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Initial import.
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140
Hashtable.c
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140
Hashtable.c
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/*
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htop
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(C) 2004-2006 Hisham H. Muhammad
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Released under the GNU GPL, see the COPYING file
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in the source distribution for its full text.
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*/
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#include "Hashtable.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include "debug.h"
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/*{
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typedef struct Hashtable_ Hashtable;
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typedef void(*Hashtable_PairFunction)(int, void*, void*);
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typedef int(*Hashtable_HashAlgorithm)(Hashtable*, int);
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typedef struct HashtableItem {
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int key;
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void* value;
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struct HashtableItem* next;
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} HashtableItem;
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struct Hashtable_ {
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int size;
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HashtableItem** buckets;
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int items;
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Hashtable_HashAlgorithm hashAlgorithm;
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bool owner;
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};
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}*/
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HashtableItem* HashtableItem_new(int key, void* value) {
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HashtableItem* this;
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this = (HashtableItem*) malloc(sizeof(HashtableItem));
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this->key = key;
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this->value = value;
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this->next = NULL;
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return this;
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}
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Hashtable* Hashtable_new(int size, bool owner) {
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Hashtable* this;
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this = (Hashtable*) malloc(sizeof(Hashtable));
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this->size = size;
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this->buckets = (HashtableItem**) calloc(sizeof(HashtableItem*), size);
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this->hashAlgorithm = Hashtable_hashAlgorithm;
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this->owner = owner;
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return this;
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}
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int Hashtable_hashAlgorithm(Hashtable* this, int key) {
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return (key % this->size);
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}
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void Hashtable_delete(Hashtable* this) {
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for (int i = 0; i < this->size; i++) {
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HashtableItem* walk = this->buckets[i];
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while (walk != NULL) {
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if (this->owner)
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free(walk->value);
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HashtableItem* savedWalk = walk;
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walk = savedWalk->next;
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free(savedWalk);
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}
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}
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free(this->buckets);
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free(this);
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}
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inline int Hashtable_size(Hashtable* this) {
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return this->items;
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}
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void Hashtable_put(Hashtable* this, int key, void* value) {
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int index = this->hashAlgorithm(this, key);
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HashtableItem** bucketPtr = &(this->buckets[index]);
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while (true)
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if (*bucketPtr == NULL) {
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*bucketPtr = HashtableItem_new(key, value);
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this->items++;
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break;
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} else if ((*bucketPtr)->key == key) {
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if (this->owner)
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free((*bucketPtr)->value);
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(*bucketPtr)->value = value;
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break;
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} else
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bucketPtr = &((*bucketPtr)->next);
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}
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void* Hashtable_remove(Hashtable* this, int key) {
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int index = this->hashAlgorithm(this, key);
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HashtableItem** bucketPtr = &(this->buckets[index]);
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while (true)
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if (*bucketPtr == NULL) {
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return NULL;
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break;
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} else if ((*bucketPtr)->key == key) {
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void* savedValue = (*bucketPtr)->value;
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HashtableItem* savedNext = (*bucketPtr)->next;
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free(*bucketPtr);
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(*bucketPtr) = savedNext;
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this->items--;
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if (this->owner) {
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free(savedValue);
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return NULL;
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} else {
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return savedValue;
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}
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} else
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bucketPtr = &((*bucketPtr)->next);
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}
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inline void* Hashtable_get(Hashtable* this, int key) {
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int index = this->hashAlgorithm(this, key);
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HashtableItem* bucketPtr = this->buckets[index];
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while (true)
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if (bucketPtr == NULL) {
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return NULL;
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} else if (bucketPtr->key == key) {
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return bucketPtr->value;
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} else
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bucketPtr = bucketPtr->next;
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}
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void Hashtable_foreach(Hashtable* this, Hashtable_PairFunction f, void* userData) {
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for (int i = 0; i < this->size; i++) {
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HashtableItem* walk = this->buckets[i];
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while (walk != NULL) {
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f(walk->key, walk->value, userData);
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walk = walk->next;
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}
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}
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}
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