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https://github.com/xzeldon/htop.git
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ProcessList: cleanup the tree set sorting remains
They're no longer needed as rebuilding the tree from scratch is just as fast.
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fa3e0d06c2
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82d34deaf1
@ -250,10 +250,7 @@ typedef struct Process_ {
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* Internal state for tree-mode.
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*/
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int indent;
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unsigned int tree_left;
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unsigned int tree_right;
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unsigned int tree_depth;
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unsigned int tree_index;
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/* Has no known parent process */
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bool isRoot;
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180
ProcessList.c
180
ProcessList.c
@ -25,8 +25,6 @@ ProcessList* ProcessList_init(ProcessList* this, const ObjectClass* klass, Users
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this->displayList = Vector_new(klass, false, DEFAULT_SIZE);
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this->processTable = Hashtable_new(200, false);
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this->displayTreeSet = Hashtable_new(200, false);
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this->draftingTreeSet = Hashtable_new(200, false);
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this->needsSort = true;
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this->usersTable = usersTable;
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@ -74,8 +72,6 @@ void ProcessList_done(ProcessList* this) {
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}
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#endif
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Hashtable_delete(this->draftingTreeSet);
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Hashtable_delete(this->displayTreeSet);
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Hashtable_delete(this->processTable);
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Vector_delete(this->displayList);
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@ -195,144 +191,7 @@ void ProcessList_remove(ProcessList* this, const Process* p) {
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assert(Hashtable_count(this->processTable) == Vector_count(this->processes));
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}
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// ProcessList_updateTreeSetLayer sorts this->displayTreeSet,
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// relying only on itself.
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//
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// Algorithm
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//
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// The algorithm is based on `depth-first search`,
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// even though `breadth-first search` approach may be more efficient on first glance,
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// after comparison it may be not, as it's not safe to go deeper without first updating the tree structure.
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// If it would be safe that approach would likely bring an advantage in performance.
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//
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// Each call of the function looks for a 'layer'. A 'layer' is a list of processes with the same depth.
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// First it sorts a list. Then it runs the function recursively for each element of the sorted list.
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// After that it updates the settings of processes.
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//
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// It relies on `leftBound` and `rightBound` as an optimization to cut the list size at the time it builds a 'layer'.
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//
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// It uses a temporary Hashtable `draftingTreeSet` because it's not safe to traverse a tree
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// and at the same time make changes in it.
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//
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static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftBound, unsigned int rightBound, unsigned int deep, unsigned int left, unsigned int right, unsigned int* index, unsigned int* treeIndex, int indent) {
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// It's guaranteed that layer_size is enough space
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// but most likely it needs less. Specifically on first iteration.
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int layerSize = (right - left) / 2;
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// check if we reach `children` of `leaves`
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if (layerSize == 0)
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return;
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Vector* layer = Vector_new(Vector_type(this->displayList), false, layerSize);
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// Find all processes on the same layer (process with the same `deep` value
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// and included in a range from `leftBound` to `rightBound`).
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//
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// This loop also keeps track of left_bound and right_bound of these processes
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// in order not to lose this information once the list is sorted.
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//
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// The variables left_bound and right_bound are different from what the values lhs and rhs represent.
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// While left_bound and right_bound define a range of processes to look at, the values given by lhs and rhs are indices into an array
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//
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// In the below example note how filtering a range of indices i is different from filtering for processes in the bounds left_bound < x < right_bound …
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//
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// The nested tree set is sorted by left value, which is guaranteed upon entry/exit of this function.
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//
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// i | l | r
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// 1 | 1 | 9
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// 2 | 2 | 8
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// 3 | 4 | 5
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// 4 | 6 | 7
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for (unsigned int i = leftBound; i < rightBound; i++) {
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Process* proc = (Process*)Hashtable_get(this->displayTreeSet, i);
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assert(proc);
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if (proc && proc->tree_depth == deep && proc->tree_left > left && proc->tree_right < right) {
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if (Vector_size(layer) > 0) {
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Process* previous_process = (Process*)Vector_get(layer, Vector_size(layer) - 1);
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// Make a 'right_bound' of previous_process in a layer the current process's index.
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//
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// Use 'tree_depth' as a temporal variable.
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// It's safe to do as later 'tree_depth' will be renovated.
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previous_process->tree_depth = proc->tree_index;
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}
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Vector_add(layer, proc);
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}
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}
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// The loop above changes just up to process-1.
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// So the last process of the layer isn't updated by the above code.
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//
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// Thus, if present, set the `rightBound` to the last process on the layer
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if (Vector_size(layer) > 0) {
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Process* previous_process = (Process*)Vector_get(layer, Vector_size(layer) - 1);
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previous_process->tree_depth = rightBound;
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}
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Vector_quickSort(layer);
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int size = Vector_size(layer);
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for (int i = 0; i < size; i++) {
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Process* proc = (Process*)Vector_get(layer, i);
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unsigned int idx = (*index)++;
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int newLeft = (*treeIndex)++;
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int level = deep == 0 ? 0 : (int)deep - 1;
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int currentIndent = indent == -1 ? 0 : indent | (1 << level);
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int nextIndent = indent == -1 ? 0 : ((i < size - 1) ? currentIndent : indent);
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unsigned int newLeftBound = proc->tree_index;
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unsigned int newRightBound = proc->tree_depth;
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ProcessList_updateTreeSetLayer(this, newLeftBound, newRightBound, deep + 1, proc->tree_left, proc->tree_right, index, treeIndex, nextIndent);
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int newRight = (*treeIndex)++;
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proc->tree_left = newLeft;
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proc->tree_right = newRight;
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proc->tree_index = idx;
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proc->tree_depth = deep;
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if (indent == -1) {
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proc->indent = 0;
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} else if (i == size - 1) {
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proc->indent = -currentIndent;
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} else {
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proc->indent = currentIndent;
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}
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Hashtable_put(this->draftingTreeSet, proc->tree_index, proc);
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// It's not strictly necessary to do this, but doing so anyways
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// allows for checking the correctness of the inner workings.
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Hashtable_remove(this->displayTreeSet, newLeftBound);
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}
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Vector_delete(layer);
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}
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static void ProcessList_updateTreeSet(ProcessList* this) {
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unsigned int index = 0;
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unsigned int tree_index = 1;
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const int vsize = Vector_size(this->displayList);
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assert(Hashtable_count(this->draftingTreeSet) == 0);
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assert((int)Hashtable_count(this->displayTreeSet) == vsize);
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ProcessList_updateTreeSetLayer(this, 0, vsize, 0, 0, vsize * 2 + 1, &index, &tree_index, -1);
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Hashtable* tmp = this->draftingTreeSet;
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this->draftingTreeSet = this->displayTreeSet;
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this->displayTreeSet = tmp;
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assert(Hashtable_count(this->draftingTreeSet) == 0);
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assert((int)Hashtable_count(this->displayTreeSet) == vsize);
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}
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static void ProcessList_buildTreeBranch(ProcessList* this, pid_t pid, int level, int indent, bool show, int* node_counter, int* node_index) {
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static void ProcessList_buildTreeBranch(ProcessList* this, pid_t pid, int level, int indent, bool show) {
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// On OpenBSD the kernel thread 'swapper' has pid 0.
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// Do not treat it as root of any tree.
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if (pid == 0)
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@ -366,10 +225,6 @@ static void ProcessList_buildTreeBranch(ProcessList* this, pid_t pid, int level,
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for (int i = l; i < r; i++) {
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Process* process = (Process*)Vector_get(this->processes, i);
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int index = (*node_index)++;
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int lft = (*node_counter)++;
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if (!show) {
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process->show = false;
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}
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@ -380,30 +235,17 @@ static void ProcessList_buildTreeBranch(ProcessList* this, pid_t pid, int level,
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assert(Vector_size(this->displayList) == s + 1); (void)s;
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int nextIndent = indent | (1 << level);
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ProcessList_buildTreeBranch(this, process->pid, level + 1, (i < lastShown) ? nextIndent : indent, process->show && process->showChildren, node_counter, node_index);
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ProcessList_buildTreeBranch(this, process->pid, level + 1, (i < lastShown) ? nextIndent : indent, process->show && process->showChildren);
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if (i == lastShown) {
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process->indent = -nextIndent;
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} else {
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process->indent = nextIndent;
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}
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int rht = (*node_counter)++;
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process->tree_left = lft;
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process->tree_right = rht;
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process->tree_depth = level + 1;
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process->tree_index = index;
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Hashtable_put(this->displayTreeSet, index, process);
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}
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}
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static int ProcessList_treeProcessCompare(const void* v1, const void* v2) {
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const Process* p1 = (const Process*)v1;
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const Process* p2 = (const Process*)v2;
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return SPACESHIP_NUMBER(p1->tree_left, p2->tree_left);
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}
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static int compareProcessByKnownParentThenNatural(const void* v1, const void* v2) {
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const Process* p1 = (const Process*)v1;
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const Process* p2 = (const Process*)v2;
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@ -423,9 +265,6 @@ static int compareProcessByKnownParentThenNatural(const void* v1, const void* v2
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static void ProcessList_buildTree(ProcessList* this) {
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Vector_prune(this->displayList);
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int node_counter = 1;
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int node_index = 0;
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// Mark root processes
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int vsize = Vector_size(this->processes);
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for (int i = 0; i < vsize; i++) {
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@ -460,12 +299,8 @@ static void ProcessList_buildTree(ProcessList* this) {
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process = (Process*)Vector_get(this->processes, i);
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process->indent = 0;
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process->tree_depth = 0;
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process->tree_left = node_counter++;
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process->tree_index = node_index++;
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Vector_add(this->displayList, process);
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Hashtable_put(this->displayTreeSet, process->tree_index, process);
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ProcessList_buildTreeBranch(this, process->pid, 0, 0, process->showChildren, &node_counter, &node_index);
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process->tree_right = node_counter++;
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ProcessList_buildTreeBranch(this, process->pid, 0, 0, process->showChildren);
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continue;
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}
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}
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@ -658,13 +493,6 @@ void ProcessList_scan(ProcessList* this, bool pauseProcessUpdate) {
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// Set UID column width based on max UID.
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Process_setUidColumnWidth(maxUid);
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if (this->settings->ss->treeView) {
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// Clear out the hashtable to avoid any left-over processes from previous build
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//
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// The sorting algorithm relies on the fact that
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// len(this->displayTreeSet) == len(this->processes)
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Hashtable_clear(this->displayTreeSet);
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if (this->settings->ss->treeView)
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ProcessList_buildTree(this);
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}
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}
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@ -48,8 +48,6 @@ typedef struct ProcessList_ {
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Hashtable* processTable; /* fast known process lookup by PID */
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UsersTable* usersTable;
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Hashtable* displayTreeSet;
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Hashtable* draftingTreeSet;
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bool needsSort;
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Hashtable* dynamicMeters; /* runtime-discovered meters */
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