import { PingOptions } from ".."; export type BedrockPingResponse = { version: { name: string; protocol: string; }; players: { max: string; online: string; }; description: string; gamemode: string; }; /** * Asynchronously ping Minecraft Bedrock server. * * The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property. * * @param host The Bedrock server address. * * ```js * import { pingBedrock } from 'mineping'; * * const data = await pingBedrock('mco.mineplex.com'); * console.log(data); * ``` * * The resulting output will resemble: * ```console * { * version: { name: 'Mineplex', protocol: '475' }, * players: { max: '5207', online: '5206' }, * description: ' New Costumes', * gamemode: 'Survival' * } * ``` */ export function pingBedrock(host: string, options?: PingOptions): Promise;