mineping/types/lib/bedrock.d.ts

50 lines
1.2 KiB
TypeScript

/**
* @param port The server port.
* @param timeout The read/write socket timeout.
*/
export type BedrockPingOptions = {
port: number,
timeout: number;
};
export type BedrockPingResponse = {
version: {
name: string;
protocol: string;
};
players: {
max: string;
online: string;
};
description: string;
gamemode: string;
};
/**
* Asynchronously ping Minecraft Bedrock server.
*
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
*
* @param host The Bedrock server address.
*
* ```js
* import { pingBedrock } from '@minescope/mineping';
*
* const data = await pingBedrock('mco.mineplex.com');
* console.log(data);
* ```
*
* The resulting output will resemble:
* ```console
* {
* version: { name: 'Mineplex', protocol: '475' },
* players: { max: '5207', online: '5206' },
* description: ' New Costumes',
* gamemode: 'Survival'
* }
* ```
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/bedrock.js#L204)
*/
export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;