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Drop ProcessList_get and ProcessList_size
Only used inside ProcessList.c and only once each.
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@ -168,14 +168,6 @@ void ProcessList_remove(ProcessList* this, const Process* p) {
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assert(Hashtable_count(this->processTable) == Vector_count(this->processes));
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}
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Process* ProcessList_get(ProcessList* this, int idx) {
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return (Process*)Vector_get(this->processes, idx);
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}
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int ProcessList_size(const ProcessList* this) {
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return Vector_size(this->processes);
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}
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// ProcessList_updateTreeSetLayer sorts this->displayTreeSet,
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// relying only on itself.
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//
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@ -530,12 +522,12 @@ void ProcessList_rebuildPanel(ProcessList* this) {
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}
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}
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const int processCount = ProcessList_size(this);
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const int processCount = Vector_size(this->processes);
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int idx = 0;
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bool foundFollowed = false;
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for (int i = 0; i < processCount; i++) {
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Process* p = ProcessList_get(this, i);
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Process* p = (Process*) Vector_get(this->processes, i);
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if ( (!p->show)
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|| (this->userId != (uid_t) -1 && (p->st_uid != this->userId))
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@ -99,10 +99,6 @@ void ProcessList_add(ProcessList* this, Process* p);
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void ProcessList_remove(ProcessList* this, const Process* p);
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Process* ProcessList_get(ProcessList* this, int idx);
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int ProcessList_size(const ProcessList* this);
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void ProcessList_sort(ProcessList* this);
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ProcessField ProcessList_keyAt(const ProcessList* this, int at);
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