50 lines
1.2 KiB
TypeScript
50 lines
1.2 KiB
TypeScript
/**
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* @param port The server port.
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* @param timeout The read/write socket timeout.
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*/
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export type PingOptions = {
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port: number,
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timeout: number;
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};
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export type BedrockPingResponse = {
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version: {
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name: string;
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protocol: string;
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};
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players: {
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max: string;
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online: string;
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};
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description: string;
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gamemode: string;
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};
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/**
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* Asynchronously ping Minecraft Bedrock server.
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*
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* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
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*
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* @param host The Bedrock server address.
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*
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* ```js
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* import { pingBedrock } from '@minescope/mineping';
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*
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* const data = await pingBedrock('mco.mineplex.com');
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* console.log(data);
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* ```
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*
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* The resulting output will resemble:
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* ```console
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* {
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* version: { name: 'Mineplex', protocol: '475' },
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* players: { max: '5207', online: '5206' },
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* description: ' New Costumes',
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* gamemode: 'Survival'
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* }
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* ```
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* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/bedrock.js#L204)
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*/
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export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;
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