mineping/lib/bedrock.js

178 lines
4.7 KiB
JavaScript

/**
* Implementation of the RakNet ping/pong protocol.
* @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol
*/
"use strict";
import dgram from "node:dgram";
import crypto from "node:crypto";
const MAGIC = "00ffff00fefefefefdfdfdfd12345678";
const START_TIME = new Date().getTime();
const UNCONNECTED_PONG = 0x1c;
/**
* Creates an Unconnected Ping packet.
* @param {number} pingId
* @returns {Buffer}
* @see {@link https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol#Unconnected_Ping}
*/
const createUnconnectedPingFrame = (timestamp) => {
const buffer = Buffer.alloc(33);
buffer.writeUInt8(0x01, 0); // Packet ID
buffer.writeBigInt64LE(BigInt(timestamp), 1); // Timestamp
Buffer.from(MAGIC, "hex").copy(buffer, 9); // OFFLINE_MESSAGE_DATA_ID (Magic)
Buffer.from(crypto.randomBytes(8)).copy(buffer, 25); // Client GUID
return buffer;
};
/**
* Extract Modt from Unconnected Pong Packet and convert to an object
* @param {Buffer} unconnectedPongPacket
* @returns {Object}
* @throws {Error} If packet is malformed or invalid
* @see {@link https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol#Unconnected_Pong}
*/
const extractModt = (unconnectedPongPacket) => {
if (
!Buffer.isBuffer(unconnectedPongPacket) ||
unconnectedPongPacket.length < 35
) {
throw new Error("Invalid pong packet");
}
const offset = 33;
const length = unconnectedPongPacket.readUInt16BE(offset);
// Check for buffer bounds
if (offset + 2 + length > unconnectedPongPacket.length) {
throw new Error("Malformed pong packet");
}
let modt = unconnectedPongPacket.toString(
"utf-8",
offset + 2,
offset + 2 + length
);
const components = modt.split(";");
// Validate required components
if (components.length < 9) {
throw new Error("Invalid MODT format");
}
const parsedComponents = {
edition: components[0],
name: components[1],
version: {
protocolVersion: Number(components[2]),
minecraftVersion: components[3],
},
players: {
online: Number(components[4]),
max: Number(components[5]),
},
serverId: components[6],
mapName: components[7],
gameMode: components[8],
};
return parsedComponents;
};
/**
* Sends a ping request to the specified host and port.
* @param {string} host - The IP address or hostname of the server.
* @param {number} [port=19132] - The port number.
* @param {function} cb - The callback function to handle the response.
* @param {number} [timeout=5000] - The timeout duration in milliseconds.
*/
const ping = (host, port = 19132, cb, timeout = 5000) => {
const socket = dgram.createSocket("udp4");
// Set manual timeout interval.
// This ensures the connection will NEVER hang regardless of internal state
const timeoutTask = setTimeout(() => {
socket.emit("error", new Error("Socket timeout"));
}, timeout);
const closeSocket = () => {
socket.close();
clearTimeout(timeoutTask);
};
// Generic error handler
// This protects multiple error callbacks given the complex socket state
// This is mostly dangerous since it can swallow errors
let didFireError = false;
/**
* Handle any error that occurs during the ping process.
* @param {Error} err The error that occurred.
*/
const handleError = (err) => {
closeSocket();
if (!didFireError) {
didFireError = true;
cb(null, err);
}
};
try {
const ping = createUnconnectedPingFrame(new Date().getTime() - START_TIME);
socket.send(ping, 0, ping.length, port, host);
} catch (err) {
handleError(err);
}
socket.on("message", (pongPacket) => {
if (!Buffer.isBuffer(pongPacket) || pongPacket.length === 0) {
handleError(new Error("Invalid packet received"));
return;
}
const id = pongPacket[0];
if (id !== UNCONNECTED_PONG) {
handleError(new Error(`Unexpected packet ID: 0x${id.toString(16)}`));
return;
}
try {
const modtObject = extractModt(pongPacket);
closeSocket();
cb(modtObject, null);
} catch (err) {
handleError(err);
}
});
socket.on("error", handleError);
};
/**
* Asynchronously ping Minecraft Bedrock server.
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
* @param {string} host The Bedrock server address.
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
* @returns {Promise<import('../types/index.js').BedrockPingResponse>}
*/
export const pingBedrock = (host, options = {}) => {
if (!host) throw new Error("Host argument is not provided");
const { port = 19132, timeout = 5000 } = options;
return new Promise((resolve, reject) => {
ping(
host,
port,
(res, err) => {
err ? reject(err) : resolve(res);
},
timeout
);
});
};