Compare commits

...

3 Commits

Author SHA1 Message Date
Timofey Gelazoniya 0aa73655b1
fix(parallel.js): add break statement to stop iterating over results if a promise is rejected 2023-10-22 21:38:34 +03:00
Timofey Gelazoniya 78ca03b004
chore(package.json): update version from 1.1.0 to 1.1.1 2023-10-22 21:32:33 +03:00
Timofey Gelazoniya 910184bf5f
refactoring and comments
fix(cli.js): refactor help and error handling logic for better readability and maintainability
feat(cli.js): add support for custom port and timeout options
fix(parallel.js): update list of hosts to ping
fix(bedrock.js): add comments and improve error handling in ping function
fix(java.js): add comments and improve error handling in ping function
fix(varint.js): add comments to functions and improve readability
fix(index.d.ts): export all functions from java.js and bedrock.js
fix(lib/bedrock.d.ts): update source link
fix(lib/java.d.ts): update source link
2023-10-22 21:32:00 +03:00
9 changed files with 150 additions and 60 deletions

View File

@ -1,19 +1,15 @@
/**
* Usage examples:
* - Java (with custom timeout): node cli.js -j --host="mc.hypixel.net" --timeout 1000
* - Bedrock: node cli.js -b --host="play.timecrack.net"
*/
import { pingBedrock, pingJava } from '../index.js'; import { pingBedrock, pingJava } from '../index.js';
const args = getArgs(); const args = getArgs();
if (args.help || args.h || Object.keys(args).length === 0) { if (shouldShowHelp(args)) {
console.log(`node cli.js [..] printHelp();
A simple to use, efficient, and full-featured Minecraft server info parser!
USAGE:
node cli.js [OPTIONS] --host <HOST> --port <PORT> --timeout <TIMEOUT>
OPTIONS:
-j Use for Minecraft Java Edition
-b Use for Minecraft Bedrock Edition
P.S. Don't use them at the same time!`);
process.exit(1); process.exit(1);
} }
@ -24,6 +20,42 @@ if (!args.host) {
// easter egg <3 // easter egg <3
if (args.j && args.b) { if (args.j && args.b) {
printInterestingFacts();
process.exit(0);
}
const port = args.port || getDefaultPort(args);
const timeout = args.timeout || 500;
if (args.j) {
await pingJavaServer(args.host, port, timeout)
.catch(err => console.error(`ERROR: ${err.message}`));
} else if (args.b) {
await pingBedrockServer(args.host, port, timeout)
.catch(err => console.error(`ERROR: ${err.message}`));
} else {
console.error('ERROR: Unsupported flag passed. Use -h or --help.');
}
function shouldShowHelp(args) {
return args.help || args.h || Object.keys(args).length === 0;
}
function printHelp() {
console.log(`node cli.js [..]
A simple to use, efficient, and full-featured Minecraft server info parser!
USAGE:
node cli.js [OPTIONS] --host <HOST> --port <PORT> --timeout <TIMEOUT>
OPTIONS:
-j Use for Minecraft Java Edition
-b Use for Minecraft Bedrock Edition
P.S. Don't use them at the same time!`);
}
function printInterestingFacts() {
console.log(`Some interesting facts about MOTDs on bedrock: console.log(`Some interesting facts about MOTDs on bedrock:
- so far they seem to exclusively use legacy color codes - so far they seem to exclusively use legacy color codes
- the random style has a special impl for periods, they turn into animated - the random style has a special impl for periods, they turn into animated
@ -31,25 +63,20 @@ if (args.j && args.b) {
- motd_2 is ignored? client displays "motd_1 - v{version}", where the - motd_2 is ignored? client displays "motd_1 - v{version}", where the
appended version text is considered part of motd_1 for color code processing appended version text is considered part of motd_1 for color code processing
- motd_2 seems to mainly be used to return the server software in use (e.g. PocketMine-MP)`); - motd_2 seems to mainly be used to return the server software in use (e.g. PocketMine-MP)`);
process.exit(0);
} }
if (args.j) { function getDefaultPort(args) {
const data = await pingJava(args.host, { return args.j ? 25565 : 19132;
port: args.port || 25565, }
timeout: args.timeout || 500
});
console.log(`host: ${args.host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`); async function pingJavaServer(host, port, timeout) {
} else if (args.b) { const data = await pingJava(host, { port, timeout });
const data = await pingBedrock(args.host, { console.log(`host: ${host}\nprotocol: ${data.version?.protocol}\nonline: ${data.players?.online}`);
port: args.port || 19132, }
timeout: args.timeout || 500
});
console.log(`host: ${args.host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`); async function pingBedrockServer(host, port, timeout) {
} else { const data = await pingBedrock(host, { port, timeout });
console.error('ERROR: Unsupported flag passed. Use -h or --help.'); console.log(`host: ${host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
} }
// parsing command line arguments // parsing command line arguments

View File

@ -1,10 +1,20 @@
import { pingBedrock } from '../index.js'; import { pingBedrock } from '../index.js';
const [thehive, oasys, frizmine, breadix] = await Promise.allSettled([ const hosts = [
pingBedrock('geo.hivebedrock.network'), 'play.timecrack.net',
pingBedrock('oasys-pe.com'), 'geo.hivebedrock.network',
pingBedrock('frizmine.ru'), 'oasys-pe.com',
pingBedrock('play.breadixpe.ru') 'play.galaxite.net',
]); ];
console.dir({ thehive, oasys, frizmine, breadix }, { depth: 3 }); const pingPromises = hosts.map(host => pingBedrock(host));
const results = await Promise.allSettled(pingPromises);
for (let result of results) {
if (result.status === 'rejected') {
console.error(result.reason);
break;
}
console.log(result.value);
}

View File

@ -131,12 +131,15 @@ const UNCONNECTED_PONG = (buffer) => {
const ping = (host, port = 19132, cb, timeout = 5000) => { const ping = (host, port = 19132, cb, timeout = 5000) => {
const socket = dgram.createSocket('udp4'); const socket = dgram.createSocket('udp4');
// Set manual timeout interval.
// This ensures the connection will NEVER hang regardless of internal state
const timeoutTask = setTimeout(() => { const timeoutTask = setTimeout(() => {
socket.emit('error', new Error('Socket timeout')); socket.emit('error', new Error('Socket timeout'));
}, timeout); }, timeout);
const closeSocket = () => { const closeSocket = () => {
socket.close(); clearTimeout(timeoutTask); socket.close();
clearTimeout(timeoutTask);
}; };
// Generic error handler // Generic error handler
@ -144,6 +147,10 @@ const ping = (host, port = 19132, cb, timeout = 5000) => {
// This is mostly dangerous since it can swallow errors // This is mostly dangerous since it can swallow errors
let didFireError = false; let didFireError = false;
/**
* Handle any error that occurs during the ping process.
* @param {Error} err The error that occurred.
*/
const handleError = (err) => { const handleError = (err) => {
closeSocket(); closeSocket();
@ -191,15 +198,15 @@ const ping = (host, port = 19132, cb, timeout = 5000) => {
} }
}); });
socket.on('error', (err) => handleError(err)); socket.on('error', handleError);
}; };
/** /**
* Asynchronously ping Minecraft Bedrock server. * Asynchronously ping Minecraft Bedrock server.
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property. * The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
* @param {string} host The Bedrock server address. * @param {string} host The Bedrock server address.
* @param {import('../types/lib/bedrock.js').PingOptions} options The configuration for pinging Minecraft Bedrock server. * @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
* @returns {Promise<import('../types/lib/bedrock.js').BedrockPingResponse>} * @returns {Promise<import('../types/index.js').BedrockPingResponse>}
*/ */
export const pingBedrock = (host, options = {}) => { export const pingBedrock = (host, options = {}) => {
if (!host) throw new Error('Host argument is not provided'); if (!host) throw new Error('Host argument is not provided');

View File

@ -10,6 +10,13 @@ import varint from './varint.js';
const PROTOCOL_VERSION = 0; const PROTOCOL_VERSION = 0;
/**
* Ping a Minecraft Java server.
* @param {string} host The host of the Java server.
* @param {number} [port=25565] The port of the Java server.
* @param {function} cb The callback function to handle the ping response.
* @param {number} [timeout=5000] The timeout duration in milliseconds.
*/
function ping(host, port = 25565, cb, timeout = 5000) { function ping(host, port = 25565, cb, timeout = 5000) {
const socket = net.createConnection(({ host, port })); const socket = net.createConnection(({ host, port }));
@ -29,6 +36,10 @@ function ping(host, port = 25565, cb, timeout = 5000) {
// This is mostly dangerous since it can swallow errors // This is mostly dangerous since it can swallow errors
let didFireError = false; let didFireError = false;
/**
* Handle any error that occurs during the ping process.
* @param {Error} err The error that occurred.
*/
const handleError = (err) => { const handleError = (err) => {
closeSocket(); closeSocket();
@ -65,6 +76,7 @@ function ping(host, port = 25565, cb, timeout = 5000) {
socket.on('data', (data) => { socket.on('data', (data) => {
incomingBuffer = Buffer.concat([incomingBuffer, data]); incomingBuffer = Buffer.concat([incomingBuffer, data]);
// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value // Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
// This value is used to determine the full read length of the response // This value is used to determine the full read length of the response
// "VarInts are never longer than 5 bytes" // "VarInts are never longer than 5 bytes"
@ -84,16 +96,15 @@ function ping(host, port = 25565, cb, timeout = 5000) {
const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength)); const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength));
if (packetId === 0) { if (packetId === 0) {
const data = incomingBuffer.slice(varint.decodeLength(packetLength) + varint.decodeLength(packetId)); const data = incomingBuffer.subarray(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
const responseLength = varint.decodeInt(data, 0); const responseLength = varint.decodeInt(data, 0);
const response = data.slice(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength); const response = data.subarray(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
try { try {
const message = JSON.parse(response); const message = JSON.parse(response);
cb(null, message);
// Close the socket and clear the timeout task
closeSocket(); closeSocket();
cb(message, null);
} catch (err) { } catch (err) {
handleError(err); handleError(err);
} }
@ -107,12 +118,10 @@ function ping(host, port = 25565, cb, timeout = 5000) {
/** /**
* Asynchronously ping Minecraft Java server. * Asynchronously ping Minecraft Java server.
*
* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property. * The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
*
* @param {string} host The Java server address. * @param {string} host The Java server address.
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server. * @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
* @returns {Promise<import('../types/lib/java.js').JavaPingResponse>} * @returns {Promise<import('../types/index.js').JavaPingResponse>}
*/ */
export function pingJava(host, options = {}) { export function pingJava(host, options = {}) {
if (!host) throw new Error('Host argument is not provided'); if (!host) throw new Error('Host argument is not provided');
@ -120,7 +129,7 @@ export function pingJava(host, options = {}) {
const { port = 25565, timeout = 5000 } = options; const { port = 25565, timeout = 5000 } = options;
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
ping(host, port, (err, res) => { ping(host, port, (res, err) => {
err ? reject(err) : resolve(res); err ? reject(err) : resolve(res);
}, timeout); }, timeout);
}); });

View File

@ -1,6 +1,14 @@
// https://wiki.vg/Data_types // https://wiki.vg/Data_types
/**
* A utility object for encoding and decoding varints.
*/
const varint = { const varint = {
/**
* Encodes an integer value into a varint byte buffer.
* @param {number} val - The integer value to encode.
* @returns {Buffer}
*/
encodeInt: (val) => { encodeInt: (val) => {
// "constInts are never longer than 5 bytes" // "constInts are never longer than 5 bytes"
// https://wiki.vg/Data_types#constInt_and_constLong // https://wiki.vg/Data_types#constInt_and_constLong
@ -8,26 +16,43 @@ const varint = {
let written = 0; let written = 0;
while (true) { while (true) {
if ((val & 0xFFFFFF80) === 0) { const byte = val & 0x7F;
buf.writeUInt8(val, written++);
break;
} else {
buf.writeUInt8(val & 0x7F | 0x80, written++);
val >>>= 7; val >>>= 7;
if (val === 0) {
buf.writeUInt8(byte, written++);
break;
} }
buf.writeUInt8(byte | 0x80, written++);
} }
return buf.slice(0, written); return buf.slice(0, written);
}, },
/**
* Encodes a string value into a UTF-8 byte buffer.
* @param {string} val - The string value to encode.
* @returns {Buffer}
*/
encodeString: (val) => { encodeString: (val) => {
return Buffer.from(val, 'utf-8'); return Buffer.from(val, 'utf-8');
}, },
/**
* Encodes an unsigned short value into a byte buffer.
* @param {number} val - The unsigned short value to encode.
* @returns {Buffer}
*/
encodeUShort: (val) => { encodeUShort: (val) => {
return Buffer.from([val >> 8, val & 0xFF]); return Buffer.from([val >> 8, val & 0xFF]);
}, },
/**
* Concatenates multiple byte buffers into a single byte buffer.
* @param {Buffer[]} chunks - An array of byte buffers to concatenate.
* @returns {Buffer}
*/
concat: (chunks) => { concat: (chunks) => {
let length = 0; let length = 0;
@ -43,16 +68,22 @@ const varint = {
return Buffer.concat(buffer); return Buffer.concat(buffer);
}, },
/**
* Decodes a varint integer value from a byte buffer.
* @param {Buffer} buffer - The byte buffer to decode from.
* @param {number} offset - The offset in the buffer to start decoding from.
* @returns {number}
*/
decodeInt: (buffer, offset) => { decodeInt: (buffer, offset) => {
let val = 0; let val = 0;
let count = 0; let count = 0;
while (true) { while (true) {
const b = buffer.readUInt8(offset++); const byte = buffer.readUInt8(offset++);
val |= (b & 0x7F) << count++ * 7; val |= (byte & 0x7F) << count++ * 7;
if ((b & 0x80) != 128) { if ((byte & 0x80) !== 0x80) {
break; break;
} }
} }
@ -60,8 +91,13 @@ const varint = {
return val; return val;
}, },
// The number of bytes that the last .decodeInt() call had to use to decode. /**
* Calculates the number of bytes required to decode a varint integer value.
* @param {number} val - The varint integer value.
* @returns {5 | 7 | 8 | 1 | 2 | 3 | 4 | 6 | 9 | 10}
*/
decodeLength: (val) => { decodeLength: (val) => {
// Constants representing the powers of 2 used for comparison
const N1 = Math.pow(2, 7); const N1 = Math.pow(2, 7);
const N2 = Math.pow(2, 14); const N2 = Math.pow(2, 14);
const N3 = Math.pow(2, 21); const N3 = Math.pow(2, 21);
@ -72,6 +108,7 @@ const varint = {
const N8 = Math.pow(2, 56); const N8 = Math.pow(2, 56);
const N9 = Math.pow(2, 63); const N9 = Math.pow(2, 63);
// Return the number of bytes required based on the value
return ( return (
val < N1 ? 1 val < N1 ? 1
: val < N2 ? 2 : val < N2 ? 2

View File

@ -1,6 +1,6 @@
{ {
"name": "@minescope/mineping", "name": "@minescope/mineping",
"version": "1.1.0", "version": "1.1.1",
"description": "Ping both Minecraft Bedrock and Java servers.", "description": "Ping both Minecraft Bedrock and Java servers.",
"main": "index.js", "main": "index.js",
"types": "types/index.d.ts", "types": "types/index.d.ts",

4
types/index.d.ts vendored
View File

@ -1,2 +1,2 @@
export { pingJava } from "./lib/java.js"; export * from "./lib/java.js";
export { pingBedrock } from "./lib/bedrock.js"; export * from "./lib/bedrock.js";

View File

@ -43,7 +43,7 @@ export type BedrockPingResponse = {
* gamemode: 'Survival' * gamemode: 'Survival'
* } * }
* ``` * ```
* @see [source](https://github.com/minescope/mineping/blob/24a48802300f988d3ae520edbeb4f3e12820dcc9/lib/java.js#L117) * @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/bedrock.js#L204)
*/ */
export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>; export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;

2
types/lib/java.d.ts vendored
View File

@ -65,7 +65,7 @@ export type JavaPingResponse = {
* favicon: 'data:image/png;base64,iVBORw0KGg... * favicon: 'data:image/png;base64,iVBORw0KGg...
} }
* ``` * ```
* @see [source](https://github.com/minescope/mineping/blob/8c84925ef7f5c420a7ef52740cba027491e82934/lib/bedrock.js#L158) * @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117)
*/ */
export function pingJava(host: string, options?: PingOptions): Promise<JavaPingResponse>; export function pingJava(host: string, options?: PingOptions): Promise<JavaPingResponse>;