18 Commits

Author SHA1 Message Date
0b5c5e2938 chore: bump version to 1.6.0 2025-02-07 08:02:26 +03:00
73a2fffe8b feat: add virtualHost option (#6) 2025-02-07 08:01:12 +03:00
9469564736 docs: update references to wiki.vg
wiki.vg has been shut down and is in the process of being merged into minecraft.wiki
2024-12-28 22:47:11 +03:00
838ffc497a chore: bump version to 1.5.0 2024-10-09 22:00:11 +03:00
502029869a style: use "node:" prefix for imports 2024-10-09 21:59:16 +03:00
e3e7e293ed fix: use vanilla ping format 2024-10-09 21:57:37 +03:00
88ad92e59d chore: add example for single server ping 2024-10-09 21:55:01 +03:00
009f542c55 chore: bump version to 1.4.1 2024-03-31 02:02:08 +03:00
0b0bed4e71 docs: some clarifications in createUnconnectedPingFrame 2024-03-31 02:01:46 +03:00
fa4c34d896 chore: bump version to 1.4.0 2024-03-31 01:56:43 +03:00
296294ca96 refactor!: changes in bedrock protocol code
BREAKING CHANGE: new bedrock ping response format
2024-03-31 01:56:03 +03:00
9d25aaf4ea chore: bump version to 1.3.0 2024-03-30 16:42:44 +03:00
c735604c38 fix: #5 add gameVersion field for Bedrock
Add gameVersion field in BedrockPingResponse

Closes: #5
2024-03-30 16:41:42 +03:00
afdaa9eb3e chore(package.json): bump version to 1.2.2 2023-12-12 00:44:41 +03:00
435899309f Merge pull request #4 from sya-ri/fix-types/optional
fix(types): Change options to optional
2023-12-12 00:44:20 +03:00
13e6b8c6ff fix(types): Change options to optional 2023-12-09 22:38:37 +09:00
d7256eabe7 chore(package.json): bump version to 1.2.1 2023-12-09 12:58:53 +03:00
afa2c3025f fix(bedrock.js): resolve UNCONNECTED_PING formation issue
- Simplify UNCONNECTED_PING function
- Address an issue where certain servers, particularly those based on Pocketmine, were unresponsive to Unconnected Ping requests
2023-12-09 12:57:43 +03:00
7 changed files with 364 additions and 401 deletions

5
example/single.js Normal file
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@ -0,0 +1,5 @@
import { pingBedrock } from "../index.js";
const host = "mc.nevertime.su";
const ping = await pingBedrock(host);
console.log(ping);

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@ -1,124 +1,65 @@
/** /**
* Implementation of the RakNet ping/pong protocol. * Implementation of the RakNet ping/pong protocol.
* @see https://wiki.vg/Raknet_Protocol#Unconnected_Ping * @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol
*
* Data types:
* @see https://wiki.vg/Raknet_Protocol#Data_types
*/ */
'use strict'; "use strict";
import dgram from 'dgram'; import dgram from "node:dgram";
import crypto from "node:crypto";
const MAGIC = "00ffff00fefefefefdfdfdfd12345678";
const START_TIME = new Date().getTime(); const START_TIME = new Date().getTime();
/** /**
* Creates a buffer with the specified length. * Creates an Unconnected Ping packet.
* @param {number} length - The length of the buffer. * @param {number} pingId
* @returns {Buffer} - The created buffer. * @returns {Buffer}
* @see {@link https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol#Unconnected_Ping}
*/ */
const createBuffer = (length) => { const createUnconnectedPingFrame = (timestamp) => {
const buffer = Buffer.alloc(length); const buffer = Buffer.alloc(33);
buffer[0] = 0x01; buffer.writeUInt8(0x01, 0); // Packet ID
buffer.writeBigInt64LE(BigInt(timestamp), 1); // Timestamp
Buffer.from(MAGIC, "hex").copy(buffer, 9); // OFFLINE_MESSAGE_DATA_ID (Magic)
Buffer.from(crypto.randomBytes(8)).copy(buffer, 25); // Client GUID
return buffer; return buffer;
}; };
/** /**
* Writes a BigInt value to the buffer at the specified offset using big-endian byte order. * Extract Modt from Unconnected Pong Packet and convert to an object
* @param {Buffer} buffer - The buffer to write to. * @param {Buffer} unconnectedPongPacket
* @param {number} value - The BigInt value to write. * @returns {Object}
* @param {number} offset - The offset in the buffer to write the value. * @see {@link https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Raknet_Protocol#Unconnected_Pong}
*/ */
const writeBigInt64BE = (buffer, value, offset) => { const extractModt = (unconnectedPongPacket) => {
buffer.writeBigInt64BE(BigInt(value), offset); // Skip everything to Modt
const offset = 33;
const length = unconnectedPongPacket.readUInt16BE(offset);
let modt = unconnectedPongPacket.toString(
"utf-8",
offset + 2,
offset + 2 + length
);
const components = modt.split(";");
const parsedComponents = {
edition: components[0],
name: components[1],
version: {
protocolVersion: Number(components[2]),
minecraftVersion: components[3],
},
players: {
online: Number(components[4]),
max: Number(components[5]),
},
serverId: components[6],
mapName: components[7],
gameMode: components[8],
}; };
/** return parsedComponents;
* Copies the specified hex value to the buffer at the specified offset.
* @param {Buffer} buffer - The buffer to copy to.
* @param {string} hex - The hex value to copy.
* @param {number} offset - The offset in the buffer to copy the value.
*/
const copyHexToBuffer = (buffer, hex, offset) => {
Buffer.from(hex, 'hex').copy(buffer, offset);
};
/**
* Reads a BigInt value from the buffer at the specified offset using big-endian byte order.
* @param {Buffer} buffer - The buffer to read from.
* @param {number} offset - The offset in the buffer to read the value.
* @returns {BigInt} - The read BigInt value.
*/
const readBigInt64BE = (buffer, offset) => {
return buffer.readBigInt64BE(offset);
};
/**
* Reads a string from the buffer at the specified offset.
* @param {Buffer} buffer - The buffer to read from.
* @param {number} offset - The offset in the buffer to read the string.
* @returns {string} - The read string.
*/
const readStringFromBuffer = (buffer, offset) => {
const length = buffer.readUInt16BE(offset);
return buffer.toString('utf8', offset + 2, offset + 2 + length);
};
/**
* Parses the advertise string into an object with properties.
* @param {string} advertiseStr - The advertise string to parse.
* @returns {Object} - The parsed object with properties.
*/
const parseAdvertiseString = (advertiseStr) => {
const parts = advertiseStr.split(';');
return {
gameId: parts[0],
description: parts[1],
protocolVersion: parts[2],
gameVersion: parts[3],
currentPlayers: parts[4],
maxPlayers: parts[5],
name: parts[7],
mode: parts[8]
};
};
/**
* Creates an Unconnected Ping buffer.
* @param {number} pingId - The ping ID.
* @returns {Buffer} - The Unconnected Ping buffer.
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Ping}
*/
const UNCONNECTED_PING = (pingId) => {
const buffer = createBuffer(35);
writeBigInt64BE(buffer, pingId, 1);
copyHexToBuffer(buffer, '00ffff00fefefefefdfdfdfd12345678', 9);
writeBigInt64BE(buffer, 0, 25);
return buffer;
};
/**
* Decodes an Unconnected Pong buffer and returns the parsed data.
* @param {Buffer} buffer - The Unconnected Pong buffer.
* @returns {Object} - The parsed Unconnected Pong data.
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Pong}
*/
const UNCONNECTED_PONG = (buffer) => {
const pingId = readBigInt64BE(buffer, 1);
const serverId = readBigInt64BE(buffer, 9);
let offset = 25;
let advertiseStr;
try {
advertiseStr = readStringFromBuffer(buffer, offset);
} catch (err) {
const length = parseInt(err.message.substr(err.message.indexOf(',') + 2, 3));
advertiseStr = buffer.toString('utf8', offset, offset + length);
}
const parsedAdvertiseStr = parseAdvertiseString(advertiseStr);
return { pingId, advertiseStr, serverId, offset, ...parsedAdvertiseStr };
}; };
/** /**
@ -129,12 +70,12 @@ const UNCONNECTED_PONG = (buffer) => {
* @param {number} [timeout=5000] - The timeout duration in milliseconds. * @param {number} [timeout=5000] - The timeout duration in milliseconds.
*/ */
const ping = (host, port = 19132, cb, timeout = 5000) => { const ping = (host, port = 19132, cb, timeout = 5000) => {
const socket = dgram.createSocket('udp4'); const socket = dgram.createSocket("udp4");
// Set manual timeout interval. // Set manual timeout interval.
// This ensures the connection will NEVER hang regardless of internal state // This ensures the connection will NEVER hang regardless of internal state
const timeoutTask = setTimeout(() => { const timeoutTask = setTimeout(() => {
socket.emit('error', new Error('Socket timeout')); socket.emit("error", new Error("Socket timeout"));
}, timeout); }, timeout);
const closeSocket = () => { const closeSocket = () => {
@ -161,44 +102,31 @@ const ping = (host, port = 19132, cb, timeout = 5000) => {
}; };
try { try {
const ping = UNCONNECTED_PING(new Date().getTime() - START_TIME); const ping = createUnconnectedPingFrame(new Date().getTime() - START_TIME);
socket.send(ping, 0, ping.length, port, host); socket.send(ping, 0, ping.length, port, host);
} catch (err) { } catch (err) {
handleError(err); handleError(err);
} }
socket.on('message', (msg) => { socket.on("message", (pongPacket) => {
const id = msg[0]; const id = pongPacket[0];
switch (id) { switch (id) {
case 0x1c: { case 0x1c: {
const pong = UNCONNECTED_PONG(msg); const modtObject = extractModt(pongPacket);
const clientData = {
version: {
name: pong.name,
protocol: pong.protocolVersion
},
players: {
max: pong.maxPlayers,
online: pong.currentPlayers
},
description: pong.description.replace(/\xA7[0-9A-FK-OR]/ig, ''),
gamemode: pong.mode
};
closeSocket(); closeSocket();
cb(clientData, null); cb(modtObject, null);
break; break;
} }
default: { default: {
handleError(new Error('Received unexpected packet')); handleError(new Error("Received unexpected packet"));
break; break;
} }
} }
}); });
socket.on('error', handleError); socket.on("error", handleError);
}; };
/** /**
@ -209,13 +137,18 @@ const ping = (host, port = 19132, cb, timeout = 5000) => {
* @returns {Promise<import('../types/index.js').BedrockPingResponse>} * @returns {Promise<import('../types/index.js').BedrockPingResponse>}
*/ */
export const pingBedrock = (host, options = {}) => { export const pingBedrock = (host, options = {}) => {
if (!host) throw new Error('Host argument is not provided'); if (!host) throw new Error("Host argument is not provided");
const { port = 19132, timeout = 5000 } = options; const { port = 19132, timeout = 5000 } = options;
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
ping(host, port, (res, err) => { ping(
host,
port,
(res, err) => {
err ? reject(err) : resolve(res); err ? reject(err) : resolve(res);
}, timeout); },
timeout
);
}); });
}; };

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@ -1,28 +1,29 @@
/** /**
* Implementation of the Java Minecraft ping protocol. * Implementation of the Java Minecraft ping protocol.
* @see https://wiki.vg/Server_List_Ping * @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Server_List_Ping
*/ */
'use strict'; "use strict";
import net from 'net'; import net from "node:net";
import varint from './varint.js'; import varint from "./varint.js";
/** /**
* Ping a Minecraft Java server. * Ping a Minecraft Java server.
* @param {string} host The host of the Java server. * @param {string} host The host of the Java server.
* @param {string} virtualHost The host sent in handshake.
* @param {number} [port=25565] The port of the Java server. * @param {number} [port=25565] The port of the Java server.
* @param {function} cb The callback function to handle the ping response. * @param {function} cb The callback function to handle the ping response.
* @param {number} [timeout=5000] The timeout duration in milliseconds. * @param {number} [timeout=5000] The timeout duration in milliseconds.
* @param {number} [protocolVersion=-1] The protocol version of the Java client. * @param {number} [protocolVersion=-1] The protocol version of the Java client.
*/ */
function ping(host, port = 25565, cb, timeout = 5000, protocolVersion = -1) { function ping(host, virtualHost, port = 25565, cb, timeout = 5000, protocolVersion = -1) {
const socket = net.createConnection(({ host, port })); const socket = net.createConnection({ host, port });
// Set manual timeout interval. // Set manual timeout interval.
// This ensures the connection will NEVER hang regardless of internal state // This ensures the connection will NEVER hang regardless of internal state
const timeoutTask = setTimeout(() => { const timeoutTask = setTimeout(() => {
socket.emit('error', new Error('Socket timeout')); socket.emit("error", new Error("Socket timeout"));
}, timeout); }, timeout);
const closeSocket = () => { const closeSocket = () => {
@ -52,34 +53,32 @@ function ping(host, port = 25565, cb, timeout = 5000, protocolVersion = -1) {
// This prevents the runtime from delaying the write at all // This prevents the runtime from delaying the write at all
socket.setNoDelay(true); socket.setNoDelay(true);
socket.on('connect', () => { socket.on("connect", () => {
const handshake = varint.concat([ const handshake = varint.concat([
varint.encodeInt(0), varint.encodeInt(0),
varint.encodeInt(protocolVersion), varint.encodeInt(protocolVersion),
varint.encodeInt(host.length), varint.encodeInt(virtualHost.length),
varint.encodeString(host), varint.encodeString(virtualHost),
varint.encodeUShort(port), varint.encodeUShort(port),
varint.encodeInt(1) varint.encodeInt(1),
]); ]);
socket.write(handshake); socket.write(handshake);
const request = varint.concat([ const request = varint.concat([varint.encodeInt(0)]);
varint.encodeInt(0)
]);
socket.write(request); socket.write(request);
}); });
let incomingBuffer = Buffer.alloc(0); let incomingBuffer = Buffer.alloc(0);
socket.on('data', (data) => { socket.on("data", (data) => {
incomingBuffer = Buffer.concat([incomingBuffer, data]); incomingBuffer = Buffer.concat([incomingBuffer, data]);
// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value // Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
// This value is used to determine the full read length of the response // This value is used to determine the full read length of the response
// "VarInts are never longer than 5 bytes" // "VarInts are never longer than 5 bytes"
// https://wiki.vg/Data_types#VarInt_and_VarLong // https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Data_types#VarInt_and_VarLong
if (incomingBuffer.length < 5) { if (incomingBuffer.length < 5) {
return; return;
} }
@ -92,12 +91,20 @@ function ping(host, port = 25565, cb, timeout = 5000, protocolVersion = -1) {
return; return;
} }
const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength)); const packetId = varint.decodeInt(
incomingBuffer,
varint.decodeLength(packetLength)
);
if (packetId === 0) { if (packetId === 0) {
const data = incomingBuffer.subarray(varint.decodeLength(packetLength) + varint.decodeLength(packetId)); const data = incomingBuffer.subarray(
varint.decodeLength(packetLength) + varint.decodeLength(packetId)
);
const responseLength = varint.decodeInt(data, 0); const responseLength = varint.decodeInt(data, 0);
const response = data.subarray(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength); const response = data.subarray(
varint.decodeLength(responseLength),
varint.decodeLength(responseLength) + responseLength
);
try { try {
const message = JSON.parse(response); const message = JSON.parse(response);
@ -108,11 +115,11 @@ function ping(host, port = 25565, cb, timeout = 5000, protocolVersion = -1) {
handleError(err); handleError(err);
} }
} else { } else {
handleError(new Error('Received unexpected packet')); handleError(new Error("Received unexpected packet"));
} }
}); });
socket.on('error', handleError); socket.on("error", handleError);
} }
/** /**
@ -123,13 +130,20 @@ function ping(host, port = 25565, cb, timeout = 5000, protocolVersion = -1) {
* @returns {Promise<import('../types/index.js').JavaPingResponse>} * @returns {Promise<import('../types/index.js').JavaPingResponse>}
*/ */
export function pingJava(host, options = {}) { export function pingJava(host, options = {}) {
if (!host) throw new Error('Host argument is not provided'); if (!host) throw new Error("Host argument is not provided");
const { port = 25565, timeout = 5000, protocolVersion = -1 } = options; const { port = 25565, timeout = 5000, protocolVersion = -1, virtualHost = null } = options;
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
ping(host, port, (res, err) => { ping(
host,
virtualHost || host,
port,
(res, err) => {
err ? reject(err) : resolve(res); err ? reject(err) : resolve(res);
}, timeout, protocolVersion); },
timeout,
protocolVersion
);
}); });
} }

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@ -1,4 +1,4 @@
// https://wiki.vg/Data_types // https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Protocol#Data_types
/** /**
* A utility object for encoding and decoding varints. * A utility object for encoding and decoding varints.
@ -10,13 +10,13 @@ const varint = {
* @returns {Buffer} * @returns {Buffer}
*/ */
encodeInt: (val) => { encodeInt: (val) => {
// "constInts are never longer than 5 bytes" // "VarInts are never longer than 5 bytes"
// https://wiki.vg/Data_types#constInt_and_constLong // https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Data_types#VarInt_and_VarLong
const buf = Buffer.alloc(5); const buf = Buffer.alloc(5);
let written = 0; let written = 0;
while (true) { while (true) {
const byte = val & 0x7F; const byte = val & 0x7f;
val >>>= 7; val >>>= 7;
if (val === 0) { if (val === 0) {
@ -36,7 +36,7 @@ const varint = {
* @returns {Buffer} * @returns {Buffer}
*/ */
encodeString: (val) => { encodeString: (val) => {
return Buffer.from(val, 'utf-8'); return Buffer.from(val, "utf-8");
}, },
/** /**
@ -45,7 +45,7 @@ const varint = {
* @returns {Buffer} * @returns {Buffer}
*/ */
encodeUShort: (val) => { encodeUShort: (val) => {
return Buffer.from([val >> 8, val & 0xFF]); return Buffer.from([val >> 8, val & 0xff]);
}, },
/** /**
@ -60,10 +60,7 @@ const varint = {
length += chunk.length; length += chunk.length;
} }
const buffer = [ const buffer = [varint.encodeInt(length), ...chunks];
varint.encodeInt(length),
...chunks
];
return Buffer.concat(buffer); return Buffer.concat(buffer);
}, },
@ -81,7 +78,7 @@ const varint = {
while (true) { while (true) {
const byte = buffer.readUInt8(offset++); const byte = buffer.readUInt8(offset++);
val |= (byte & 0x7F) << count++ * 7; val |= (byte & 0x7f) << (count++ * 7);
if ((byte & 0x80) !== 0x80) { if ((byte & 0x80) !== 0x80) {
break; break;
@ -109,19 +106,26 @@ const varint = {
const N9 = Math.pow(2, 63); const N9 = Math.pow(2, 63);
// Return the number of bytes required based on the value // Return the number of bytes required based on the value
return ( return val < N1
val < N1 ? 1 ? 1
: val < N2 ? 2 : val < N2
: val < N3 ? 3 ? 2
: val < N4 ? 4 : val < N3
: val < N5 ? 5 ? 3
: val < N6 ? 6 : val < N4
: val < N7 ? 7 ? 4
: val < N8 ? 8 : val < N5
: val < N9 ? 9 ? 5
: 10 : val < N6
); ? 6
} : val < N7
? 7
: val < N8
? 8
: val < N9
? 9
: 10;
},
}; };
export default varint; export default varint;

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@ -1,6 +1,6 @@
{ {
"name": "@minescope/mineping", "name": "@minescope/mineping",
"version": "1.2.0", "version": "1.6.0",
"description": "Ping both Minecraft Bedrock and Java servers.", "description": "Ping both Minecraft Bedrock and Java servers.",
"main": "index.js", "main": "index.js",
"types": "types/index.d.ts", "types": "types/index.d.ts",

View File

@ -3,21 +3,24 @@
* @param timeout The read/write socket timeout. * @param timeout The read/write socket timeout.
*/ */
export type BedrockPingOptions = { export type BedrockPingOptions = {
port: number, port?: number;
timeout: number; timeout?: number;
}; };
export type BedrockPingResponse = { export type BedrockPingResponse = {
version: { edition: string;
name: string; name: string;
protocol: string; version: {
protocolVersion: number;
minecraftVersion: string;
}; };
players: { players: {
max: string; online: number;
online: string; max: number;
}; };
description: string; serverId: string;
gamemode: string; mapName: string;
gameMode: string;
}; };
/** /**
@ -26,6 +29,7 @@ export type BedrockPingResponse = {
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property. * The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
* *
* @param host The Bedrock server address. * @param host The Bedrock server address.
* @param options The configuration for pinging Minecraft Bedrock server.
* *
* ```js * ```js
* import { pingBedrock } from '@minescope/mineping'; * import { pingBedrock } from '@minescope/mineping';

19
types/lib/java.d.ts vendored
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@ -4,14 +4,15 @@
* @param protocolVersion The protocol version. * @param protocolVersion The protocol version.
*/ */
export type JavaPingOptions = { export type JavaPingOptions = {
port: number, port?: number | undefined;
timeout: number, timeout?: number | undefined;
protocolVersion: number; protocolVersion?: number | undefined;
virtualHost?: string | undefined;
}; };
/** /**
* JSON format chat component used for description field. * JSON format chat component used for description field.
* @see https://wiki.vg/Chat * @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Chat
*/ */
export type ChatComponent = { export type ChatComponent = {
text: string; text: string;
@ -25,13 +26,13 @@ export type ChatComponent = {
}; };
export type SampleProp = { export type SampleProp = {
name: string, name: string;
id: string; id: string;
}; };
/** /**
* `JSON Response` field of Response packet. * `JSON Response` field of Response packet.
* @see https://wiki.vg/Server_List_Ping#Response * @see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Server_List_Ping#Status_Response
*/ */
export type JavaPingResponse = { export type JavaPingResponse = {
version: { version: {
@ -76,5 +77,7 @@ export type JavaPingResponse = {
* ``` * ```
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117) * @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117)
*/ */
export function pingJava(host: string, options?: JavaPingOptions): Promise<JavaPingResponse>; export function pingJava(
host: string,
options?: JavaPingOptions
): Promise<JavaPingResponse>;