mineping/test/bedrock.test.js

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import dgram from "node:dgram";
import { describe, it, expect, vi, beforeEach, afterEach } from "vitest";
import { pingBedrock } from "../lib/bedrock.js";
vi.mock("node:dgram");
describe("bedrock.js", () => {
let mockSocket;
beforeEach(() => {
// A store for event handlers, closed over by the mockSocket.
const handlers = {};
// Create a stateful mock socket to simulate EventEmitter.
mockSocket = {
send: vi.fn(),
close: vi.fn(),
on: vi.fn((event, handler) => {
handlers[event] = handler;
}),
emit: vi.fn((event, ...args) => {
if (handlers[event]) {
handlers[event](...args);
}
}),
};
dgram.createSocket = vi.fn().mockReturnValue(mockSocket);
vi.useFakeTimers();
});
afterEach(() => {
vi.restoreAllMocks();
vi.useRealTimers();
});
it("should ping a server and parse MOTD", async () => {
const host = "play.example.com";
const options = { port: 25565, timeout: 10000 };
const pingPromise = pingBedrock(host, options);
const motd =
"MCPE;§l§b§f;0;1337;1096;1999;-37530542056358113;oasys-pe.ru;Adventure;1";
const mockPongPacket = createMockPongPacket(motd);
mockSocket.emit("message", mockPongPacket);
const result = await pingPromise;
expect(dgram.createSocket).toHaveBeenCalledWith("udp4");
expect(mockSocket.send).toHaveBeenCalledWith(
expect.any(Buffer),
0,
33,
options.port,
host
);
expect(mockSocket.close).toHaveBeenCalled();
expect(result).toEqual({
edition: "MCPE",
name: "§l§b§f",
version: { protocolVersion: 0, minecraftVersion: "1337" },
players: { online: 1096, max: 1999 },
serverId: "-37530542056358113",
mapName: "oasys-pe.ru",
gameMode: "Adventure",
});
});
describe("errors", () => {
it("should throw an error if host is not provided", () => {
expect(() => pingBedrock(null)).toThrow("Host argument is not provided");
});
it("should reject on socket timeout", async () => {
const pingPromise = pingBedrock("play.example.com", { timeout: 1000 });
vi.advanceTimersByTime(1000);
await expect(pingPromise).rejects.toThrow("Socket timeout");
expect(mockSocket.close).toHaveBeenCalled();
});
it("should reject on a generic socket error", async () => {
const pingPromise = pingBedrock("play.example.com");
// Simulate a DNS or network error by emitting it.
mockSocket.emit("error", new Error("EHOSTUNREACH"));
await expect(pingPromise).rejects.toThrow("EHOSTUNREACH");
});
it("should only reject once, even if multiple errors occur", async () => {
const pingPromise = pingBedrock("play.example.com");
// Fire a socket error first.
mockSocket.emit("error", new Error("First error"));
// Then, try to trigger another error by sending a bad message.
mockSocket.emit("message", Buffer.alloc(0));
await expect(pingPromise).rejects.toThrow("First error");
expect(mockSocket.close).toHaveBeenCalledTimes(1);
});
});
});
function createMockPongPacket(motd) {
const motdBuffer = Buffer.from(motd, "utf-8");
const packet = Buffer.alloc(35 + motdBuffer.length);
packet.writeUInt8(0x1c, 0);
packet.writeBigInt64LE(BigInt(Date.now()), 1);
Buffer.from("00ffff00fefefefefdfdfdfd12345678", "hex").copy(packet, 17);
packet.writeUInt16BE(motdBuffer.length, 33);
motdBuffer.copy(packet, 35);
return packet;
}