13 Commits

Author SHA1 Message Date
9d25aaf4ea chore: bump version to 1.3.0 2024-03-30 16:42:44 +03:00
c735604c38 fix: #5 add gameVersion field for Bedrock
Add gameVersion field in BedrockPingResponse

Closes: #5
2024-03-30 16:41:42 +03:00
afdaa9eb3e chore(package.json): bump version to 1.2.2 2023-12-12 00:44:41 +03:00
435899309f Merge pull request #4 from sya-ri/fix-types/optional
fix(types): Change options to optional
2023-12-12 00:44:20 +03:00
13e6b8c6ff fix(types): Change options to optional 2023-12-09 22:38:37 +09:00
d7256eabe7 chore(package.json): bump version to 1.2.1 2023-12-09 12:58:53 +03:00
afa2c3025f fix(bedrock.js): resolve UNCONNECTED_PING formation issue
- Simplify UNCONNECTED_PING function
- Address an issue where certain servers, particularly those based on Pocketmine, were unresponsive to Unconnected Ping requests
2023-12-09 12:57:43 +03:00
6c297d0b8c chore(package.json): bump version to 1.2.0 2023-12-08 15:22:53 +03:00
283e9b32c6 Merge pull request #3 from inotflying/patch-1
feat(pingJava): The ability to set a specific protocol version in the parameters. According to https://wiki.vg/Server_List_Ping#:~:text=0x00-,Protocol%20Version,-VarInt
2023-12-08 15:22:07 +03:00
354fa212a6 fix(javaPing): default protocolVersion value 2023-12-08 16:16:30 +04:00
d9bf4cfb3f feat(pingJava): add protocolVersion
feat(types): `PingOptions` for Java

fix(types): type names

fix(types): type names
2023-12-08 16:04:35 +04:00
9dace3748b docs(README.md): improve clarity and grammar in the project description 2023-10-22 22:49:53 +03:00
0aa73655b1 fix(parallel.js): add break statement to stop iterating over results if a promise is rejected 2023-10-22 21:38:34 +03:00
7 changed files with 43 additions and 54 deletions

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@ -1,6 +1,6 @@
# mineping
`mineping` is a Javasript library thar provides Minecraft server ping protocol implementation. It can be used to collect information about the server, such as MODT, current online, server icon (java edition only) and etc.
This JavaScript library provides an implementation of the Minecraft server ping protocol. **It allows you to gather information about a Minecraft server**, such as the MOTD, current online players, server icon (Java Edition only), and more.
Mirror on my [<img src="https://git.zeldon.ru/assets/img/logo.svg" align="center" width="20" height="20"/> Git](https://git.zeldon.ru/zeldon/mineping)
@ -10,6 +10,8 @@ Mirror on my [<img src="https://git.zeldon.ru/assets/img/logo.svg" align="center
## Install
To install `mineping`, simply run the following command:
```
npm i @minescope/mineping
```
@ -17,6 +19,7 @@ npm i @minescope/mineping
## Loading and configuration the module
### ES Modules (ESM)
If you are using ES Modules, you can import the library like this:
```js
import { pingJava, pingBedrock } from '@minescope/mineping';
@ -59,5 +62,7 @@ console.log(data);
## Acknowledgements
Special thanks to the following projects:
- [mcping](https://github.com/Scetch/mcping) crate for Rust
- [mcping-js](https://github.com/Cryptkeeper/mcping-js) library for quering Minecraft Java Edition servers

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@ -13,6 +13,7 @@ const results = await Promise.allSettled(pingPromises);
for (let result of results) {
if (result.status === 'rejected') {
console.error(result.reason);
break;
}
console.log(result.value);

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@ -12,37 +12,6 @@ import dgram from 'dgram';
const START_TIME = new Date().getTime();
/**
* Creates a buffer with the specified length.
* @param {number} length - The length of the buffer.
* @returns {Buffer} - The created buffer.
*/
const createBuffer = (length) => {
const buffer = Buffer.alloc(length);
buffer[0] = 0x01;
return buffer;
};
/**
* Writes a BigInt value to the buffer at the specified offset using big-endian byte order.
* @param {Buffer} buffer - The buffer to write to.
* @param {number} value - The BigInt value to write.
* @param {number} offset - The offset in the buffer to write the value.
*/
const writeBigInt64BE = (buffer, value, offset) => {
buffer.writeBigInt64BE(BigInt(value), offset);
};
/**
* Copies the specified hex value to the buffer at the specified offset.
* @param {Buffer} buffer - The buffer to copy to.
* @param {string} hex - The hex value to copy.
* @param {number} offset - The offset in the buffer to copy the value.
*/
const copyHexToBuffer = (buffer, hex, offset) => {
Buffer.from(hex, 'hex').copy(buffer, offset);
};
/**
* Reads a BigInt value from the buffer at the specified offset using big-endian byte order.
* @param {Buffer} buffer - The buffer to read from.
@ -71,7 +40,7 @@ const readStringFromBuffer = (buffer, offset) => {
*/
const parseAdvertiseString = (advertiseStr) => {
const parts = advertiseStr.split(';');
return {
const parsedParts = {
gameId: parts[0],
description: parts[1],
protocolVersion: parts[2],
@ -81,6 +50,8 @@ const parseAdvertiseString = (advertiseStr) => {
name: parts[7],
mode: parts[8]
};
return parsedParts;
};
/**
@ -90,10 +61,11 @@ const parseAdvertiseString = (advertiseStr) => {
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Ping}
*/
const UNCONNECTED_PING = (pingId) => {
const buffer = createBuffer(35);
writeBigInt64BE(buffer, pingId, 1);
copyHexToBuffer(buffer, '00ffff00fefefefefdfdfdfd12345678', 9);
writeBigInt64BE(buffer, 0, 25);
const buffer = Buffer.alloc(33);
buffer.writeUInt8(0x01, 0);
buffer.writeBigInt64LE(BigInt(pingId), 1);
Buffer.from("00ffff00fefefefefdfdfdfd12345678", "hex").copy(buffer, 9);
buffer.writeBigInt64LE(BigInt(0), 25);
return buffer;
};
@ -174,8 +146,9 @@ const ping = (host, port = 19132, cb, timeout = 5000) => {
case 0x1c: {
const pong = UNCONNECTED_PONG(msg);
const clientData = {
name: pong.name,
version: {
name: pong.name,
gameVersion: pong.gameVersion,
protocol: pong.protocolVersion
},
players: {

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@ -8,16 +8,15 @@
import net from 'net';
import varint from './varint.js';
const PROTOCOL_VERSION = 0;
/**
* Ping a Minecraft Java server.
* @param {string} host The host of the Java server.
* @param {number} [port=25565] The port of the Java server.
* @param {function} cb The callback function to handle the ping response.
* @param {number} [timeout=5000] The timeout duration in milliseconds.
* @param {number} [protocolVersion=-1] The protocol version of the Java client.
*/
function ping(host, port = 25565, cb, timeout = 5000) {
function ping(host, port = 25565, cb, timeout = 5000, protocolVersion = -1) {
const socket = net.createConnection(({ host, port }));
// Set manual timeout interval.
@ -56,7 +55,7 @@ function ping(host, port = 25565, cb, timeout = 5000) {
socket.on('connect', () => {
const handshake = varint.concat([
varint.encodeInt(0),
varint.encodeInt(PROTOCOL_VERSION),
varint.encodeInt(protocolVersion),
varint.encodeInt(host.length),
varint.encodeString(host),
varint.encodeUShort(port),
@ -118,7 +117,7 @@ function ping(host, port = 25565, cb, timeout = 5000) {
/**
* Asynchronously ping Minecraft Java server.
* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
* The optional `options` argument can be an object with a `port` (default is `25565`) or/and `timeout` (default is `5000`) or/and `protocolVersion` (default is `-1`) property.
* @param {string} host The Java server address.
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
* @returns {Promise<import('../types/index.js').JavaPingResponse>}
@ -126,11 +125,11 @@ function ping(host, port = 25565, cb, timeout = 5000) {
export function pingJava(host, options = {}) {
if (!host) throw new Error('Host argument is not provided');
const { port = 25565, timeout = 5000 } = options;
const { port = 25565, timeout = 5000, protocolVersion = -1 } = options;
return new Promise((resolve, reject) => {
ping(host, port, (res, err) => {
err ? reject(err) : resolve(res);
}, timeout);
}, timeout, protocolVersion);
});
}
}

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@ -1,6 +1,6 @@
{
"name": "@minescope/mineping",
"version": "1.1.1",
"version": "1.3.0",
"description": "Ping both Minecraft Bedrock and Java servers.",
"main": "index.js",
"types": "types/index.d.ts",

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@ -2,14 +2,15 @@
* @param port The server port.
* @param timeout The read/write socket timeout.
*/
export type PingOptions = {
port: number,
timeout: number;
export type BedrockPingOptions = {
port?: number | undefined,
timeout?: number | undefined;
};
export type BedrockPingResponse = {
name: string;
version: {
name: string;
gameVersion: string;
protocol: string;
};
players: {
@ -26,6 +27,7 @@ export type BedrockPingResponse = {
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
*
* @param host The Bedrock server address.
* @param options The configuration for pinging Minecraft Bedrock server.
*
* ```js
* import { pingBedrock } from '@minescope/mineping';
@ -45,5 +47,5 @@ export type BedrockPingResponse = {
* ```
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/bedrock.js#L204)
*/
export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;
export function pingBedrock(host: string, options?: BedrockPingOptions): Promise<BedrockPingResponse>;

13
types/lib/java.d.ts vendored
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@ -1,4 +1,13 @@
import { PingOptions } from "./bedrock";
/**
* @param port The server port.
* @param timeout The read/write socket timeout.
* @param protocolVersion The protocol version.
*/
export type JavaPingOptions = {
port?: number | undefined,
timeout?: number | undefined,
protocolVersion?: number | undefined;
};
/**
* JSON format chat component used for description field.
@ -67,5 +76,5 @@ export type JavaPingResponse = {
* ```
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117)
*/
export function pingJava(host: string, options?: PingOptions): Promise<JavaPingResponse>;
export function pingJava(host: string, options?: JavaPingOptions): Promise<JavaPingResponse>;