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ProcessList_collapseAllBranches: actually build tree
As the loop checks `tree_depth`, a tree build is needed to ensure they're filled in correctly. Note that this breaks the display list sort order in case it's non-tree-based (either startup in flat mode, or `*` hotkey in flat mode), so the display list will need to be sorted again.
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@ -353,7 +353,10 @@ void ProcessList_expandTree(ProcessList* this) {
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}
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}
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// Called on collapse-all toggle and on startup, possibly in non-tree mode
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void ProcessList_collapseAllBranches(ProcessList* this) {
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ProcessList_buildTree(this); // Update `tree_depth` fields of the processes
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this->needsSort = true; // ProcessList is sorted by parent now, force new sort
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int size = Vector_size(this->processes);
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for (int i = 0; i < size; i++) {
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Process* process = (Process*) Vector_get(this->processes, i);
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