11 Commits

Author SHA1 Message Date
2bd5d9c9bf chore: bump version to 1.7.0-beta.2 2025-06-22 01:50:58 +03:00
7248a0096c feat: add typescript declaration files
Types are automatically generated from the existsing
JSDoc comments in the js source code. Use `types:build`
script from `package.json` to produce d.ts files.
2025-06-22 01:50:29 +03:00
a1b999ca4e refactor: introduce typescript for static type checking
We use JSDoc for documentation, but these annotations
were not being validated. This meant that type information
could become outdated or incorrect without any warning.

This commit introduces the TypeScript compiler (`tsc`) as a static
analysis tool to leverage our existing JSDoc comments.

To support this, JSDoc annotations across the codebase have been
improved for accuracy. Additionally, the `varint` module now uses a
custom `VarIntError` class for better type inference and error handling.
A new `typecheck` script has been added to `package.json` to run this
validation.
2025-06-19 03:55:24 +03:00
7322034aba feat: add debug logging
Add debug logs using the `debug` library.

To use this new feature, set the `DEBUG` environment variable:
- `DEBUG=mineping:*` enables all logs from this library.
- `DEBUG=mineping:java` enables logs for the Java module only.
- `DEBUG=mineping:bedrock` enables logs for the Bedrock module only.
2025-06-19 02:14:04 +03:00
c7b99cb6db feat: implement SRV record lookup and improve ping logic
Add support for DNS SRV record lookups (`_minecraft._tcp`) to
automatically resolve the correct server host and port, falling back
to the provided address if no record is found. This makes server
discovery compliant with standard Minecraft client behavior.

The Java ping implementation has been refactored:
- The `varint` module is rewritten to throw specific error codes and
  its `decodeVarInt` function now returns bytes read, which simplifies
  parsing logic.
- The core ping logic is now promise-based and modular, breaking out
  packet creation and response processing into helper functions.
- The TCP stream handler now robustly processes chunked data by
  catching recoverable decoder errors and waiting for more data,
  preventing crashes on incomplete packets.
- Error handling is improved.
2025-06-19 01:45:27 +03:00
51b4771305 docs: add guide how to install beta version 2025-06-16 03:39:21 +03:00
3c2c049c19 refactor!: decouple Raknet MOTD parsing and response shaping
The previous implementation of the RakNet ping was monolithic, mixing
socket management, raw packet validation, and data transformation into
a single, complex flow.

This refactor introduces a clear, multi-stage
processing pipeline that separates these concerns. The logic is now
broken down into multi-stage pipeline: extracting the MOTD string
from the raw pong packet -> parsing that string into a raw
object -> transforming the raw data into a
user-friendly response object.

Additionally, the socket handling logic is improved
with idempotent cleanup function to prevent resource
leaks or race conditions.

As part of this overhaul, external TypeScript definition (`.d.ts`)
files have been removed in favor of rich JSDoc annotations.

BREAKING CHANGE: The structure of the resolved `BedrockPingResponse`
object has been significantly changed to improve clarity and
consistency.
2025-06-16 03:36:26 +03:00
cbaa1a3e3e docs: update email in security policy 2025-06-15 03:00:19 +03:00
435e59739c test: implement tests using vitest framework 2025-06-15 02:56:07 +03:00
ef2bebe755 fix: only perform cleanup and fire the callback on the first error 2025-06-15 02:56:07 +03:00
27011d4091 fix: change minimum motd components to 5 and fix typos
A valid motd message has at least 5 components, not 9
2025-06-14 23:26:11 +03:00
16 changed files with 2778 additions and 554 deletions

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@ -16,13 +16,16 @@ To install `mineping`, simply run the following command:
npm i @minescope/mineping npm i @minescope/mineping
``` ```
> To install _beta_ version (if available), run: `npm i @minescope/mineping@next`
## Loading and configuration the module ## Loading and configuration the module
### ES Modules (ESM) ### ES Modules (ESM)
If you are using ES Modules, you can import the library like this: If you are using ES Modules, you can import the library like this:
```js ```js
import { pingJava, pingBedrock } from '@minescope/mineping'; import { pingJava, pingBedrock } from "@minescope/mineping";
``` ```
### CommonJS ### CommonJS
@ -31,8 +34,10 @@ import { pingJava, pingBedrock } from '@minescope/mineping';
If you cannot switch to ESM, you can use the async `import()` function from CommonJS to load `mineping` asynchronously: If you cannot switch to ESM, you can use the async `import()` function from CommonJS to load `mineping` asynchronously:
```js ```js
const pingJava = (...args) => import('@minescope/mineping').then(module => module.pingJava(...args)); const pingJava = (...args) =>
const pingBedrock = (...args) => import('@minescope/mineping').then(module => module.pingBedrock(...args)); import("@minescope/mineping").then((module) => module.pingJava(...args));
const pingBedrock = (...args) =>
import("@minescope/mineping").then((module) => module.pingBedrock(...args));
``` ```
## Usage ## Usage
@ -40,20 +45,20 @@ const pingBedrock = (...args) => import('@minescope/mineping').then(module => mo
Ping a Java server with default options: Ping a Java server with default options:
```js ```js
import { pingJava } from '@minescope/mineping'; import { pingJava } from "@minescope/mineping";
const data = await pingJava('mc.hypixel.net'); const data = await pingJava("mc.hypixel.net");
console.log(data); console.log(data);
``` ```
Ping a Bedrock server with custom options: Ping a Bedrock server with custom options:
```js ```js
import { pingBedrock } from '@minescope/mineping'; import { pingBedrock } from "@minescope/mineping";
const data = await pingBedrock('mco.mineplex.com', { const data = await pingBedrock("mco.mineplex.com", {
port: 19132, port: 19132,
timeout: 500 timeout: 500,
}); });
console.log(data); console.log(data);
``` ```

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@ -1,5 +1,5 @@
# Reporting a Vulnerability # Reporting a Vulnerability
If you believe you have found a security vulnerability, let us know by sending email to contact@zeldon.ru We will investigate that and do our best to quickly fix the problem. If you believe you have found a security vulnerability, let me know by sending email to timofey@z4n.me I will investigate that and do my best to quickly fix the problem.
Please don't open an issue to or discuss this security vulnerability in a public place. Thanks for understanding! Please don't open an issue to or discuss this security vulnerability in a public place. Thanks for understanding!

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@ -1,5 +1,5 @@
import { pingBedrock } from "../index.js"; import { pingBedrock } from "../index.js";
const host = "mc.nevertime.su"; const host = "0.0.0.0";
const ping = await pingBedrock(host); const motd = await pingBedrock(host);
console.log(ping); console.log(motd);

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@ -1,177 +1,261 @@
/** /**
* Implementation of the RakNet ping/pong protocol. * Implementation of the RakNet ping/pong protocol.
* @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol * @see https://minecraft.wiki/w/RakNet
*/ */
"use strict"; "use strict";
import dgram from "node:dgram"; import dgram from "node:dgram";
import crypto from "node:crypto"; import crypto from "node:crypto";
import createDebug from "debug";
const debug = createDebug("mineping:bedrock");
const MAGIC = "00ffff00fefefefefdfdfdfd12345678"; const MAGIC = "00ffff00fefefefefdfdfdfd12345678";
const START_TIME = new Date().getTime(); const START_TIME = Date.now();
const UNCONNECTED_PONG = 0x1c; const UNCONNECTED_PONG = 0x1c;
/**
* Representation of raw, semicolon-delimited MOTD string.
* This struct directly mirrors the fields and order from the server response.
* See [`Unconnected Pong Documentation`](https://minecraft.wiki/w/RakNet#Unconnected_Pong) for more details.
* @typedef {object} BedrockMotd
* @property {string} edition - The edition of the server (MCPE or MCEE).
* @property {string} name - The primary name of the server (first line of MOTD).
* @property {number} protocol - The protocol version.
* @property {string} version - The game version (e.g., "1.21.2").
* @property {number} playerCount - The current number of players online.
* @property {number} playerMax - The maximum number of players allowed.
* @property {bigint} serverGuid - The server's GUID.
* @property {string} subName - The secondary name of the server (second line of MOTD).
* @property {string} gamemode - The default gamemode (e.g., "Survival").
* @property {boolean} [nintendoLimited] - Whether the server is Nintendo limited.
* @property {number} [port] - The server's IPv4 port, if provided.
* @property {number} [ipv6Port] - The server's IPv6 port, if provided.
* @property {boolean} [editorMode] - Whether the server is in editor mode, if provided. See [Minecraft Editor Mode Documentation](https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable) for more details.
*/
/**
* Represents the structured and user-friendly response from a server ping.
* This is the public-facing object that users of the library will receive.
* @typedef {object} BedrockPingResponse
* @property {string} edition - The edition of the server (MCPE or MCEE).
* @property {string} name - The primary name of the server (first line of MOTD).
* @property {string} levelName - The name of the world or level being hosted.
* @property {string} gamemode - The default gamemode of the server.
* @property {{ protocol: number, minecraft: string }} version - Game and protocol versions.
* @property {{ online: number, max: number }} players - Current and maximum player counts.
* @property {{ v4?: number, v6?: number }} port - Announced IPv4 and IPv6 ports.
* @property {bigint} guid - The server's unique 64-bit GUID.
* @property {boolean} [isNintendoLimited] - True if the server restricts Nintendo Switch players.
* @property {boolean} [isEditorModeEnabled] - True if the server is in editor mode. See [Minecraft Editor Mode Documentation](https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable) for more details.
*/
/**
* @typedef {object} BedrockPingOptions
* @property {number} [port=19132] - The server port to ping.
* @property {number} [timeout=5000] - The timeout in milliseconds for the request.
*/
/** /**
* Creates an Unconnected Ping packet. * Creates an Unconnected Ping packet.
* @param {number} pingId * See [Unconnected Ping Documentation](https://minecraft.wiki/w/RakNet#Unconnected_Ping) for more details.
* @param {number} timestamp - The current time delta since the script started.
* @returns {Buffer} * @returns {Buffer}
* @see {@link https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol#Unconnected_Ping}
*/ */
const createUnconnectedPingFrame = (timestamp) => { const createUnconnectedPingFrame = (timestamp) => {
const buffer = Buffer.alloc(33); const buffer = Buffer.alloc(33);
buffer.writeUInt8(0x01, 0); // Packet ID buffer.writeUInt8(0x01, 0); // Packet ID
buffer.writeBigInt64LE(BigInt(timestamp), 1); // Timestamp buffer.writeBigInt64LE(BigInt(timestamp), 1); // Timestamp
Buffer.from(MAGIC, "hex").copy(buffer, 9); // OFFLINE_MESSAGE_DATA_ID (Magic) Buffer.from(MAGIC, "hex").copy(buffer, 9); // OFFLINE_MESSAGE_DATA_ID (Magic bytes)
Buffer.from(crypto.randomBytes(8)).copy(buffer, 25); // Client GUID Buffer.from(crypto.randomBytes(8)).copy(buffer, 25); // Client GUID
return buffer; return buffer;
}; };
/** /**
* Extract Modt from Unconnected Pong Packet and convert to an object * Parses the semicolon-delimited MOTD string into a structured object.
* @param {Buffer} unconnectedPongPacket * @param {string} motdString - The raw MOTD string from the server.
* @returns {Object} * @returns {BedrockMotd} The parsed internal MOTD object.
* @throws {Error} If packet is malformed or invalid * @throws {Error} If the MOTD string is missing required fields.
* @see {@link https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol#Unconnected_Pong}
*/ */
const extractModt = (unconnectedPongPacket) => { const parseMotd = (motdString) => {
if ( const parts = motdString.split(";");
!Buffer.isBuffer(unconnectedPongPacket) ||
unconnectedPongPacket.length < 35
) {
throw new Error("Invalid pong packet");
}
const offset = 33; if (parts.length < 5) {
const length = unconnectedPongPacket.readUInt16BE(offset); throw new Error(
`Invalid MOTD format: Expected at least 5 fields, but got ${parts.length}.`
// Check for buffer bounds
if (offset + 2 + length > unconnectedPongPacket.length) {
throw new Error("Malformed pong packet");
}
let modt = unconnectedPongPacket.toString(
"utf-8",
offset + 2,
offset + 2 + length
); );
const components = modt.split(";");
// Validate required components
if (components.length < 9) {
throw new Error("Invalid MODT format");
} }
const parsedComponents = { const [
edition: components[0], edition,
name: components[1], name,
version: { protocolStr,
protocolVersion: Number(components[2]), version,
minecraftVersion: components[3], playerCountStr,
}, playerMaxStr,
players: { serverGuidStr,
online: Number(components[4]), subName,
max: Number(components[5]), gamemode,
}, nintendoLimitedStr,
serverId: components[6], port,
mapName: components[7], ipv6Port,
gameMode: components[8], editorModeStr,
}; ] = parts;
return parsedComponents; let nintendoLimited;
if (nintendoLimitedStr === "0") {
nintendoLimited = true;
} else if (nintendoLimitedStr === "1") {
nintendoLimited = false;
}
return {
edition,
name,
protocol: Number(protocolStr),
version,
playerCount: Number(playerCountStr),
playerMax: Number(playerMaxStr),
serverGuid: BigInt(serverGuidStr),
subName,
gamemode,
nintendoLimited,
port: port ? Number(port) : undefined,
ipv6Port: ipv6Port ? Number(ipv6Port) : undefined,
editorMode: editorModeStr ? Boolean(Number(editorModeStr)) : undefined,
};
}; };
/** /**
* Sends a ping request to the specified host and port. * Transforms the raw MOTD object into a user-friendly, nested structure.
* @param {string} host - The IP address or hostname of the server. * @param {BedrockMotd} motd - The parsed MOTD object.
* @param {number} [port=19132] - The port number. * @returns {BedrockPingResponse} The final, user-facing response object.
* @param {function} cb - The callback function to handle the response.
* @param {number} [timeout=5000] - The timeout duration in milliseconds.
*/ */
const ping = (host, port = 19132, cb, timeout = 5000) => { const transformMotd = (motd) => {
return {
edition: motd.edition,
name: motd.name,
levelName: motd.subName,
gamemode: motd.gamemode,
version: {
protocol: motd.protocol,
minecraft: motd.version,
},
players: {
online: motd.playerCount,
max: motd.playerMax,
},
port: {
v4: motd.port,
v6: motd.ipv6Port,
},
guid: motd.serverGuid,
isNintendoLimited: motd.nintendoLimited,
isEditorModeEnabled: motd.editorMode,
};
};
/**
* Extracts the MOTD string from an Unconnected Pong packet and parses it.
* @param {Buffer} pongPacket - The raw pong packet from the server.
* @returns {BedrockPingResponse} The final response object.
* @throws {Error} If the packet is malformed.
*/
const parseUnconnectedPong = (pongPacket) => {
if (!Buffer.isBuffer(pongPacket) || pongPacket.length < 35) {
throw new Error("Invalid pong packet: buffer is too small.");
}
const packetId = pongPacket.readUInt8(0);
if (packetId !== UNCONNECTED_PONG) {
throw new Error(
`Unexpected packet ID: 0x${packetId.toString(16)}. Expected 0x1c.`
);
}
// The MOTD string is prefixed with its length as a 16-bit big-endian integer
const motdLength = pongPacket.readUInt16BE(33);
const motdOffset = 35;
if (motdOffset + motdLength > pongPacket.length) {
throw new Error("Malformed pong packet: MOTD length exceeds buffer size.");
}
const motdString = pongPacket.toString(
"utf-8",
motdOffset,
motdOffset + motdLength
);
debug("received raw MOTD string: %s", motdString);
const rawMotd = parseMotd(motdString);
const motd = transformMotd(rawMotd);
return motd;
};
/**
* Asynchronously pings a Minecraft Bedrock server.
* @param {string} host - The IP address or hostname of the server.
* @param {BedrockPingOptions} [options={}] - Optional configuration.
* @returns {Promise<BedrockPingResponse>} A promise that resolves with the server's parsed MOTD.
*/
export async function pingBedrock(host, options = {}) {
if (!host) {
throw new Error("Host argument is required.");
}
const { port = 19132, timeout = 5000 } = options;
debug("pinging Bedrock server %s:%d with %dms timeout", host, port, timeout);
return new Promise((resolve, reject) => {
const socket = dgram.createSocket("udp4"); const socket = dgram.createSocket("udp4");
// Set manual timeout interval. // Prevent cleanup tasks from running more than once
// This ensures the connection will NEVER hang regardless of internal state // in case of multiple error callbacks
let isCleanupCompleted = false;
// Set a manual timeout interval to ensure
// the connection will NEVER hang regardless of internal state
const timeoutTask = setTimeout(() => { const timeoutTask = setTimeout(() => {
socket.emit("error", new Error("Socket timeout")); socket.emit("error", new Error("Socket timeout"));
}, timeout); }, timeout);
const closeSocket = () => { // Idempotent function to handle cleanup tasks, we can safely call it multiple times without side effects
socket.close(); const cleanup = () => {
if (isCleanupCompleted) return;
isCleanupCompleted = true;
debug("cleaning up resources for %s:%d", host, port);
clearTimeout(timeoutTask); clearTimeout(timeoutTask);
socket.close();
}; };
// Generic error handler // Generic error handler
// This protects multiple error callbacks given the complex socket state socket.on("error", (err) => {
// This is mostly dangerous since it can swallow errors debug("socket error for %s:%d - %s", host, port, err.message);
let didFireError = false; cleanup();
reject(err);
/** });
* Handle any error that occurs during the ping process.
* @param {Error} err The error that occurred.
*/
const handleError = (err) => {
closeSocket();
if (!didFireError) {
didFireError = true;
cb(null, err);
}
};
try {
const ping = createUnconnectedPingFrame(new Date().getTime() - START_TIME);
socket.send(ping, 0, ping.length, port, host);
} catch (err) {
handleError(err);
}
socket.on("message", (pongPacket) => { socket.on("message", (pongPacket) => {
if (!Buffer.isBuffer(pongPacket) || pongPacket.length === 0) { debug("received %d bytes from %s:%d", pongPacket.length, host, port);
handleError(new Error("Invalid packet received")); try {
return; const motd = parseUnconnectedPong(pongPacket);
} cleanup();
resolve(motd);
const id = pongPacket[0]; } catch (err) {
if (id !== UNCONNECTED_PONG) { socket.emit("error", err);
handleError(new Error(`Unexpected packet ID: 0x${id.toString(16)}`));
return;
} }
});
try { try {
const modtObject = extractModt(pongPacket); const pingPacket = createUnconnectedPingFrame(Date.now() - START_TIME);
closeSocket(); debug("sending Unconnected Ping packet to %s:%d", host, port);
cb(modtObject, null); debug("packet: %o", pingPacket);
socket.send(pingPacket, 0, pingPacket.length, port, host);
} catch (err) { } catch (err) {
handleError(err); // Handle any immediate, synchronous errors that might occur when sending the ping packet
socket.emit("error", err);
} }
}); });
}
socket.on("error", handleError);
};
/**
* Asynchronously ping Minecraft Bedrock server.
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
* @param {string} host The Bedrock server address.
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
* @returns {Promise<import('../types/index.js').BedrockPingResponse>}
*/
export const pingBedrock = (host, options = {}) => {
if (!host) throw new Error("Host argument is not provided");
const { port = 19132, timeout = 5000 } = options;
return new Promise((resolve, reject) => {
ping(
host,
port,
(res, err) => {
err ? reject(err) : resolve(res);
},
timeout
);
});
};

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@ -1,149 +1,262 @@
/** /**
* Implementation of the Java Minecraft ping protocol. * Implementation of the Java Minecraft ping protocol.
* @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Server_List_Ping * @see https://minecraft.wiki/w/Java_Edition_protocol/Server_List_Ping
*/ */
"use strict"; "use strict";
import net from "node:net"; import net from "node:net";
import varint from "./varint.js"; import dns from "node:dns/promises";
import createDebug from "debug";
import * as varint from "./varint.js";
const debug = createDebug("mineping:java");
/** /**
* Ping a Minecraft Java server. * Represents the structured and user-friendly response from a server ping.
* @param {string} host The host of the Java server. * The fields and their optionality are based on the protocol documentation.
* @param {string} virtualHost The host sent in handshake. * See [Status Response Documentation](https://minecraft.wiki/w/Java_Edition_protocol/Server_List_Ping#Status_Response) for more details.
* @param {number} [port=25565] The port of the Java server. * @typedef {object} JavaPingResponse
* @param {function} cb The callback function to handle the ping response. * @property {{ name: string, protocol: number }} version - Contains the server's version name and protocol number.
* @param {number} [timeout=5000] The timeout duration in milliseconds. * @property {{ max: number, online: number, sample?: Array<{ name: string, id: string }> }} [players] - Player count and a sample of online players.
* @param {number} [protocolVersion=-1] The protocol version of the Java client. * @property {object | string} [description] - The server's Message of the Day (MOTD).
* @property {string} [favicon] - A Base64-encoded 64x64 PNG image data URI.
* @property {boolean} [enforcesSecureChat] - True if the server requires clients to have a Mojang-signed public key.
* @property {boolean} [preventsChatReports] - True if a mod is installed to disable chat reporting.
*/ */
function ping(host, virtualHost, port = 25565, cb, timeout = 5000, protocolVersion = -1) {
const socket = net.createConnection({ host, port });
// Set manual timeout interval. /**
// This ensures the connection will NEVER hang regardless of internal state * @typedef {object} JavaPingOptions
* @property {number} [port=25565] - The fallback port if an SRV record is not found.
* @property {number} [timeout=5000] - The connection timeout in milliseconds.
* @property {number} [protocolVersion=-1] - The protocol version to use in the handshake. `-1` is for auto-detection.
*/
/**
* Creates the Handshake packet.
* @param {string} host The hostname to connect to
* @param {number} port The port to connect to
* @param {number} protocolVersion The protocol version to use
* @returns {Buffer} The complete Handshake packet
*/
function createHandshakePacket(host, port, protocolVersion) {
const hostBuffer = varint.encodeString(host);
const payload = [
varint.encodeVarInt(0x00), // Packet ID
varint.encodeVarInt(protocolVersion),
varint.encodeVarInt(hostBuffer.length),
hostBuffer,
varint.encodeUShort(port),
varint.encodeVarInt(1), // Next state: 1 for Status
];
return varint.concatPackets(payload);
}
/**
* Creates the Status Request packet.
* @returns {Buffer} The complete Status Request packet
*/
function createStatusRequestPacket() {
const payload = [
varint.encodeVarInt(0x00), // Packet ID
];
return varint.concatPackets(payload);
}
/**
* Attempts to parse the server status response from the buffer.
* @param {Buffer} buffer The incoming data buffer
* @returns {{ response: JavaPingResponse, remainder: Buffer } | null} The parsed response and the remaining buffer, or null if the packet is incomplete
*/
function processResponse(buffer) {
let offset = 0;
try {
const packetLengthResult = varint.decodeVarInt(buffer, offset);
const packetLength = packetLengthResult.value;
offset += packetLengthResult.bytesRead;
// Check if the full packet has arrived yet.
if (buffer.length < offset + packetLength) {
debug("packet incomplete, waiting for more data");
return null; // Incomplete packet, wait for more data.
}
const packetIdResult = varint.decodeVarInt(buffer, offset);
if (packetIdResult.value !== 0x00) {
throw new Error(
`Unexpected packet ID: ${packetIdResult.value}. Expected 0x00.`
);
}
offset += packetIdResult.bytesRead;
const jsonLengthResult = varint.decodeVarInt(buffer, offset);
const jsonLength = jsonLengthResult.value;
offset += jsonLengthResult.bytesRead;
if (buffer.length < offset + jsonLength) {
debug("JSON string incomplete, waiting for more data");
return null; // Incomplete JSON string, wait for more data.
}
const jsonString = buffer
.subarray(offset, offset + jsonLength)
.toString("utf8");
debug("received raw JSON response");
const response = JSON.parse(jsonString);
// Return the response and any data that came after this packet.
const remainder = buffer.subarray(offset + jsonLength);
return { response, remainder };
} catch (err) {
// If the buffer is too short for a VarInt, it's a recoverable state.
if (err instanceof varint.VarIntError) {
if (err.code === varint.ERR_VARINT_BUFFER_UNDERFLOW) {
debug("buffer underflow while parsing VarInt, waiting for more data");
return null; // Wait for more data.
}
// For malformed VarInts or JSON, throw the error to reject the promise.
throw err;
}
throw err;
}
}
/**
* Asynchronously Pings a Minecraft Java Edition server.
* This function performs an SRV lookup and then attempts to connect and retrieve the server status.
* @param {string} host - The server address to ping.
* @param {JavaPingOptions} [options={}] - Optional configuration.
* @returns {Promise<JavaPingResponse>} A promise that resolves with the server's status.
*/
export async function pingJava(host, options = {}) {
if (typeof host !== "string" || host.trim() === "") {
throw new Error("Host argument is required.");
}
const {
port: fallbackPort = 25565,
timeout = 5000,
protocolVersion = -1,
} = options;
debug("pinging Java server %s with options: %o", host, options);
let targetHost = host;
let targetPort = fallbackPort;
try {
debug("attempting SRV lookup for _minecraft._tcp.%s", host);
const srvRecords = await dns.resolveSrv(`_minecraft._tcp.${host}`);
if (srvRecords.length > 0) {
targetHost = srvRecords[0].name;
targetPort = srvRecords[0].port;
debug("SRV lookup successful, new target: %s:%d", targetHost, targetPort);
}
} catch (err) {
// Common errors like ENODATA or ENOTFOUND are expected when a server
// does not have an SRV record, so we ignore them and proceed
if (
err instanceof Error &&
"code" in err &&
(err.code === "ENODATA" || err.code === "ENOTFOUND")
) {
// Non fatal DNS error, log it and continue
debug("SRV lookup for %s failed (%s), using fallback.", host, err.code);
} else {
// Re-throw anything else to fail the operation
debug("SRV lookup for %s failed unexpectedly, re-throwing.", host, err);
throw err;
}
}
return new Promise((resolve, reject) => {
debug("creating TCP connection to %s:%d", targetHost, targetPort);
const socket = net.createConnection({ host: targetHost, port: targetPort });
// Prevent cleanup tasks from running more than once
// in case of multiple error callbacks
let isCleanupCompleted = false;
// Set a manual timeout interval to ensure
// the connection will NEVER hang regardless of internal state
const timeoutTask = setTimeout(() => { const timeoutTask = setTimeout(() => {
socket.emit("error", new Error("Socket timeout")); socket.emit("error", new Error("Socket timeout"));
}, timeout); }, timeout);
const closeSocket = () => { // Idempotent function to handle cleanup tasks, we can safely call it multiple times without side effects
socket.destroy(); const cleanup = () => {
if (isCleanupCompleted) return;
isCleanupCompleted = true;
debug("cleaning up resources for %s:%d", targetHost, targetPort);
clearTimeout(timeoutTask); clearTimeout(timeoutTask);
}; socket.destroy();
// Generic error handler
// This protects multiple error callbacks given the complex socket state
// This is mostly dangerous since it can swallow errors
let didFireError = false;
/**
* Handle any error that occurs during the ping process.
* @param {Error} err The error that occurred.
*/
const handleError = (err) => {
closeSocket();
if (!didFireError) {
didFireError = true;
cb(null, err);
}
}; };
// #setNoDelay instantly flushes data during read/writes // #setNoDelay instantly flushes data during read/writes
// This prevents the runtime from delaying the write at all // This prevents the runtime from delaying the write at all
socket.setNoDelay(true); socket.setNoDelay(true);
// Generic error handler
socket.on("error", (err) => {
debug("socket error for %s:%d - %s", targetHost, targetPort, err.message);
cleanup();
reject(err);
});
socket.on("close", () => {
if (!isCleanupCompleted) {
debug("socket for %s:%d closed prematurely", targetHost, targetPort);
cleanup();
reject(new Error("Socket closed unexpectedly without a response."));
}
});
socket.on("connect", () => { socket.on("connect", () => {
const handshake = varint.concat([ debug(
varint.encodeInt(0), "socket connected to %s:%d, sending packets...",
varint.encodeInt(protocolVersion), targetHost,
varint.encodeInt(virtualHost.length), targetPort
varint.encodeString(virtualHost), );
varint.encodeUShort(port), try {
varint.encodeInt(1), const handshakePacket = createHandshakePacket(
]); host,
targetPort,
socket.write(handshake); protocolVersion
);
const request = varint.concat([varint.encodeInt(0)]); const statusRequestPacket = createStatusRequestPacket();
socket.write(handshakePacket);
socket.write(request); socket.write(statusRequestPacket);
} catch (err) {
// Handle synchronous errors during packet creation/writing
socket.emit("error", err);
}
}); });
let incomingBuffer = Buffer.alloc(0); let incomingBuffer = Buffer.alloc(0);
socket.on("data", (data) => { socket.on("data", (data) => {
debug(
"received %d bytes of data, total buffer size is now %d bytes",
data.length,
incomingBuffer.length + data.length
);
incomingBuffer = Buffer.concat([incomingBuffer, data]); incomingBuffer = Buffer.concat([incomingBuffer, data]);
// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
// This value is used to determine the full read length of the response
// "VarInts are never longer than 5 bytes"
// https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Data_types#VarInt_and_VarLong
if (incomingBuffer.length < 5) {
return;
}
let offset = 0;
const packetLength = varint.decodeInt(incomingBuffer, offset);
// Ensure incomingBuffer contains the full response
if (incomingBuffer.length - offset < packetLength) {
return;
}
const packetId = varint.decodeInt(
incomingBuffer,
varint.decodeLength(packetLength)
);
if (packetId === 0) {
const data = incomingBuffer.subarray(
varint.decodeLength(packetLength) + varint.decodeLength(packetId)
);
const responseLength = varint.decodeInt(data, 0);
const response = data.subarray(
varint.decodeLength(responseLength),
varint.decodeLength(responseLength) + responseLength
);
try { try {
const message = JSON.parse(response); const result = processResponse(incomingBuffer);
if (result) {
closeSocket(); debug("successfully parsed full response");
cb(message, null); // We successfully parsed a response. Clean up before resolving.
cleanup();
resolve(result.response);
}
// If result is null, we just wait for more data to arrive.
} catch (err) { } catch (err) {
handleError(err); socket.emit("error", err);
}
} else {
handleError(new Error("Received unexpected packet"));
} }
}); });
socket.on("error", handleError);
}
/**
* Asynchronously ping Minecraft Java server.
* The optional `options` argument can be an object with a `port` (default is `25565`) or/and `timeout` (default is `5000`) or/and `protocolVersion` (default is `-1`) property.
* @param {string} host The Java server address.
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
* @returns {Promise<import('../types/index.js').JavaPingResponse>}
*/
export function pingJava(host, options = {}) {
if (!host) throw new Error("Host argument is not provided");
const { port = 25565, timeout = 5000, protocolVersion = -1, virtualHost = null } = options;
return new Promise((resolve, reject) => {
ping(
host,
virtualHost || host,
port,
(res, err) => {
err ? reject(err) : resolve(res);
},
timeout,
protocolVersion
);
}); });
} }

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@ -1,19 +1,34 @@
// https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Protocol#Data_types // https://minecraft.wiki/w/Java_Edition_protocol/Data_types
"use strict";
export const ERR_VARINT_BUFFER_UNDERFLOW = "VARINT_BUFFER_UNDERFLOW";
export const ERR_VARINT_MALFORMED = "VARINT_MALFORMED";
export const ERR_VARINT_ENCODE_TOO_LARGE = "VARINT_ENCODE_TOO_LARGE";
export class VarIntError extends Error {
/**
* @param {string} message The error message.
* @param {string} code The error code.
*/
constructor(message, code) {
super(message);
this.name = "VarIntError";
this.code = code;
}
}
/** /**
* A utility object for encoding and decoding varints. * Encodes an integer into a VarInt buffer.
* VarInts are never longer than 5 bytes for the Minecraft protocol.
* @param {number} value The integer to encode
* @returns {Buffer} The encoded VarInt as a buffer
* @throws {VarIntError} if the value is too large to be encoded
*/ */
const varint = { export function encodeVarInt(value) {
/**
* Encodes an integer value into a varint byte buffer.
* @param {number} val - The integer value to encode.
* @returns {Buffer}
*/
encodeInt: (val) => {
// "VarInts are never longer than 5 bytes"
// https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Data_types#VarInt_and_VarLong
const buf = Buffer.alloc(5); const buf = Buffer.alloc(5);
let written = 0; let written = 0;
let val = value;
while (true) { while (true) {
const byte = val & 0x7f; const byte = val & 0x7f;
@ -25,99 +40,99 @@ const varint = {
} }
buf.writeUInt8(byte | 0x80, written++); buf.writeUInt8(byte | 0x80, written++);
if (written >= 5 && val > 0) {
throw new VarIntError(
"Value too large for a 5-byte VarInt",
ERR_VARINT_ENCODE_TOO_LARGE
);
}
} }
return buf.subarray(0, written); return buf.subarray(0, written);
}, }
/** /**
* Encodes a string value into a UTF-8 byte buffer. * Encodes a string into a UTF-8 buffer.
* @param {string} val - The string value to encode. * @param {string} value The string to encode
* @returns {Buffer} * @returns {Buffer}
*/ */
encodeString: (val) => { export function encodeString(value) {
return Buffer.from(val, "utf-8"); return Buffer.from(value, "utf-8");
}, }
/** /**
* Encodes an unsigned short value into a byte buffer. * Encodes an unsigned short (16-bit big-endian) into a 2-byte buffer.
* @param {number} val - The unsigned short value to encode. * @param {number} value The number to encode
* @returns {Buffer} * @returns {Buffer}
*/ */
encodeUShort: (val) => { export function encodeUShort(value) {
return Buffer.from([val >> 8, val & 0xff]); const buf = Buffer.alloc(2);
}, buf.writeUInt16BE(value, 0);
return buf;
}
/** /**
* Concatenates multiple byte buffers into a single byte buffer. * Creates a Minecraft-style packet by concatenating chunks and prefixing the total length as a VarInt.
* @param {Buffer[]} chunks - An array of byte buffers to concatenate. * @param {Buffer[]} chunks An array of buffers to include in the packet payload
* @returns {Buffer} * @returns {Buffer} The complete packet with its length prefix
*/ */
concat: (chunks) => { export function concatPackets(chunks) {
let length = 0; const payload = Buffer.concat(chunks);
const lengthPrefix = encodeVarInt(payload.length);
return Buffer.concat([lengthPrefix, payload]);
}
for (const chunk of chunks) { /**
length += chunk.length; * Decodes a VarInt from a buffer.
* Returns the decoded value and the number of bytes it consumed.
* @param {Buffer} buffer The buffer to read from
* @param {number} [offset=0] The starting offset in the buffer
* @returns {{ value: number, bytesRead: number }}
* @throws {VarIntError} if the buffer is too short or the VarInt is malformed
*/
export function decodeVarInt(buffer, offset = 0) {
if (offset >= buffer.length) {
throw new VarIntError(
"Buffer underflow: Cannot decode VarInt at or beyond buffer length.",
ERR_VARINT_BUFFER_UNDERFLOW
);
} }
const buffer = [varint.encodeInt(length), ...chunks]; // Fast path for single-byte VarInts, which are very common.
return Buffer.concat(buffer);
},
/**
* Decodes a varint integer value from a buffer.
* @param {Buffer} buffer - The byte buffer to decode from.
* @param {number} offset - The offset in the buffer to start decoding from.
* @returns {number}
*/
decodeInt: (buffer, offset) => {
// Fast path for single-byte varints
const firstByte = buffer.readUInt8(offset); const firstByte = buffer.readUInt8(offset);
if (firstByte < 0x80) { if ((firstByte & 0x80) === 0) {
return firstByte; return { value: firstByte, bytesRead: 1 };
} }
let val = firstByte & 0x7f; let val = firstByte & 0x7f; // Get the first 7 bits
let position = 7; let position = 7; // Bit position for the next byte's data
let bytesRead = 1; // We've read one byte so far
let currentOffset = offset + 1; // Start reading from the next
// Max 4 more bytes (total 5 bytes for a VarInt)
for (let i = 0; i < 4; i++) {
if (currentOffset >= buffer.length) {
throw new VarIntError(
"Buffer underflow: Incomplete VarInt, expected more bytes.",
ERR_VARINT_BUFFER_UNDERFLOW
);
}
const byte = buffer.readUInt8(currentOffset);
bytesRead++;
currentOffset++;
while (position < 32) {
const byte = buffer.readUInt8(++offset);
val |= (byte & 0x7f) << position; val |= (byte & 0x7f) << position;
position += 7;
if ((byte & 0x80) === 0) { if ((byte & 0x80) === 0) {
return val; return { value: val, bytesRead: bytesRead };
}
} }
position += 7; throw new VarIntError(
} "VarInt is too big or malformed: 5 bytes read with continuation bit still set.",
ERR_VARINT_MALFORMED
throw new Error("VarInt is too big"); );
}, }
/**
* Calculates how many bytes are needed to encode a number as a VarInt
* VarInts use a variable number of bytes to efficiently encode integers
* Each byte uses 7 bits for the value and 1 bit to indicate if more bytes follow
* VarInts are never longer than 5 bytes
*
* @param {number} val - The number to calculate the VarInt length for
* @returns {1|2|3|4|5} The number of bytes needed to encode the value
*/
decodeLength: (val) => {
// Using bit shifts to calculate power of 2 thresholds
// 1 << 7 = 2^7 = 128 - Numbers below this fit in 1 byte
// 1 << 14 = 2^14 = 16,384 - Numbers below this fit in 2 bytes
// 1 << 21 = 2^21 = 2,097,152 - Numbers below this fit in 3 bytes
// 1 << 28 = 2^28 = 268,435,456 - Numbers below this fit in 4 bytes
// Any larger number needs 5 bytes (maximum VarInt size)
if (val < 1 << 7) return 1;
if (val < 1 << 14) return 2;
if (val < 1 << 21) return 3;
if (val < 1 << 28) return 4;
return 5;
},
};
export default varint;

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@ -1,22 +1,45 @@
{ {
"name": "@minescope/mineping", "name": "@minescope/mineping",
"version": "1.6.1", "version": "1.7.0-beta.2",
"description": "Ping both Minecraft Bedrock and Java servers.", "description": "Ping both Minecraft Bedrock and Java servers.",
"main": "index.js", "main": "index.js",
"type": "module",
"types": "types/index.d.ts", "types": "types/index.d.ts",
"keywords": [], "scripts": {
"author": { "test": "vitest run",
"name": "Timofey (xzeldon)", "test:watch": "vitest",
"email": "contact@zeldon.ru", "types:check": "tsc --noEmit",
"url": "https://zeldon.ru" "types:build": "tsc"
}, },
"repository": { "repository": {
"type": "git", "type": "git",
"url": "git://github.com/minescope/mineping.git" "url": "git://github.com/minescope/mineping.git"
}, },
"type": "module", "license": "MIT",
"keywords": [
"minecraft",
"raknet",
"node",
"mcpe",
"mcbe",
"ping",
"bedrock"
],
"author": {
"name": "Timofey Gelazoniya",
"email": "timofey@z4n.me",
"url": "https://zeldon.ru"
},
"engines": { "engines": {
"node": ">=14" "node": ">=14"
}, },
"license": "MIT" "dependencies": {
"debug": "^4.4.1"
},
"devDependencies": {
"@types/debug": "^4.1.12",
"@types/node": "^24.0.3",
"typescript": "^5.8.3",
"vitest": "^3.2.3"
}
} }

174
test/bedrock.test.js Normal file
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@ -0,0 +1,174 @@
import dgram from "node:dgram";
import { describe, it, expect, vi, beforeEach, afterEach } from "vitest";
import { pingBedrock } from "../lib/bedrock.js";
vi.mock("node:dgram");
describe("bedrock.js", () => {
let mockSocket;
beforeEach(() => {
// A store for event handlers, closed over by the mockSocket.
const handlers = {};
// Create a stateful mock socket to simulate EventEmitter.
mockSocket = {
send: vi.fn(),
close: vi.fn(),
on: vi.fn((event, handler) => {
handlers[event] = handler;
}),
emit: vi.fn((event, ...args) => {
if (handlers[event]) {
handlers[event](...args);
}
}),
};
dgram.createSocket = vi.fn().mockReturnValue(mockSocket);
vi.useFakeTimers();
});
afterEach(() => {
vi.restoreAllMocks();
vi.useRealTimers();
});
it("should ping a 3rd party server and parse MOTD", async () => {
const host = "play.example.com";
const options = { port: 25565, timeout: 10000 };
const pingPromise = pingBedrock(host, options);
const motd =
"MCPE;§l§b§f  §eГриф§7, §cДуэли§7, §aКейсы;0;1337;1070;1999;-138584171542148188;oasys-pe.ru;Adventure;1";
const mockPongPacket = createMockPongPacket(motd);
mockSocket.emit("message", mockPongPacket);
const result = await pingPromise;
expect(dgram.createSocket).toHaveBeenCalledWith("udp4");
expect(mockSocket.send).toHaveBeenCalledWith(
expect.any(Buffer),
0,
33,
options.port,
host
);
expect(mockSocket.close).toHaveBeenCalled();
expect(result).toEqual({
edition: "MCPE",
name: "§l§b§f  §eГриф§7, §cДуэли§7, §aКейсы",
levelName: "oasys-pe.ru",
gamemode: "Adventure",
version: {
protocol: 0,
minecraft: "1337",
},
players: {
online: 1070,
max: 1999,
},
port: {
v4: undefined,
v6: undefined,
},
guid: -138584171542148188n,
isNintendoLimited: false,
isEditorModeEnabled: undefined,
});
});
it("should ping a BDS server with default `server.properties` and parse MOTD", async () => {
const host = "play.example.com";
const options = { port: 25565, timeout: 10000 };
const pingPromise = pingBedrock(host, options);
const motd =
"MCPE;Dedicated Server;800;1.21.84;0;10;11546321190880321782;Bedrock level;Survival;1;19132;19133;0;";
const mockPongPacket = createMockPongPacket(motd);
mockSocket.emit("message", mockPongPacket);
const result = await pingPromise;
expect(dgram.createSocket).toHaveBeenCalledWith("udp4");
expect(mockSocket.send).toHaveBeenCalledWith(
expect.any(Buffer),
0,
33,
options.port,
host
);
expect(mockSocket.close).toHaveBeenCalled();
expect(result).toEqual({
edition: "MCPE",
name: "Dedicated Server",
levelName: "Bedrock level",
gamemode: "Survival",
version: {
protocol: 800,
minecraft: "1.21.84",
},
players: {
online: 0,
max: 10,
},
port: {
v4: 19132,
v6: 19133,
},
guid: 11546321190880321782n,
isNintendoLimited: false,
isEditorModeEnabled: false,
});
});
describe("errors", () => {
it("should throw an error if host is not provided", () => {
expect(() => pingBedrock(null)).toThrow("Host argument is required");
});
it("should reject on socket timeout", async () => {
const pingPromise = pingBedrock("play.example.com", { timeout: 1000 });
vi.advanceTimersByTime(1000);
await expect(pingPromise).rejects.toThrow("Socket timeout");
expect(mockSocket.close).toHaveBeenCalled();
});
it("should reject on a generic socket error", async () => {
const pingPromise = pingBedrock("play.example.com");
// Simulate a DNS or network error by emitting it.
mockSocket.emit("error", new Error("EHOSTUNREACH"));
await expect(pingPromise).rejects.toThrow("EHOSTUNREACH");
});
it("should only reject once, even if multiple errors occur", async () => {
const pingPromise = pingBedrock("play.example.com");
// Fire a socket error first.
mockSocket.emit("error", new Error("First error"));
// Then, try to trigger another error by sending a bad message.
mockSocket.emit("message", Buffer.alloc(0));
await expect(pingPromise).rejects.toThrow("First error");
expect(mockSocket.close).toHaveBeenCalledTimes(1);
});
});
});
function createMockPongPacket(motd) {
const motdBuffer = Buffer.from(motd, "utf-8");
const packet = Buffer.alloc(35 + motdBuffer.length);
packet.writeUInt8(0x1c, 0);
packet.writeBigInt64LE(BigInt(Date.now()), 1);
Buffer.from("00ffff00fefefefefdfdfdfd12345678", "hex").copy(packet, 17);
packet.writeUInt16BE(motdBuffer.length, 33);
motdBuffer.copy(packet, 35);
return packet;
}

133
test/java.test.js Normal file
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@ -0,0 +1,133 @@
import net from "node:net";
import dns from "node:dns/promises";
import { describe, it, expect, vi, beforeEach, afterEach } from "vitest";
import { pingJava } from "../lib/java.js";
import * as varint from "../lib/varint.js";
vi.mock("node:net");
vi.mock("node:dns/promises");
describe("pingJava", () => {
let mockSocket;
beforeEach(() => {
// Simulate no SRV record found.
dns.resolveSrv.mockResolvedValue([]);
const mockHandlers = {};
mockSocket = {
write: vi.fn(),
// Make `destroy` emit 'error' if an error is passed.
destroy: vi.fn((err) => {
if (err) {
mockSocket.emit("error", err);
}
}),
setNoDelay: vi.fn(),
on: vi.fn((event, handler) => (mockHandlers[event] = handler)),
emit: vi.fn((event, ...args) => mockHandlers[event]?.(...args)),
};
net.createConnection.mockReturnValue(mockSocket);
vi.useFakeTimers();
});
afterEach(() => {
vi.restoreAllMocks();
vi.useRealTimers();
});
it("should ping a server and handle a chunked response", async () => {
const host = "mc.hypixel.net";
const options = { port: 25565 };
const pingPromise = pingJava(host, options);
// Allow the async SRV lookup to complete
await vi.runAllTicks();
expect(dns.resolveSrv).toHaveBeenCalledWith(`_minecraft._tcp.${host}`);
expect(net.createConnection).toHaveBeenCalledWith({
host,
port: options.port,
});
mockSocket.emit("connect");
expect(mockSocket.write).toHaveBeenCalledTimes(2);
const mockResponse = {
version: { name: "1.21", protocol: 765 },
players: { max: 20, online: 5, sample: [] },
description: "A Minecraft Server",
};
const fullPacket = createMockJavaResponse(mockResponse);
const chunk1 = fullPacket.subarray(0, 10);
const chunk2 = fullPacket.subarray(10);
// Simulate receiving data in chunks
mockSocket.emit("data", chunk1);
mockSocket.emit("data", chunk2);
const result = await pingPromise;
expect(result).toEqual(mockResponse);
});
describe("errors", () => {
it("should throw an error if host is not provided", async () => {
await expect(pingJava(null)).rejects.toThrow("Host argument is required");
});
it("should reject on socket timeout", async () => {
const pingPromise = pingJava("localhost", { timeout: 1000 });
await vi.runAllTicks();
mockSocket.emit("connect");
vi.advanceTimersByTime(1000);
await expect(pingPromise).rejects.toThrow("Socket timeout");
});
it("should reject on connection error", async () => {
const pingPromise = pingJava("localhost");
await vi.runAllTicks();
mockSocket.emit("error", new Error("ECONNREFUSED"));
await expect(pingPromise).rejects.toThrow("ECONNREFUSED");
});
it("should reject if the socket closes prematurely without a response", async () => {
const pingPromise = pingJava("localhost");
// Allow the initial async operations to complete
await vi.runAllTicks();
// Simulate the server accepting the connection and then immediately closing it
mockSocket.emit("connect");
mockSocket.emit("close");
// The promise should reject with our specific 'close' handler message
await expect(pingPromise).rejects.toThrow(
"Socket closed unexpectedly without a response."
);
});
it("should only reject once, even if multiple errors occur", async () => {
const pingPromise = pingJava("localhost");
await vi.runAllTicks();
mockSocket.emit("error", new Error("First error"));
mockSocket.emit("error", new Error("Second error")); // Should be ignored
await expect(pingPromise).rejects.toThrow("First error");
});
});
});
/**
* Creates a mock Java status response packet according to the protocol.
* Structure: [Overall Length] [Packet ID] [JSON Length] [JSON String]
* @param {object} response The JSON response object
* @returns {Buffer}
*/
function createMockJavaResponse(response) {
const jsonString = JSON.stringify(response);
const jsonBuffer = varint.encodeString(jsonString);
const jsonLength = varint.encodeVarInt(jsonBuffer.length);
const packetId = varint.encodeVarInt(0x00);
const payloadParts = [packetId, jsonLength, jsonBuffer];
return varint.concatPackets(payloadParts);
}

61
test/varint.test.js Normal file
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@ -0,0 +1,61 @@
import { describe, it, expect } from "vitest";
import * as varint from "../lib/varint.js";
describe("varint.js", () => {
it("should encode and decode integers symmetrically (round-trip)", () => {
const testValues = [
0,
1,
127, // Max 1-byte
128, // Min 2-byte
255,
16383, // Max 2-byte
16384, // Min 3-byte
2147483647, // Max signed 32-bit int
-1, // Critical edge case (encodes as max unsigned int)
];
testValues.forEach((value) => {
const encoded = varint.encodeVarInt(value);
const { value: decoded } = varint.decodeVarInt(encoded, 0);
expect(decoded, `Value ${value} failed round-trip`).toBe(value);
});
});
it("should decode an integer from a non-zero offset", () => {
// [255 (invalid varint), 128 (valid varint), 127 (valid varint)]
const buffer = Buffer.from([0xff, 0x80, 0x01, 0x7f]);
const { value: decoded } = varint.decodeVarInt(buffer, 1);
expect(decoded).toBe(128);
});
it("should throw an error for a malformed varint that is too long", () => {
const invalidBuffer = Buffer.from([0x80, 0x80, 0x80, 0x80, 0x80, 0x80]);
expect(() => varint.decodeVarInt(invalidBuffer, 0)).toThrow(
"VarInt is too big or malformed"
);
});
it("should encode 16-bit unsigned shorts in big-endian format", () => {
expect(varint.encodeUShort(0)).toEqual(Buffer.from([0x00, 0x00]));
expect(varint.encodeUShort(256)).toEqual(Buffer.from([0x01, 0x00]));
expect(varint.encodeUShort(65535)).toEqual(Buffer.from([0xff, 0xff]));
});
it("should correctly assemble a Minecraft packet with a length prefix", () => {
const payloadParts = [
varint.encodeVarInt(0), // protocol
varint.encodeString("mc.example.com"), // host
varint.encodeUShort(25565), // port
];
const payload = Buffer.concat(payloadParts);
const finalPacket = varint.concatPackets(payloadParts);
const { value: decodedPacketLength, bytesRead } = varint.decodeVarInt(
finalPacket,
0
);
expect(decodedPacketLength).toBe(payload.length);
const decodedPayload = finalPacket.subarray(bytesRead);
expect(decodedPayload).toEqual(payload);
});
});

10
tsconfig.json Normal file
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@ -0,0 +1,10 @@
{
"include": ["lib/**/*.js", "index.js"],
"compilerOptions": {
"allowJs": true,
"declaration": true,
"emitDeclarationOnly": true,
"outDir": "types",
"removeComments": false
}
}

4
types/index.d.ts vendored
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@ -1,2 +1,2 @@
export * from "./lib/java.js"; export { pingJava } from "./lib/java.js";
export * from "./lib/bedrock.js"; export { pingBedrock } from "./lib/bedrock.js";

170
types/lib/bedrock.d.ts vendored
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@ -1,61 +1,131 @@
/** /**
* @param port The server port (1-65535). * Asynchronously pings a Minecraft Bedrock server.
* @param timeout The read/write socket timeout in milliseconds. * @param {string} host - The IP address or hostname of the server.
* @param {BedrockPingOptions} [options={}] - Optional configuration.
* @returns {Promise<BedrockPingResponse>} A promise that resolves with the server's parsed MOTD.
*/
export function pingBedrock(host: string, options?: BedrockPingOptions): Promise<BedrockPingResponse>;
/**
* Representation of raw, semicolon-delimited MOTD string.
* This struct directly mirrors the fields and order from the server response.
* See [`Unconnected Pong Documentation`](https://minecraft.wiki/w/RakNet#Unconnected_Pong) for more details.
*/
export type BedrockMotd = {
/**
* - The edition of the server (MCPE or MCEE).
*/ */
export type BedrockPingOptions = {
port?: number & { _brand: "Port" }; // 1-65535
timeout?: number & { _brand: "Timeout" }; // > 0
};
export type BedrockPingResponse = {
edition: string; edition: string;
/**
* - The primary name of the server (first line of MOTD).
*/
name: string; name: string;
/**
* - The protocol version.
*/
protocol: number;
/**
* - The game version (e.g., "1.21.2").
*/
version: string;
/**
* - The current number of players online.
*/
playerCount: number;
/**
* - The maximum number of players allowed.
*/
playerMax: number;
/**
* - The server's GUID.
*/
serverGuid: bigint;
/**
* - The secondary name of the server (second line of MOTD).
*/
subName: string;
/**
* - The default gamemode (e.g., "Survival").
*/
gamemode: string;
/**
* - Whether the server is Nintendo limited.
*/
nintendoLimited?: boolean;
/**
* - The server's IPv4 port, if provided.
*/
port?: number;
/**
* - The server's IPv6 port, if provided.
*/
ipv6Port?: number;
/**
* - Whether the server is in editor mode, if provided. See [Minecraft Editor Mode Documentation](https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable) for more details.
*/
editorMode?: boolean;
};
/**
* Represents the structured and user-friendly response from a server ping.
* This is the public-facing object that users of the library will receive.
*/
export type BedrockPingResponse = {
/**
* - The edition of the server (MCPE or MCEE).
*/
edition: string;
/**
* - The primary name of the server (first line of MOTD).
*/
name: string;
/**
* - The name of the world or level being hosted.
*/
levelName: string;
/**
* - The default gamemode of the server.
*/
gamemode: string;
/**
* - Game and protocol versions.
*/
version: { version: {
protocolVersion: number; protocol: number;
minecraftVersion: string; minecraft: string;
}; };
/**
* - Current and maximum player counts.
*/
players: { players: {
online: number; online: number;
max: number; max: number;
}; };
serverId: string; /**
mapName: string; * - Announced IPv4 and IPv6 ports.
gameMode: string;
};
/**
* Asynchronously ping Minecraft Bedrock server.
*
* @param host The Bedrock server address.
* @param options The configuration for pinging Minecraft Bedrock server.
*
* ```js
* import { pingBedrock } from '@minescope/mineping';
*
* const data = await pingBedrock('mco.mineplex.com');
* console.log(data);
* ```
*
* The resulting output will resemble:
* ```console
* {
* edition: "MCPE",
* name: "Mineplex",
* version: {
* protocolVersion: 475,
* minecraftVersion: "1.18.0"
* },
* players: {
* online: 5206,
* max: 5207
* },
* serverId: "12345678",
* mapName: "Lobby",
* gameMode: "Survival"
* }
* ```
*/ */
export function pingBedrock( port: {
host: string, v4?: number;
options?: BedrockPingOptions v6?: number;
): Promise<BedrockPingResponse>; };
/**
* - The server's unique 64-bit GUID.
*/
guid: bigint;
/**
* - True if the server restricts Nintendo Switch players.
*/
isNintendoLimited?: boolean;
/**
* - True if the server is in editor mode. See [Minecraft Editor Mode Documentation](https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable) for more details.
*/
isEditorModeEnabled?: boolean;
};
export type BedrockPingOptions = {
/**
* - The server port to ping.
*/
port?: number;
/**
* - The timeout in milliseconds for the request.
*/
timeout?: number;
};

120
types/lib/java.d.ts vendored
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@ -1,83 +1,63 @@
/** /**
* @param port The server port. * Asynchronously Pings a Minecraft Java Edition server.
* @param timeout The read/write socket timeout. * This function performs an SRV lookup and then attempts to connect and retrieve the server status.
* @param protocolVersion The protocol version. * @param {string} host - The server address to ping.
* @param {JavaPingOptions} [options={}] - Optional configuration.
* @returns {Promise<JavaPingResponse>} A promise that resolves with the server's status.
*/ */
export type JavaPingOptions = { export function pingJava(host: string, options?: JavaPingOptions): Promise<JavaPingResponse>;
port?: number | undefined;
timeout?: number | undefined;
protocolVersion?: number | undefined;
virtualHost?: string | undefined;
};
/** /**
* JSON format chat component used for description field. * Represents the structured and user-friendly response from a server ping.
* @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Chat * The fields and their optionality are based on the protocol documentation.
*/ * See [Status Response Documentation](https://minecraft.wiki/w/Java_Edition_protocol/Server_List_Ping#Status_Response) for more details.
export type ChatComponent = {
text: string;
bold?: boolean;
italic?: boolean;
underlined?: boolean;
strikethrough?: boolean;
obfuscated?: boolean;
color?: string;
extra?: ChatComponent[];
};
export type SampleProp = {
name: string;
id: string;
};
/**
* `JSON Response` field of Response packet.
* @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Server_List_Ping#Status_Response
*/ */
export type JavaPingResponse = { export type JavaPingResponse = {
/**
* - Contains the server's version name and protocol number.
*/
version: { version: {
name: string; name: string;
protocol: number; protocol: number;
}; };
players: { /**
* - Player count and a sample of online players.
*/
players?: {
max: number; max: number;
online: number; online: number;
sample?: SampleProp[]; sample?: Array<{
name: string;
id: string;
}>;
}; };
description: string | ChatComponent; /**
favicon?: string; * - The server's Message of the Day (MOTD).
enforcesSecureChat?: boolean;
previewsChat?: boolean;
};
/**
* Asynchronously ping Minecraft Java server.
*
* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
*
* @param host The Java server address.
* @param options The configuration for pinging Minecraft Java server.
*
* ```js
* import { pingJava } from '@minescope/mineping';
*
* const data = await pingJava('mc.hypixel.net');
* console.log(data);
* ```
*
* The resulting output will resemble:
* ```console
* {
* version: { name: 'Requires MC 1.8 / 1.18', protocol: 47 },
* players: { max: 200000, online: 67336, sample: [] },
* description: ' §f☃ §aHypixel Network §eTRIPLE COINS & EXP §f☃\n' +
* ' §6✰ §f§lHOLIDAY SALE §c§lUP TO 85% OFF §6✰',
* favicon: 'data:image/png;base64,iVBORw0KGg...
}
* ```
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117)
*/ */
export function pingJava( description?: object | string;
host: string, /**
options?: JavaPingOptions * - A Base64-encoded 64x64 PNG image data URI.
): Promise<JavaPingResponse>; */
favicon?: string;
/**
* - True if the server requires clients to have a Mojang-signed public key.
*/
enforcesSecureChat?: boolean;
/**
* - True if a mod is installed to disable chat reporting.
*/
preventsChatReports?: boolean;
};
export type JavaPingOptions = {
/**
* - The fallback port if an SRV record is not found.
*/
port?: number;
/**
* - The connection timeout in milliseconds.
*/
timeout?: number;
/**
* - The protocol version to use in the handshake. `-1` is for auto-detection.
*/
protocolVersion?: number;
};

77
types/lib/varint.d.ts vendored
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export default varint; /**
declare namespace varint { * Encodes an integer into a VarInt buffer.
/** * VarInts are never longer than 5 bytes for the Minecraft protocol.
* Encodes an integer value into a varint byte buffer. * @param {number} value The integer to encode
* @param val - The integer value to encode. * @returns {Buffer} The encoded VarInt as a buffer
* @throws {VarIntError} if the value is too large to be encoded
*/ */
function encodeInt(val: number): Buffer; export function encodeVarInt(value: number): Buffer;
/**
/** * Encodes a string into a UTF-8 buffer.
* Encodes a string value into a UTF-8 byte buffer. * @param {string} value The string to encode
* @param val - The string value to encode. * @returns {Buffer}
*/ */
function encodeString(val: string): Buffer; export function encodeString(value: string): Buffer;
/**
/** * Encodes an unsigned short (16-bit big-endian) into a 2-byte buffer.
* Encodes an unsigned short value into a byte buffer. * @param {number} value The number to encode
* @param val - The unsigned short value to encode. * @returns {Buffer}
*/ */
function encodeUShort(val: number): Buffer; export function encodeUShort(value: number): Buffer;
/**
/** * Creates a Minecraft-style packet by concatenating chunks and prefixing the total length as a VarInt.
* Concatenates multiple byte buffers into a single byte buffer. * @param {Buffer[]} chunks An array of buffers to include in the packet payload
* @param chunks - An array of byte buffers to concatenate. * @returns {Buffer} The complete packet with its length prefix
*/ */
function concat(chunks: Buffer[]): Buffer; export function concatPackets(chunks: Buffer[]): Buffer;
/**
/** * Decodes a VarInt from a buffer.
* Decodes a varint integer value from a buffer. * Returns the decoded value and the number of bytes it consumed.
* @param buffer - The byte buffer to decode from. * @param {Buffer} buffer The buffer to read from
* @param offset - The offset in the buffer to start decoding from. * @param {number} [offset=0] The starting offset in the buffer
* @returns {{ value: number, bytesRead: number }}
* @throws {VarIntError} if the buffer is too short or the VarInt is malformed
*/ */
function decodeInt(buffer: Buffer, offset: number): number; export function decodeVarInt(buffer: Buffer, offset?: number): {
value: number;
bytesRead: number;
};
export const ERR_VARINT_BUFFER_UNDERFLOW: "VARINT_BUFFER_UNDERFLOW";
export const ERR_VARINT_MALFORMED: "VARINT_MALFORMED";
export const ERR_VARINT_ENCODE_TOO_LARGE: "VARINT_ENCODE_TOO_LARGE";
export class VarIntError extends Error {
/** /**
* Calculates how many bytes are needed to encode a number as a VarInt. * @param {string} message The error message.
* VarInts use a variable number of bytes to efficiently encode integers. * @param {string} code The error code.
* Each byte uses 7 bits for the value and 1 bit to indicate if more bytes follow.
* VarInts are never longer than 5 bytes.
*
* @param val - The number to calculate the VarInt length for.
* @returns The number of bytes needed to encode the value (1-5).
*/ */
function decodeLength(val: number): 1 | 2 | 3 | 4 | 5; constructor(message: string, code: string);
code: string;
} }