mineping/types/lib/bedrock.d.ts
xzeldon 296294ca96
refactor!: changes in bedrock protocol code
BREAKING CHANGE: new bedrock ping response format
2024-03-31 01:56:03 +03:00

54 lines
1.4 KiB
TypeScript

/**
* @param port The server port.
* @param timeout The read/write socket timeout.
*/
export type BedrockPingOptions = {
port?: number;
timeout?: number;
};
export type BedrockPingResponse = {
edition: string;
name: string;
version: {
protocolVersion: number;
minecraftVersion: string;
};
players: {
online: number;
max: number;
};
serverId: string;
mapName: string;
gameMode: string;
};
/**
* Asynchronously ping Minecraft Bedrock server.
*
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
*
* @param host The Bedrock server address.
* @param options The configuration for pinging Minecraft Bedrock server.
*
* ```js
* import { pingBedrock } from '@minescope/mineping';
*
* const data = await pingBedrock('mco.mineplex.com');
* console.log(data);
* ```
*
* The resulting output will resemble:
* ```console
* {
* version: { name: 'Mineplex', protocol: '475' },
* players: { max: '5207', online: '5206' },
* description: ' New Costumes',
* gamemode: 'Survival'
* }
* ```
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/bedrock.js#L204)
*/
export function pingBedrock(host: string, options?: BedrockPingOptions): Promise<BedrockPingResponse>;