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Fix panel inconsistency that could lead to crashes. Closes #2422267.
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978019d34f
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5a8307a10b
11
Panel.c
11
Panel.c
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@ -238,18 +238,11 @@ void Panel_setSelected(Panel* this, int selected) {
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void Panel_draw(Panel* this, bool focus) {
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assert (this != NULL);
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int first, last;
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int itemCount = Vector_size(this->items);
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int scrollH = this->scrollH;
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int y = this->y; int x = this->x;
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first = this->scrollV;
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if (this->h > itemCount) {
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last = this->scrollV + itemCount;
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move(y + last, x + 0);
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} else {
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last = MIN(itemCount, this->scrollV + this->h);
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}
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int first = this->scrollV;
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int last = MIN(itemCount, this->scrollV + MIN(itemCount, this->h));
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if (this->selected < first) {
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first = this->selected;
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this->scrollV = first;
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