whisper-api-server/pkg/whisper/whisper.go
2023-10-04 01:09:38 +03:00

189 lines
5.0 KiB
Go

//go:build windows
// +build windows
package whisper
import (
"C"
"errors"
"syscall"
"unsafe"
// Using lxn/win because its COM functions expose raw HRESULTs
"golang.org/x/sys/windows"
)
import (
"fmt"
)
/*
eModelImplementation - TranscribeStructs.h
// GPGPU implementation based on Direct3D 11.0 compute shaders
GPU = 1,
// A hybrid implementation which uses DirectCompute for encode, and decodes on CPU
// Not implemented in the published builds of the DLL. To enable, change BUILD_HYBRID_VERSION macro to 1
Hybrid = 2,
// A reference implementation which uses the original GGML CPU-running code
// Not implemented in the published builds of the DLL. To enable, change BUILD_BOTH_VERSIONS macro to 1
Reference = 3,
*/
// https://learn.microsoft.com/en-us/windows/win32/seccrypto/common-hresult-values
// https://pkg.go.dev/golang.org/x/sys/windows
const (
E_INVALIDARG = 0x80070057
ERROR_HV_CPUID_FEATURE_VALIDATION = 0xC0350038
DLLName = "whisper.dll"
)
type Libwhisper struct {
dll *syscall.LazyDLL
ver WinVersion
existing_model map[string]*Model
proc_setupLogger *syscall.LazyProc
proc_loadModel *syscall.LazyProc
proc_initMediaFoundation *syscall.LazyProc
// proc_findLanguageKeyW *syscall.LazyProc
// proc_findLanguageKeyA *syscall.LazyProc
// proc_getSupportedLanguages *syscall.LazyProc
}
var singleton_whisper *Libwhisper = nil
func New(level eLogLevel, flags eLogFlags, cb *any) (*Libwhisper, error) {
if singleton_whisper != nil {
return singleton_whisper, nil
}
var err error
this := &Libwhisper{}
this.ver, err = GetFileVersion(DLLName)
if err != nil {
return nil, err
}
if this.ver.Major < 1 && this.ver.Minor < 9 {
return nil, errors.New("This library requires whisper.dll version 1.9 or higher.") // or less than 1.11 for now .. because the API changed
}
this.dll = syscall.NewLazyDLL(DLLName) // Todo wrap this in a class, check file exists, handle errors ... you know, just a few things.. AKA Stop being lazy
this.proc_setupLogger = this.dll.NewProc("setupLogger")
this.proc_loadModel = this.dll.NewProc("loadModel")
this.proc_initMediaFoundation = this.dll.NewProc("initMediaFoundation")
/*
this.proc_findLanguageKeyW = this.dll.NewProc("findLanguageKeyW")
this.proc_findLanguageKeyA = this.dll.NewProc("findLanguageKeyA")
this.proc_getSupportedLanguages = this.dll.NewProc("getSupportedLanguages")
*/
ok, err := this._setupLogger(level, flags, cb)
if !ok {
return nil, errors.New("Logger Error : " + err.Error())
}
this.existing_model = make(map[string]*Model)
singleton_whisper = this
return singleton_whisper, nil
}
func (this *Libwhisper) Version() string {
return fmt.Sprintf("%d.%d.%d.%d.", this.ver.Major, this.ver.Minor, this.ver.Patch, this.ver.Build)
}
func (this *Libwhisper) SupportsMultiThread() bool {
return this.ver.Major >= 1 && this.ver.Minor >= 10
}
func (this *Libwhisper) _setupLogger(level eLogLevel, flags eLogFlags, cb *any) (bool, error) {
setup := sLoggerSetup{}
setup.sink = 0
setup.context = 0
setup.level = level
setup.flags = flags
if cb != nil {
setup.sink = syscall.NewCallback(cb)
}
res, _, err := this.proc_setupLogger.Call(uintptr(unsafe.Pointer(&setup)))
if windows.Handle(res) == windows.S_OK {
return true, nil
} else {
return false, err
}
}
func (this *Libwhisper) LoadModel(path string, aGPU ...string) (*Model, error) {
var modelptr *_IModel
whisperpath, _ := windows.UTF16PtrFromString(path)
GPU := ""
if len(aGPU) == 1 {
GPU = aGPU[0]
}
setup := ModelSetup(gmf_Cloneable, GPU)
// Construct our map hash
singleton_hash := GPU + "|" + path
if this.existing_model[singleton_hash] != nil {
ClonedModel, err := this.existing_model[singleton_hash].Clone()
if ClonedModel != nil {
return NewModel(setup, ClonedModel), nil
} else {
return nil, err
}
}
obj, _, _ := this.proc_loadModel.Call(uintptr(unsafe.Pointer(whisperpath)), uintptr(unsafe.Pointer(setup.AsCType())), uintptr(unsafe.Pointer(nil)), uintptr(unsafe.Pointer(&modelptr)))
if windows.Handle(obj) != windows.S_OK {
fmt.Printf("loadModel failed: %s\n", syscall.Errno(obj).Error())
return nil, fmt.Errorf("loadModel failed: %s", syscall.Errno(obj))
}
if modelptr == nil {
return nil, errors.New("loadModel did not return a Model")
}
if modelptr.lpVtbl == nil {
return nil, errors.New("loadModel method table is nil")
}
model := NewModel(setup, modelptr)
this.existing_model[singleton_hash] = model
return model, nil
}
func (this *Libwhisper) InitMediaFoundation() (*IMediaFoundation, error) {
var mediafoundation *IMediaFoundation
// initMediaFoundation( iMediaFoundation** pp );
obj, _, _ := this.proc_initMediaFoundation.Call(uintptr(unsafe.Pointer(&mediafoundation)))
if windows.Handle(obj) != windows.S_OK {
fmt.Printf("initMediaFoundation failed: %s\n", syscall.Errno(obj).Error())
return nil, fmt.Errorf("initMediaFoundation failed: %s", syscall.Errno(obj))
}
if mediafoundation.lpVtbl == nil {
return nil, errors.New("initMediaFoundation method table is nil")
}
return mediafoundation, nil
}