mirror of
https://github.com/xzeldon/htop.git
synced 2024-12-23 22:55:46 +00:00
Some minor spelling issues
This commit is contained in:
parent
2d874177bc
commit
709821ff55
@ -148,8 +148,8 @@ int ProcessList_size(ProcessList* this) {
|
||||
//
|
||||
// The algorithm is based on `depth-first search`,
|
||||
// even though `breadth-first search` approach may be more efficient on first glance,
|
||||
// after comparision it may be not, as it's not save to go deeper without first updating the tree structure.
|
||||
// If it would be save that approach would likely bring an advantage in performance.
|
||||
// after comparision it may be not, as it's not safe to go deeper without first updating the tree structure.
|
||||
// If it would be safe that approach would likely bring an advantage in performance.
|
||||
//
|
||||
// Each call of the function looks for a 'layer'. A 'layer' is a list of processes with the same depth.
|
||||
// First it sorts a list. Then it runs the function recursively for each element of the sorted list.
|
||||
@ -157,26 +157,28 @@ int ProcessList_size(ProcessList* this) {
|
||||
//
|
||||
// It relies on `leftBound` and `rightBound` as an optimization to cut the list size at the time it builds a 'layer'.
|
||||
//
|
||||
// It uses a temporary Hashtable `draftingTreeSet` because it's not save to traverse a tree
|
||||
// It uses a temporary Hashtable `draftingTreeSet` because it's not safe to traverse a tree
|
||||
// and at the same time make changes in it.
|
||||
//
|
||||
static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftBound, unsigned int rightBound, unsigned int deep, unsigned int left, unsigned int right, unsigned int* index, unsigned int* treeIndex, int indent) {
|
||||
// It's guaranted that layer_size is enough space
|
||||
|
||||
// It's guaranteed that layer_size is enough space
|
||||
// but most likely it needs less. Specifically on first iteration.
|
||||
int layerSize = (right - left) / 2;
|
||||
|
||||
// check if we reach `children` of `leafes`
|
||||
// check if we reach `children` of `leaves`
|
||||
if (layerSize == 0)
|
||||
return;
|
||||
|
||||
Vector* layer = Vector_new(this->processes->type, false, layerSize);
|
||||
|
||||
// Find all processes on the same layer (process with the same `deep` value
|
||||
// and included in a range from `leftBound` to `rightBound`.
|
||||
// and included in a range from `leftBound` to `rightBound`).
|
||||
//
|
||||
// This loop also keeps track of left_bound and right_bound of these processes
|
||||
// in order not to lose this information once the list is sorted.
|
||||
//
|
||||
// The variables left_bound and right_bound are different from what the values lhs and rhs represent,
|
||||
// The variables left_bound and right_bound are different from what the values lhs and rhs represent.
|
||||
// While left_bound and right_bound define a range of processes to look at, the values given by lhs and rhs are indices into an array
|
||||
//
|
||||
// In the below example note how filtering a range of indices i is different from filtering for processes in the bounds left_bound < x < right_bound …
|
||||
@ -197,7 +199,7 @@ static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftB
|
||||
// Make a 'right_bound' of previous_process in a layer the current process's index.
|
||||
//
|
||||
// Use 'tree_depth' as a temporal variable.
|
||||
// it is save to do as later 'tree_depth' will be renovated.
|
||||
// It's safe to do as later 'tree_depth' will be renovated.
|
||||
previous_process->tree_depth = proc->tree_index;
|
||||
}
|
||||
|
||||
@ -205,8 +207,8 @@ static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftB
|
||||
}
|
||||
}
|
||||
|
||||
// The loop above changes process-1 so the last process on the layer
|
||||
// isn't updated by the that loop.
|
||||
// The loop above changes just up to process-1.
|
||||
// So the last process of the layer isn't updated by the above code.
|
||||
//
|
||||
// Thus, if present, set the `rightBound` to the last process on the layer
|
||||
if (Vector_size(layer) > 0) {
|
||||
|
Loading…
Reference in New Issue
Block a user