import { pingJava, pingBedrock } from "../index.js"; const servers = [ { type: "Java", host: "mc.hypixel.net" }, { type: "Java", host: "play.cubecraft.net" }, { type: "Java", host: "an-offline-java-server.com" }, { type: "Bedrock", host: "geo.hivebedrock.network" }, { type: "Bedrock", host: "buzz.insanitycraft.net" }, { type: "Bedrock", host: "an.offline.bedrock.server" }, ]; console.log("Pinging all servers..."); // Create an array of ping promises const pingPromises = servers.map((server) => { if (server.type === "Java") { return pingJava(server.host, { timeout: 3000 }); } else { return pingBedrock(server.host, { timeout: 3000 }); } }); // Wait for all pings to complete (or fail) const results = await Promise.allSettled(pingPromises); // Process and display results const displayData = results.map((result, index) => { const server = servers[index]; if (result.status === "fulfilled") { const data = result.value; return { Server: `${server.type} - ${server.host}`, Status: "✅ Online", Players: `${data.players.online} / ${data.players.max}`, Version: data.version.name ?? data.version.minecraft, }; } else { return { Server: `${server.type} - ${server.host}`, Status: "❌ Offline", Players: "N/A", Version: `Error: ${result.reason.message.slice(0, 30)}...`, }; } }); console.table(displayData);