|
@ -65,7 +65,7 @@ export type JavaPingResponse = {
|
||||||
* favicon: 'data:image/png;base64,iVBORw0KGg...
|
* favicon: 'data:image/png;base64,iVBORw0KGg...
|
||||||
}
|
}
|
||||||
* ```
|
* ```
|
||||||
* @see [source](https://github.com/minescope/mineping/blob/8c84925ef7f5c420a7ef52740cba027491e82934/lib/bedrock.js#L158)
|
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117)
|
||||||
*/
|
*/
|
||||||
export function pingJava(host: string, options?: PingOptions): Promise<JavaPingResponse>;
|
export function pingJava(host: string, options?: PingOptions): Promise<JavaPingResponse>;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue