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Use memmove for Vector_take
Doing a quick check with callgrind this gives an average reduction from 1804 cycles/call down to 491 cycles/call on my test system. The average was taken over about 40k calls.
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5
Vector.c
5
Vector.c
@ -204,8 +204,9 @@ Object* Vector_take(Vector* this, int idx) {
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Object* removed = this->array[idx];
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//assert (removed != NULL);
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this->items--;
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for (int i = idx; i < this->items; i++)
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this->array[i] = this->array[i+1];
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if(idx < this->items) {
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memmove(&this->array[idx], &this->array[idx + 1], (this->items - idx) * sizeof(this->array[0]));
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}
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//this->array[this->items] = NULL;
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assert(Vector_isConsistent(this));
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return removed;
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