Implement sorting in tree mode

This commit is contained in:
Maxim Zhiburt 2020-11-18 14:19:42 +03:00 committed by BenBE
parent 4f7d48aa24
commit cf306ff86e
5 changed files with 237 additions and 67 deletions

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@ -160,7 +160,6 @@ static bool collapseIntoParent(Panel* panel) {
Htop_Reaction Action_setSortKey(Settings* settings, ProcessField sortKey) {
settings->sortKey = sortKey;
settings->direction = 1;
settings->treeView = false;
return HTOP_REFRESH | HTOP_SAVE_SETTINGS | HTOP_UPDATE_PANELHDR | HTOP_KEEP_FOLLOWING;
}
@ -661,7 +660,7 @@ void Action_setBindings(Htop_Action* keys) {
keys['['] = actionLowerPriority;
keys[KEY_F(8)] = actionLowerPriority;
keys['I'] = actionInvertSortOrder;
keys[KEY_F(6)] = actionExpandCollapseOrSortColumn;
keys[KEY_F(6)] = actionSetSortColumn;
keys[KEY_F(18)] = actionExpandCollapseOrSortColumn;
keys['<'] = actionSetSortColumn;
keys[','] = actionSetSortColumn;

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@ -27,10 +27,8 @@ void MainPanel_updateTreeFunctions(MainPanel* this, bool mode) {
FunctionBar* bar = MainPanel_getFunctionBar(this);
if (mode) {
FunctionBar_setLabel(bar, KEY_F(5), "Sorted");
FunctionBar_setLabel(bar, KEY_F(6), "Collap");
} else {
FunctionBar_setLabel(bar, KEY_F(5), "Tree ");
FunctionBar_setLabel(bar, KEY_F(6), "SortBy");
}
}
@ -68,7 +66,6 @@ static HandlerResult MainPanel_eventHandler(Panel* super, int ch) {
ProcessField field = ProcessList_keyAt(pl, hx);
if (field == settings->sortKey) {
Settings_invertSortOrder(settings);
settings->treeView = false;
} else {
reaction |= Action_setSortKey(settings, field);
}

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@ -109,6 +109,11 @@ typedef struct Process_ {
unsigned long int minflt;
unsigned long int majflt;
unsigned int tree_left;
unsigned int tree_right;
unsigned int tree_depth;
unsigned int tree_index;
} Process;
typedef struct ProcessFieldData_ {

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@ -8,10 +8,13 @@ in the source distribution for its full text.
#include "ProcessList.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "CRT.h"
#include "Hashtable.h"
#include "Vector.h"
#include "XUtils.h"
@ -25,6 +28,9 @@ ProcessList* ProcessList_init(ProcessList* this, const ObjectClass* klass, Users
// tree-view auxiliary buffer
this->processes2 = Vector_new(klass, true, DEFAULT_SIZE);
this->displayTreeSet = Hashtable_new(4096, false);
this->draftingTreeSet = Hashtable_new(4096, false);
// set later by platform-specific code
this->cpuCount = 0;
@ -59,6 +65,8 @@ void ProcessList_done(ProcessList* this) {
hwloc_topology_destroy(this->topology);
}
#endif
Hashtable_delete(this->displayTreeSet);
Hashtable_delete(this->draftingTreeSet);
Hashtable_delete(this->processTable);
Vector_delete(this->processes);
Vector_delete(this->processes2);
@ -77,7 +85,7 @@ void ProcessList_printHeader(ProcessList* this, RichString* header) {
field = "- ";
}
int color = (!this->settings->treeView && this->settings->sortKey == fields[i]) ?
int color = (this->settings->sortKey == fields[i]) ?
CRT_colors[PANEL_SELECTION_FOCUS] : CRT_colors[PANEL_HEADER_FOCUS];
RichString_append(header, color, field);
if (COMM == fields[i] && this->settings->showMergedCommand) {
@ -129,7 +137,130 @@ int ProcessList_size(ProcessList* this) {
return (Vector_size(this->processes));
}
static void ProcessList_buildTree(ProcessList* this, pid_t pid, int level, int indent, int direction, bool show) {
// ProcessList_updateTreeSetLayer sorts this->displayTreeSet,
// relying only on itself.
//
// Algorithm
//
// The algorithm is based on `depth-first search`,
// even though `breadth-first search` approach may be more efficient on first glance,
// after comparision it may be not, as it's not save to go deeper without first updating the tree structure.
// If it would be save that approach would likely bring an advantage in performance.
//
// Each call of the function looks for a 'layer'. A 'layer' is a list of processes with the same depth.
// First it sorts a list. Then it runs the function recursively for each element of the sorted list.
// After that it updates the settings of processes.
//
// It relies on `leftBound` and `rightBound` as an optimization to cut the list size at the time it builds a 'layer'.
//
// It uses a temporary Hashtable `draftingTreeSet` because it's not save to traverse a tree
// and at the same time make changes in it.
static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftBound, unsigned int rightBound, unsigned int deep, unsigned int left, unsigned int right, unsigned int* index, unsigned int* treeIndex, int indent) {
// It's guaranted that layer_size is enough space
// but most likely it needs less. Specifically on first iteration.
int layerSize = (right - left) / 2;
// check if we reach `children` of `leafes`
if (layerSize == 0)
return;
Vector* layer = Vector_new(this->processes->type, false, layerSize);
// Find all processes on the same layer (process with the same `deep` value
// and included in a range from `leftBound` to `rightBound`.
//
// This loop also keeps track of left_bound and right_bound of these processes
// in order not to lose this information once the list is sorted.
//
// The variables left_bound and right_bound are different from what the values lhs and rhs represent,
// While left_bound and right_bound define a range of processes to look at, the values given by lhs and rhs are indices into an array
//
// In the below example note how filtering a range of indices i is different from filtering for processes in the bounds left_bound < x < right_bound …
//
// The nested tree set is sorted by left value, which is guaranteed upon entry/exit of this function.
//
// i | l | r
// 1 | 1 | 9
// 2 | 2 | 8
// 3 | 4 | 5
// 4 | 6 | 7
for (unsigned int i = leftBound; i < rightBound; i++) {
Process* proc = (Process*)Hashtable_get(this->displayTreeSet, i);
if (proc->tree_depth == deep && proc->tree_left > left && proc->tree_right < right) {
if (Vector_size(layer) > 0) {
Process* previous_process = (Process*)Vector_get(layer, Vector_size(layer)-1);
// Make a 'right_bound' of previous_process in a layer a current's process index.
//
// Use 'tree_depth' as a temporal variable.
// it is save to do as later 'tree_depth' will be renovated.
previous_process->tree_depth = proc->tree_index;
}
Vector_add(layer, proc);
}
}
// The loop above changes process-1 so the last process on the layer
// isn't updated by the that loop.
//
// Thus, if present, set the `rightBound` to the last process on the layer
if (Vector_size(layer) > 0) {
Process* previous_process = (Process*)Vector_get(layer, Vector_size(layer)-1);
previous_process->tree_depth = rightBound;
}
Vector_quickSort(layer);
int size = Vector_size(layer);
for (int i = 0; i < size; i++) {
Process* proc = (Process*)Vector_get(layer, i);
unsigned int idx = (*index)++;
int newLeft = (*treeIndex)++;
int level = deep == 0 ? 0 : (int)deep-1;
int currentIndent = indent == -1 ? 0 : indent | (1 << level);
int nextIndent = indent == -1 ? 0 : (i < size - 1) ? currentIndent : indent;
unsigned int newLeftBound = proc->tree_index;
unsigned int newRightBound = proc->tree_depth;
ProcessList_updateTreeSetLayer(this, newLeftBound, newRightBound, deep+1, proc->tree_left, proc->tree_right, index, treeIndex, nextIndent);
int newRight = (*treeIndex)++;
proc->tree_left = newLeft;
proc->tree_right = newRight;
proc->tree_index = idx;
proc->tree_depth = deep;
if (indent == -1) {
proc->indent = 0;
} else if (i == size - 1) {
proc->indent = -currentIndent;
} else {
proc->indent = currentIndent;
}
Hashtable_put(this->draftingTreeSet, proc->tree_index, proc);
}
Vector_delete(layer);
}
static void ProcessList_updateTreeSet(ProcessList* this) {
unsigned int index = 0;
unsigned int tree_index = 1;
int vsize = Vector_size(this->processes);
ProcessList_updateTreeSetLayer(this, 0, vsize, 0, 0, vsize*2+1, &index, &tree_index, -1);
assert((int)Hashtable_count(this->draftingTreeSet) == vsize);
for(int i = 0; i < vsize; i++) {
Process* proc = (Process*)Hashtable_remove(this->draftingTreeSet, i);
Hashtable_put(this->displayTreeSet, i, proc);
}
}
static void ProcessList_buildTreeBranch(ProcessList* this, pid_t pid, int level, int indent, int direction, bool show, int* node_counter, int* node_index) {
Vector* children = Vector_new(Class(Process), false, DEFAULT_SIZE);
for (int i = Vector_size(this->processes) - 1; i >= 0; i--) {
@ -139,9 +270,14 @@ static void ProcessList_buildTree(ProcessList* this, pid_t pid, int level, int i
Vector_add(children, process);
}
}
int size = Vector_size(children);
for (int i = 0; i < size; i++) {
int index = (*node_index)++;
Process* process = (Process*) (Vector_get(children, i));
int lft = (*node_counter)++;
if (!show) {
process->show = false;
}
@ -156,13 +292,20 @@ static void ProcessList_buildTree(ProcessList* this, pid_t pid, int level, int i
assert(Vector_size(this->processes2) == s+1); (void)s;
int nextIndent = indent | (1 << level);
ProcessList_buildTree(this, process->pid, level+1, (i < size - 1) ? nextIndent : indent, direction, show ? process->showChildren : false);
ProcessList_buildTreeBranch(this, process->pid, level+1, (i < size - 1) ? nextIndent : indent, direction, show ? process->showChildren : false, node_counter, node_index);
if (i == size - 1) {
process->indent = -nextIndent;
} else {
process->indent = nextIndent;
}
int rht = (*node_counter)++;
process->tree_left = lft;
process->tree_right = rht;
process->tree_depth = level+1;
process->tree_index = index;
Hashtable_put(this->displayTreeSet, index, process);
}
Vector_delete(children);
}
@ -171,74 +314,95 @@ static long ProcessList_treeProcessCompare(const void* v1, const void* v2) {
const Process *p1 = (const Process*)v1;
const Process *p2 = (const Process*)v2;
return p1->pid - p2->pid;
return SPACESHIP_NUMBER(p1->tree_left, p2->tree_left);
}
static long ProcessList_treeProcessCompareByPID(const void* v1, const void* v2) {
const Process *p1 = (const Process*)v1;
const Process *p2 = (const Process*)v2;
return SPACESHIP_NUMBER(p1->pid, p2->pid);
}
static void ProcessList_buildTree(ProcessList* this) {
int node_counter = 1;
int node_index = 0;
int direction = this->settings->direction;
// Sort by PID
Vector_quickSortCustomCompare(this->processes, ProcessList_treeProcessCompareByPID);
int vsize = Vector_size(this->processes);
// Find all processes whose parent is not visible
int size;
while ((size = Vector_size(this->processes))) {
int i;
for (i = 0; i < size; i++) {
Process* process = (Process*)(Vector_get(this->processes, i));
// Immediately consume not shown processes
if (!process->show) {
process = (Process*)(Vector_take(this->processes, i));
process->indent = 0;
process->tree_depth = 0;
process->tree_left = (node_counter)++;
process->tree_index = (node_index)++;
Vector_add(this->processes2, process);
ProcessList_buildTreeBranch(this, process->pid, 0, 0, direction, false, &node_counter, &node_index);
process->tree_right = (node_counter)++;
Hashtable_put(this->displayTreeSet, process->tree_index, process);
break;
}
pid_t ppid = Process_getParentPid(process);
// Bisect the process vector to find parent
int l = 0, r = size;
// If PID corresponds with PPID (e.g. "kernel_task" (PID:0, PPID:0)
// on Mac OS X 10.11.6) cancel bisecting and regard this process as
// root.
if (process->pid == ppid)
r = 0;
while (l < r) {
int c = (l + r) / 2;
pid_t pid = ((Process*)(Vector_get(this->processes, c)))->pid;
if (ppid == pid) {
break;
} else if (ppid < pid) {
r = c;
} else {
l = c + 1;
}
}
// If parent not found, then construct the tree with this root
if (l >= r) {
process = (Process*)(Vector_take(this->processes, i));
process->indent = 0;
process->tree_depth = 0;
process->tree_left = (node_counter)++;
process->tree_index = (node_index)++;
Vector_add(this->processes2, process);
Hashtable_put(this->displayTreeSet, process->tree_index, process);
ProcessList_buildTreeBranch(this, process->pid, 0, 0, direction, process->showChildren, &node_counter, &node_index);
process->tree_right = (node_counter)++;
break;
}
}
// There should be no loop in the process tree
assert(i < size);
}
assert(Vector_size(this->processes2) == vsize); (void)vsize;
assert(Vector_size(this->processes) == 0);
// Swap listings around
Vector* t = this->processes;
this->processes = this->processes2;
this->processes2 = t;
}
void ProcessList_sort(ProcessList* this) {
if (!this->settings->treeView) {
Vector_insertionSort(this->processes);
} else {
// Save settings
int direction = this->settings->direction;
// Sort by PID
ProcessList_updateTreeSet(this);
Vector_quickSortCustomCompare(this->processes, ProcessList_treeProcessCompare);
int vsize = Vector_size(this->processes);
// Find all processes whose parent is not visible
int size;
while ((size = Vector_size(this->processes))) {
int i;
for (i = 0; i < size; i++) {
Process* process = (Process*)(Vector_get(this->processes, i));
// Immediately consume not shown processes
if (!process->show) {
process = (Process*)(Vector_take(this->processes, i));
process->indent = 0;
Vector_add(this->processes2, process);
ProcessList_buildTree(this, process->pid, 0, 0, direction, false);
break;
}
pid_t ppid = Process_getParentPid(process);
// Bisect the process vector to find parent
int l = 0, r = size;
// If PID corresponds with PPID (e.g. "kernel_task" (PID:0, PPID:0)
// on Mac OS X 10.11.6) cancel bisecting and regard this process as
// root.
if (process->pid == ppid)
r = 0;
while (l < r) {
int c = (l + r) / 2;
pid_t pid = ((Process*)(Vector_get(this->processes, c)))->pid;
if (ppid == pid) {
break;
} else if (ppid < pid) {
r = c;
} else {
l = c + 1;
}
}
// If parent not found, then construct the tree with this root
if (l >= r) {
process = (Process*)(Vector_take(this->processes, i));
process->indent = 0;
Vector_add(this->processes2, process);
ProcessList_buildTree(this, process->pid, 0, 0, direction, process->showChildren);
break;
}
}
// There should be no loop in the process tree
assert(i < size);
}
assert(Vector_size(this->processes2) == vsize); (void)vsize;
assert(Vector_size(this->processes) == 0);
// Swap listings around
Vector* t = this->processes;
this->processes = this->processes2;
this->processes2 = t;
}
}
ProcessField ProcessList_keyAt(const ProcessList* this, int at) {
int x = 0;
const ProcessField* fields = this->settings->fields;
@ -365,4 +529,6 @@ void ProcessList_scan(ProcessList* this, bool pauseProcessUpdate) {
p->updated = false;
}
}
ProcessList_buildTree(this);
}

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@ -42,6 +42,9 @@ typedef struct ProcessList_ {
Hashtable* processTable;
UsersTable* usersTable;
Hashtable* displayTreeSet;
Hashtable* draftingTreeSet;
Panel* panel;
int following;
uid_t userId;