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InfoScreen/ProcessList: do not access Vector internals
Use wrapper function to encapsulate the Vector structure
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3f99c2de24
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@ -28,7 +28,7 @@ InfoScreen* InfoScreen_init(InfoScreen* this, const Process* process, FunctionBa
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}
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this->display = Panel_new(0, 1, COLS, height, Class(ListItem), false, bar);
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this->inc = IncSet_new(bar);
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this->lines = Vector_new(this->display->items->type, true, DEFAULT_SIZE);
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this->lines = Vector_new(Vector_type(this->display->items), true, DEFAULT_SIZE);
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Panel_setHeader(this->display, panelHeader);
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return this;
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}
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@ -202,7 +202,7 @@ static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftB
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if (layerSize == 0)
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return;
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Vector* layer = Vector_new(this->processes->type, false, layerSize);
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Vector* layer = Vector_new(Vector_type(this->processes), false, layerSize);
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// Find all processes on the same layer (process with the same `deep` value
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// and included in a range from `leftBound` to `rightBound`).
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4
Vector.h
4
Vector.h
@ -68,6 +68,10 @@ static inline int Vector_size(const Vector* this) {
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#endif /* NDEBUG */
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static inline const ObjectClass* Vector_type(const Vector* this) {
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return this->type;
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}
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void Vector_add(Vector* this, void* data_);
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int Vector_indexOf(const Vector* this, const void* search_, Object_Compare compare);
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