mineping
A simple and efficient JavaScript library for pinging Minecraft servers. It supports both Java and Bedrock editions through a async/await-friendly API.
@minescope/mineping
automatically resolves SRV records for Java servers and parses rich status data, including MOTD, player counts, version info, and server icons. Comes with full TypeScript support.
Mirror on my Git
Features
- Dual Protocol Support: Ping both Java and Bedrock servers with a consistent API.
- SRV Record Resolution: Automatically resolves SRV records for Java Edition servers, so you don't have to worry about custom ports.
- Rich Data: Parses the full response from servers, including player samples, favicons, gamemodes, and more.
- Lightweight: Has only one runtime dependency — debug (used for tracing).
Requirements
Node.js 14 or newer is required
Install
To install mineping
, simply run the following command:
npm i @minescope/mineping
API & Usage Examples
The library exports two main functions: pingJava
and pingBedrock
. Both are asynchronous and return a Promise
.
1. Basic Server Ping
Java:
import { pingJava } from "@minescope/mineping";
const data = await pingJava("0.0.0.0");
console.log(data)
{
version: { name: '1.21.5', protocol: 770 },
enforcesSecureChat: true,
description: '§1Welcome to §2My Minecraft Server!',
players: { max: 20, online: 0 }
}
Bedrock:
import { pingBedrock } from "@minescope/mineping";
const data = await pingBedrock("0.0.0.0");
console.log(data)
{
edition: 'MCPE',
name: 'Dedicated Server',
levelName: 'Bedrock level',
gamemode: 'Survival',
version: { protocol: 800, minecraft: '1.21.84' },
players: { online: 0, max: 10 },
port: { v4: 19132, v6: 19133 },
guid: 12143264093420916401n,
isNintendoLimited: false,
isEditorModeEnabled: false
}
Loading and configuration the module
CommonJS
mineping
is an ESM-only module — you are not able to import it with require()
.
If you cannot switch to ESM, you can use the async import()
function from CommonJS to load mineping
asynchronously:
const pingJava = (...args) =>
import("@minescope/mineping").then((module) => module.pingJava(...args));
const pingBedrock = (...args) =>
import("@minescope/mineping").then((module) => module.pingBedrock(...args));
Debugging
mineping
uses the debug
library to provide detailed tracing information, which can be useful for diagnosing connection issues or understanding the library's internal workings.
To enable debug logs, set the DEBUG
environment variable when running your script. The library uses two namespaces:
mineping:java
for the Java Edition pinger.mineping:bedrock
for the Bedrock Edition pinger.
Examples
Enable all mineping
debug logs:
You can use a wildcard (*
) to enable all logs from this library.
DEBUG=mineping:* node your-script.js
Click to see output for DEBUG="mineping:*" node examples/01-basic-ping.js
DEBUG="mineping:*" node examples/01-basic-ping.js
mineping:java pinging Java server hypixel.net with options: {} +0ms
mineping:java attempting SRV lookup for _minecraft._tcp.hypixel.net with 5000ms timeout +2ms
mineping:java SRV lookup successful, new target: mc.hypixel.net:25565 +2ms
mineping:java creating TCP connection to mc.hypixel.net:25565 +0ms
mineping:java socket connected to mc.hypixel.net:25565, sending packets... +182ms
mineping:java received 1440 bytes of data, total buffer size is now 1440 bytes +130ms
mineping:java packet incomplete, waiting for more data +0ms
mineping:java received 12960 bytes of data, total buffer size is now 14400 bytes +1ms
mineping:java packet incomplete, waiting for more data +0ms
mineping:java received 1601 bytes of data, total buffer size is now 16001 bytes +129ms
mineping:java received raw JSON response +0ms
mineping:java successfully parsed full response +0ms
mineping:java cleaning up resources for mc.hypixel.net:25565 +0ms
--- Java Server ---
{
version: { name: 'Requires MC 1.8 / 1.21', protocol: 47 },
players: { max: 200000, online: 28654, sample: [] },
description: ' §aHypixel Network §c[1.8-1.21]\n' +
' §6§lSB 0.23 §2§lFORAGING §8§l- §e§lSUMMER EVENT',
favicon: 'data:image/png;base64,iVBORw0K'... 5738 more characters
}
====================
mineping:bedrock pinging Bedrock server geo.hivebedrock.network:19132 with 5000ms timeout +0ms
mineping:bedrock sending Unconnected Ping packet to geo.hivebedrock.network:19132 +1ms
mineping:bedrock packet: <Buffer 01 c0 01 00 00 00 00 00 00 00 ff ff 00 fe fe fe fe fd fd fd fd 12 34 56 78 19 20 9f 00 e6 ed ef 96> +0ms
mineping:bedrock received 124 bytes from geo.hivebedrock.network:19132 +104ms
mineping:bedrock received raw MOTD string: MCPE;BEDWARS + BUILD BATTLE;121;1.0;13074;100001;-4669279440237021648;Hive Games;Survival +0ms
mineping:bedrock cleaning up resources for geo.hivebedrock.network:19132 +0ms
--- Bedrock Server ---
{
edition: 'MCPE',
name: 'BEDWARS + BUILD BATTLE',
levelName: 'Hive Games',
gamemode: 'Survival',
version: { protocol: 121, minecraft: '1.0' },
players: { online: 13074, max: 100001 },
port: { v4: undefined, v6: undefined },
guid: -4669279440237021648n,
isNintendoLimited: undefined,
isEditorModeEnabled: undefined
}
PowerShell uses different syntax to set environment variables:
$env:DEBUG="mineping:*";node your-script.js
Acknowledgements
Special thanks to the following projects for inspiration and protocol details:
- mcping crate for Rust
- mcping-js library for querying Minecraft Java Edition servers
- The amazing community at minecraft.wiki for documenting the protocols.