Change variable 'dot' to avoid division by reciprocal.

(Cherry-picked from d56bcd8e0d8d6a177fc2e40db32fc73ea4588684, the
experimental graph coloring branch)

The variable 'dot' in GraphMeterMode_draw now means "maximum number of
dots per value (column) in graph". The old meaning was "amount of value
that is to be represented by a dot" and was always a fraction. Due to
a limitation in floating point computing, if GRAPH_HEIGHT were not a
power of 2, then rounding errors will occur on numbers like (1.0/3).
(Currently GRAPH_HEIGHT is 4 and so no precision loss.) 'dot' was used
as a divisor, and it's "division by a reciprocal". We change that to
simple multiplication.
This commit is contained in:
Explorer09 2016-01-21 14:06:11 +08:00
parent d54ab24d97
commit 040613db33

View File

@ -408,9 +408,9 @@ static void GraphMeterMode_draw(Meter* this, int x, int y, int w) {
}
for (int i = nValues - (w*2) + 2, k = 0; i < nValues; i+=2, k++) {
const double dot = (1.0 / (GraphMeterMode_pixPerRow * GRAPH_HEIGHT));
int v1 = CLAMP(data->values[i] / dot, 1, GraphMeterMode_pixPerRow * GRAPH_HEIGHT);
int v2 = CLAMP(data->values[i+1] / dot, 1, GraphMeterMode_pixPerRow * GRAPH_HEIGHT);
int pix = GraphMeterMode_pixPerRow * GRAPH_HEIGHT;
int v1 = CLAMP(data->values[i] * pix, 1, pix);
int v2 = CLAMP(data->values[i+1] * pix, 1, pix);
int colorIdx = GRAPH_1;
for (int line = 0; line < GRAPH_HEIGHT; line++) {