mirror of
https://github.com/minescope/mineping.git
synced 2025-07-15 13:54:40 +03:00
initial commit
This commit is contained in:
168
lib/bedrock.js
Normal file
168
lib/bedrock.js
Normal file
@ -0,0 +1,168 @@
|
||||
/**
|
||||
* Implementation of the RakNet ping/pong protocol.
|
||||
* @see https://wiki.vg/Raknet_Protocol#Unconnected_Ping
|
||||
*
|
||||
* Data types:
|
||||
* @see https://wiki.vg/Raknet_Protocol#Data_types
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
|
||||
import dgram from 'dgram';
|
||||
import ByteBuffer from 'bytebuffer';
|
||||
|
||||
const START_TIME = new Date().getTime();
|
||||
|
||||
/**
|
||||
* Decode Unconnected Ping
|
||||
* @param {number} pingId
|
||||
* @returns {import('bytebuffer')}
|
||||
* @see https://wiki.vg/Raknet_Protocol#Unconnected_Ping
|
||||
*/
|
||||
const UNCONNECTED_PING = (pingId) => {
|
||||
// 0x01
|
||||
const bb = new ByteBuffer();
|
||||
bb.buffer[0] = 0x01;
|
||||
bb.offset = 1;
|
||||
return bb.writeLong(pingId).append('00ffff00fefefefefdfdfdfd12345678', 'hex').writeLong(0).flip().compact();
|
||||
};
|
||||
|
||||
/**
|
||||
* Decode Unconnected Pong
|
||||
* @param {import('bytebuffer')} buffer
|
||||
* @see https://wiki.vg/Raknet_Protocol#Unconnected_Pong
|
||||
*/
|
||||
const UNCONNECTED_PONG = (buffer) => {
|
||||
// 0x1c
|
||||
buffer.offset = 1;
|
||||
const pingId = buffer.readLong();
|
||||
const serverId = buffer.readLong();
|
||||
const offset = buffer.offset += 16;
|
||||
const nameLength = buffer.readShort();
|
||||
let advertiseStr;
|
||||
|
||||
try {
|
||||
advertiseStr = buffer.readUTF8String(nameLength);
|
||||
} catch (err) {
|
||||
advertiseStr = buffer.readUTF8String(parseInt(err.message.substr(err.message.indexOf(',') + 2, 3)));
|
||||
}
|
||||
|
||||
advertiseStr = advertiseStr.split(/;/g);
|
||||
const gameId = advertiseStr[0];
|
||||
const description = advertiseStr[1];
|
||||
const protocolVersion = advertiseStr[2];
|
||||
const gameVersion = advertiseStr[3];
|
||||
const currentPlayers = advertiseStr[4];
|
||||
const maxPlayers = advertiseStr[5];
|
||||
const name = advertiseStr[7];
|
||||
const mode = advertiseStr[8];
|
||||
|
||||
return {
|
||||
pingId,
|
||||
advertiseStr,
|
||||
serverId,
|
||||
offset,
|
||||
gameId,
|
||||
description,
|
||||
protocolVersion,
|
||||
gameVersion,
|
||||
currentPlayers,
|
||||
maxPlayers,
|
||||
name,
|
||||
mode
|
||||
};
|
||||
};
|
||||
|
||||
function ping(host, port = 19132, cb, timeout = 5000) {
|
||||
const socket = dgram.createSocket('udp4');
|
||||
|
||||
// Set manual timeout interval.
|
||||
// This ensures the connection will NEVER hang regardless of internal state
|
||||
const timeoutTask = setTimeout(() => {
|
||||
socket.emit('error', new Error('Socket timeout'));
|
||||
}, timeout);
|
||||
|
||||
const closeSocket = () => {
|
||||
socket.close();
|
||||
clearTimeout(timeoutTask);
|
||||
};
|
||||
|
||||
// Generic error handler
|
||||
// This protects multiple error callbacks given the complex socket state
|
||||
// This is mostly dangerous since it can swallow errors
|
||||
let didFireError = false;
|
||||
|
||||
const handleError = (err) => {
|
||||
closeSocket();
|
||||
|
||||
if (!didFireError) {
|
||||
didFireError = true;
|
||||
cb(null, err);
|
||||
}
|
||||
};
|
||||
|
||||
try {
|
||||
const ping = UNCONNECTED_PING(new Date().getTime() - START_TIME);
|
||||
socket.send(ping.buffer, 0, ping.buffer.length, port, host);
|
||||
} catch (err) {
|
||||
handleError(err);
|
||||
}
|
||||
|
||||
socket.on('message', (msg) => {
|
||||
const buffer = new ByteBuffer().append(msg, 'hex').flip();
|
||||
const id = buffer.buffer[0];
|
||||
|
||||
switch (id) {
|
||||
// https://wiki.vg/Raknet_Protocol#Unconnected_Ping
|
||||
case 0x1c: {
|
||||
const pong = UNCONNECTED_PONG(buffer);
|
||||
const clientData = {
|
||||
version: {
|
||||
name: pong.name,
|
||||
protocol: pong.protocolVersion
|
||||
},
|
||||
players: {
|
||||
max: pong.maxPlayers,
|
||||
online: pong.currentPlayers
|
||||
},
|
||||
description: pong.description.replace(/\xA7[0-9A-FK-OR]/ig, ''),
|
||||
gamemode: pong.mode
|
||||
};
|
||||
|
||||
// Close the socket and clear the timeout task
|
||||
// This is a general cleanup for success conditions
|
||||
closeSocket();
|
||||
cb(null, clientData);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
handleError(new Error('Received unexpected packet'));
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('error', (err) => handleError(err));
|
||||
}
|
||||
|
||||
/**
|
||||
* Asynchronously ping Minecraft Bedrock server.
|
||||
*
|
||||
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
|
||||
*
|
||||
* @param {string} host The Bedrock server address.
|
||||
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
|
||||
* @returns {Promise<import('../types/lib/bedrock.js').BedrockPingResponse>}
|
||||
*/
|
||||
export function pingBedrock(host, options = {}) {
|
||||
if (!host) throw new Error('Host argument is not provided');
|
||||
|
||||
const { port = 19132, timeout = 5000 } = options;
|
||||
|
||||
return new Promise((resilve, reject) => {
|
||||
ping(host, port, (err, res) => {
|
||||
err ? reject(err) : resilve(res);
|
||||
}, timeout);
|
||||
});
|
||||
}
|
127
lib/java.js
Normal file
127
lib/java.js
Normal file
@ -0,0 +1,127 @@
|
||||
/**
|
||||
* Implementation of the Java Minecraft ping protocol.
|
||||
* @see https://wiki.vg/Server_List_Ping
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
|
||||
import net from 'net';
|
||||
import varint from './varint.js';
|
||||
|
||||
const PROTOCOL_VERSION = 0;
|
||||
|
||||
function ping(host, port = 25565, cb, timeout = 5000) {
|
||||
const socket = net.createConnection(({ host, port }));
|
||||
|
||||
// Set manual timeout interval.
|
||||
// This ensures the connection will NEVER hang regardless of internal state
|
||||
const timeoutTask = setTimeout(() => {
|
||||
socket.emit('error', new Error('Socket timeout'));
|
||||
}, timeout);
|
||||
|
||||
const closeSocket = () => {
|
||||
socket.destroy();
|
||||
clearTimeout(timeoutTask);
|
||||
};
|
||||
|
||||
// Generic error handler
|
||||
// This protects multiple error callbacks given the complex socket state
|
||||
// This is mostly dangerous since it can swallow errors
|
||||
let didFireError = false;
|
||||
|
||||
const handleError = (err) => {
|
||||
closeSocket();
|
||||
|
||||
if (!didFireError) {
|
||||
didFireError = true;
|
||||
cb(null, err);
|
||||
}
|
||||
};
|
||||
|
||||
// #setNoDelay instantly flushes data during read/writes
|
||||
// This prevents the runtime from delaying the write at all
|
||||
socket.setNoDelay(true);
|
||||
|
||||
socket.on('connect', () => {
|
||||
const handshake = varint.concat([
|
||||
varint.encodeInt(0),
|
||||
varint.encodeInt(PROTOCOL_VERSION),
|
||||
varint.encodeInt(host.length),
|
||||
varint.encodeString(host),
|
||||
varint.encodeUShort(port),
|
||||
varint.encodeInt(1)
|
||||
]);
|
||||
|
||||
socket.write(handshake);
|
||||
|
||||
const request = varint.concat([
|
||||
varint.encodeInt(0)
|
||||
]);
|
||||
|
||||
socket.write(request);
|
||||
});
|
||||
|
||||
let incomingBuffer = Buffer.alloc(0);
|
||||
|
||||
socket.on('data', (data) => {
|
||||
incomingBuffer = Buffer.concat([incomingBuffer, data]);
|
||||
// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
|
||||
// This value is used to determine the full read length of the response
|
||||
// "VarInts are never longer than 5 bytes"
|
||||
// https://wiki.vg/Data_types#VarInt_and_VarLong
|
||||
if (incomingBuffer.length < 5) {
|
||||
return;
|
||||
}
|
||||
|
||||
let offset = 0;
|
||||
const packetLength = varint.decodeInt(incomingBuffer, offset);
|
||||
|
||||
// Ensure incomingBuffer contains the full response
|
||||
if (incomingBuffer.length - offset < packetLength) {
|
||||
return;
|
||||
}
|
||||
|
||||
const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength));
|
||||
|
||||
if (packetId === 0) {
|
||||
const data = incomingBuffer.slice(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
|
||||
const responseLength = varint.decodeInt(data, 0);
|
||||
const response = data.slice(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
|
||||
|
||||
try {
|
||||
const message = JSON.parse(response);
|
||||
cb(null, message);
|
||||
|
||||
// Close the socket and clear the timeout task
|
||||
closeSocket();
|
||||
} catch (err) {
|
||||
handleError(err);
|
||||
}
|
||||
} else {
|
||||
handleError(new Error('Received unexpected packet'));
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('error', handleError);
|
||||
}
|
||||
|
||||
/**
|
||||
* Asynchronously ping Minecraft Java server.
|
||||
*
|
||||
* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
|
||||
*
|
||||
* @param {string} host The Java server address.
|
||||
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
|
||||
* @returns {Promise<import('../types/lib/java.js').JavaPingResponse>}
|
||||
*/
|
||||
export function pingJava(host, options = {}) {
|
||||
if (!host) throw new Error('Host argument is not provided');
|
||||
|
||||
const { port = 25565, timeout = 5000 } = options;
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
ping(host, port, (err, res) => {
|
||||
err ? reject(err) : resolve(res);
|
||||
}, timeout);
|
||||
});
|
||||
}
|
90
lib/varint.js
Normal file
90
lib/varint.js
Normal file
@ -0,0 +1,90 @@
|
||||
// https://wiki.vg/Data_types
|
||||
|
||||
const varint = {
|
||||
encodeInt: (val) => {
|
||||
// "constInts are never longer than 5 bytes"
|
||||
// https://wiki.vg/Data_types#constInt_and_constLong
|
||||
const buf = Buffer.alloc(5);
|
||||
let written = 0;
|
||||
|
||||
while (true) {
|
||||
if ((val & 0xFFFFFF80) === 0) {
|
||||
buf.writeUInt8(val, written++);
|
||||
break;
|
||||
} else {
|
||||
buf.writeUInt8(val & 0x7F | 0x80, written++);
|
||||
val >>>= 7;
|
||||
}
|
||||
}
|
||||
|
||||
return buf.slice(0, written);
|
||||
},
|
||||
|
||||
encodeString: (val) => {
|
||||
return Buffer.from(val, 'utf-8');
|
||||
},
|
||||
|
||||
encodeUShort: (val) => {
|
||||
return Buffer.from([val >> 8, val & 0xFF]);
|
||||
},
|
||||
|
||||
concat: (chunks) => {
|
||||
let length = 0;
|
||||
|
||||
for (const chunk of chunks) {
|
||||
length += chunk.length;
|
||||
}
|
||||
|
||||
const buffer = [
|
||||
varint.encodeInt(length),
|
||||
...chunks
|
||||
];
|
||||
|
||||
return Buffer.concat(buffer);
|
||||
},
|
||||
|
||||
decodeInt: (buffer, offset) => {
|
||||
let val = 0;
|
||||
let count = 0;
|
||||
|
||||
while (true) {
|
||||
const b = buffer.readUInt8(offset++);
|
||||
|
||||
val |= (b & 0x7F) << count++ * 7;
|
||||
|
||||
if ((b & 0x80) != 128) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return val;
|
||||
},
|
||||
|
||||
// The number of bytes that the last .decodeInt() call had to use to decode.
|
||||
decodeLength: (val) => {
|
||||
const N1 = Math.pow(2, 7);
|
||||
const N2 = Math.pow(2, 14);
|
||||
const N3 = Math.pow(2, 21);
|
||||
const N4 = Math.pow(2, 28);
|
||||
const N5 = Math.pow(2, 35);
|
||||
const N6 = Math.pow(2, 42);
|
||||
const N7 = Math.pow(2, 49);
|
||||
const N8 = Math.pow(2, 56);
|
||||
const N9 = Math.pow(2, 63);
|
||||
|
||||
return (
|
||||
val < N1 ? 1
|
||||
: val < N2 ? 2
|
||||
: val < N3 ? 3
|
||||
: val < N4 ? 4
|
||||
: val < N5 ? 5
|
||||
: val < N6 ? 6
|
||||
: val < N7 ? 7
|
||||
: val < N8 ? 8
|
||||
: val < N9 ? 9
|
||||
: 10
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
export default varint;
|
Reference in New Issue
Block a user