mirror of
https://github.com/xzeldon/zeldon-site.git
synced 2024-12-25 19:45:46 +00:00
refactor(simulation): Higher simulation settings for high-resolution monitors
This commit is contained in:
parent
ba5b63f719
commit
25929b73ec
357
public/fluid.js
357
public/fluid.js
@ -48,7 +48,7 @@ let config = {
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BLOOM: true,
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BLOOM_ITERATIONS: 8,
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BLOOM_RESOLUTION: 256,
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BLOOM_INTENSITY: 0.8,
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BLOOM_INTENSITY: 0.3,
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BLOOM_THRESHOLD: 0.6,
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BLOOM_SOFT_KNEE: 0.7,
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SUNRAYS: true,
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@ -56,10 +56,8 @@ let config = {
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SUNRAYS_WEIGHT: 1.0,
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};
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class pointerPrototype
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{
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constructor()
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{
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class pointerPrototype {
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constructor() {
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this.id = -1;
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this.texcoordX = 0;
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this.texcoordY = 0;
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@ -79,20 +77,24 @@ pointers.push(new pointerPrototype());
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const { gl, ext } = getWebGLContext(canvas);
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if (isMobile())
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{
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if (isMobile()) {
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config.DYE_RESOLUTION = 512;
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}
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if (!ext.supportLinearFiltering)
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{
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if (window.screen.availHeight >= 1400) {
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config.SIM_RESOLUTION = 256;
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config.DYE_RESOLUTION = 4096;
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config.BLOOM_RESOLUTION = 512;
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}
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if (!ext.supportLinearFiltering) {
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config.DYE_RESOLUTION = 512;
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config.SHADING = false;
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config.BLOOM = false;
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config.SUNRAYS = false;
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}
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function getWebGLContext(canvas)
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{
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function getWebGLContext(canvas) {
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const params = { alpha: true, depth: false, stencil: false, antialias: false, preserveDrawingBuffer: false };
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let gl = canvas.getContext('webgl2', params);
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@ -102,12 +104,10 @@ function getWebGLContext(canvas)
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let halfFloat;
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let supportLinearFiltering;
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if (isWebGL2)
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{
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if (isWebGL2) {
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gl.getExtension('EXT_color_buffer_float');
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supportLinearFiltering = gl.getExtension('OES_texture_float_linear');
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} else
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{
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} else {
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halfFloat = gl.getExtension('OES_texture_half_float');
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supportLinearFiltering = gl.getExtension('OES_texture_half_float_linear');
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}
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@ -119,14 +119,12 @@ function getWebGLContext(canvas)
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let formatRG;
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let formatR;
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if (isWebGL2)
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{
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if (isWebGL2) {
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formatRGBA = getSupportedFormat(gl, gl.RGBA16F, gl.RGBA, halfFloatTexType);
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formatRG = getSupportedFormat(gl, gl.RG16F, gl.RG, halfFloatTexType);
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formatR = getSupportedFormat(gl, gl.R16F, gl.RED, halfFloatTexType);
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}
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else
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{
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else {
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formatRGBA = getSupportedFormat(gl, gl.RGBA, gl.RGBA, halfFloatTexType);
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formatRG = getSupportedFormat(gl, gl.RGBA, gl.RGBA, halfFloatTexType);
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formatR = getSupportedFormat(gl, gl.RGBA, gl.RGBA, halfFloatTexType);
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@ -144,12 +142,9 @@ function getWebGLContext(canvas)
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};
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}
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function getSupportedFormat(gl, internalFormat, format, type)
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{
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if (!supportRenderTextureFormat(gl, internalFormat, format, type))
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{
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switch (internalFormat)
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{
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function getSupportedFormat(gl, internalFormat, format, type) {
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if (!supportRenderTextureFormat(gl, internalFormat, format, type)) {
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switch (internalFormat) {
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case gl.R16F:
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return getSupportedFormat(gl, gl.RG16F, gl.RG, type);
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case gl.RG16F:
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@ -165,8 +160,7 @@ function getSupportedFormat(gl, internalFormat, format, type)
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};
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}
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function supportRenderTextureFormat(gl, internalFormat, format, type)
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{
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function supportRenderTextureFormat(gl, internalFormat, format, type) {
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let texture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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@ -183,13 +177,11 @@ function supportRenderTextureFormat(gl, internalFormat, format, type)
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return status == gl.FRAMEBUFFER_COMPLETE;
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}
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function isMobile()
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{
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function isMobile() {
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return /Mobi|Android/i.test(navigator.userAgent);
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}
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function captureScreenshot()
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{
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function captureScreenshot() {
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let res = getResolution(config.CAPTURE_RESOLUTION);
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let target = createFBO(res.width, res.height, ext.formatRGBA.internalFormat, ext.formatRGBA.format, ext.halfFloatTexType, gl.NEAREST);
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render(target);
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@ -203,8 +195,7 @@ function captureScreenshot()
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URL.revokeObjectURL(datauri);
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}
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function framebufferToTexture(target)
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{
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function framebufferToTexture(target) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, target.fbo);
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let length = target.width * target.height * 4;
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let texture = new Float32Array(length);
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@ -212,14 +203,11 @@ function framebufferToTexture(target)
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return texture;
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}
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function normalizeTexture(texture, width, height)
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{
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function normalizeTexture(texture, width, height) {
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let result = new Uint8Array(texture.length);
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let id = 0;
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for (let i = height - 1; i >= 0; i--)
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{
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for (let j = 0; j < width; j++)
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{
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for (let i = height - 1; i >= 0; i--) {
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for (let j = 0; j < width; j++) {
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let nid = i * width * 4 + j * 4;
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result[nid + 0] = clamp01(texture[id + 0]) * 255;
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result[nid + 1] = clamp01(texture[id + 1]) * 255;
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@ -231,13 +219,11 @@ function normalizeTexture(texture, width, height)
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return result;
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}
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function clamp01(input)
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{
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function clamp01(input) {
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return Math.min(Math.max(input, 0), 1);
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}
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function textureToCanvas(texture, width, height)
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{
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function textureToCanvas(texture, width, height) {
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let captureCanvas = document.createElement('canvas');
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let ctx = captureCanvas.getContext('2d');
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captureCanvas.width = width;
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@ -250,10 +236,8 @@ function textureToCanvas(texture, width, height)
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return captureCanvas;
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}
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class Material
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{
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constructor(vertexShader, fragmentShaderSource)
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{
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class Material {
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constructor(vertexShader, fragmentShaderSource) {
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this.vertexShader = vertexShader;
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this.fragmentShaderSource = fragmentShaderSource;
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this.programs = [];
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@ -261,15 +245,13 @@ class Material
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this.uniforms = [];
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}
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setKeywords(keywords)
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{
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setKeywords(keywords) {
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let hash = 0;
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for (let i = 0; i < keywords.length; i++)
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hash += hashCode(keywords[i]);
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let program = this.programs[hash];
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if (program == null)
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{
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if (program == null) {
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let fragmentShader = compileShader(gl.FRAGMENT_SHADER, this.fragmentShaderSource, keywords);
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program = createProgram(this.vertexShader, fragmentShader);
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this.programs[hash] = program;
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@ -281,29 +263,24 @@ class Material
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this.activeProgram = program;
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}
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bind()
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{
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bind() {
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gl.useProgram(this.activeProgram);
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}
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}
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class Program
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{
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constructor(vertexShader, fragmentShader)
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{
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class Program {
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constructor(vertexShader, fragmentShader) {
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this.uniforms = {};
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this.program = createProgram(vertexShader, fragmentShader);
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this.uniforms = getUniforms(this.program);
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}
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bind()
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{
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bind() {
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gl.useProgram(this.program);
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}
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}
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function createProgram(vertexShader, fragmentShader)
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{
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function createProgram(vertexShader, fragmentShader) {
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let program = gl.createProgram();
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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@ -315,20 +292,17 @@ function createProgram(vertexShader, fragmentShader)
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return program;
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}
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function getUniforms(program)
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{
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function getUniforms(program) {
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let uniforms = [];
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let uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
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for (let i = 0; i < uniformCount; i++)
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{
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for (let i = 0; i < uniformCount; i++) {
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let uniformName = gl.getActiveUniform(program, i).name;
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uniforms[uniformName] = gl.getUniformLocation(program, uniformName);
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}
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return uniforms;
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}
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function compileShader(type, source, keywords)
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{
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function compileShader(type, source, keywords) {
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source = addKeywords(source, keywords);
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const shader = gl.createShader(type);
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@ -341,12 +315,10 @@ function compileShader(type, source, keywords)
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return shader;
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};
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function addKeywords(source, keywords)
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{
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function addKeywords(source, keywords) {
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if (keywords == null) return source;
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let keywordsString = '';
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keywords.forEach(keyword =>
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{
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keywords.forEach(keyword => {
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keywordsString += '#define ' + keyword + '\n';
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});
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return keywordsString + source;
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@ -827,8 +799,7 @@ const gradientSubtractShader = compileShader(gl.FRAGMENT_SHADER, `
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}
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`);
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const blit = (() =>
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{
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const blit = (() => {
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gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, -1, 1, 1, 1, 1, -1]), gl.STATIC_DRAW);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.createBuffer());
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@ -836,20 +807,16 @@ const blit = (() =>
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gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
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gl.enableVertexAttribArray(0);
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return (target, clear = false) =>
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{
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if (target == null)
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{
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return (target, clear = false) => {
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if (target == null) {
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gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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}
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else
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{
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else {
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gl.viewport(0, 0, target.width, target.height);
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gl.bindFramebuffer(gl.FRAMEBUFFER, target.fbo);
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}
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if (clear)
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{
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if (clear) {
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gl.clearColor(0.0, 0.0, 0.0, 1.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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}
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@ -858,8 +825,7 @@ const blit = (() =>
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};
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})();
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function CHECK_FRAMEBUFFER_STATUS()
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{
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function CHECK_FRAMEBUFFER_STATUS() {
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let status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
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if (status != gl.FRAMEBUFFER_COMPLETE)
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console.trace("Framebuffer error: " + status);
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@ -897,8 +863,7 @@ const gradienSubtractProgram = new Program(baseVertexShader, gradientSubtractSha
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const displayMaterial = new Material(baseVertexShader, displayShaderSource);
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function initFramebuffers()
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{
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function initFramebuffers() {
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let simRes = getResolution(config.SIM_RESOLUTION);
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let dyeRes = getResolution(config.DYE_RESOLUTION);
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@ -928,8 +893,7 @@ function initFramebuffers()
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initSunraysFramebuffers();
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}
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function initBloomFramebuffers()
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{
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function initBloomFramebuffers() {
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let res = getResolution(config.BLOOM_RESOLUTION);
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const texType = ext.halfFloatTexType;
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@ -939,8 +903,7 @@ function initBloomFramebuffers()
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bloom = createFBO(res.width, res.height, rgba.internalFormat, rgba.format, texType, filtering);
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bloomFramebuffers.length = 0;
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for (let i = 0; i < config.BLOOM_ITERATIONS; i++)
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{
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for (let i = 0; i < config.BLOOM_ITERATIONS; i++) {
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let width = res.width >> (i + 1);
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let height = res.height >> (i + 1);
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@ -951,8 +914,7 @@ function initBloomFramebuffers()
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}
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}
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function initSunraysFramebuffers()
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{
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function initSunraysFramebuffers() {
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let res = getResolution(config.SUNRAYS_RESOLUTION);
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const texType = ext.halfFloatTexType;
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@ -963,8 +925,7 @@ function initSunraysFramebuffers()
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sunraysTemp = createFBO(res.width, res.height, r.internalFormat, r.format, texType, filtering);
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}
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function createFBO(w, h, internalFormat, format, type, param)
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{
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function createFBO(w, h, internalFormat, format, type, param) {
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gl.activeTexture(gl.TEXTURE0);
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let texture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, texture);
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@ -990,8 +951,7 @@ function createFBO(w, h, internalFormat, format, type, param)
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height: h,
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texelSizeX,
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texelSizeY,
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attach(id)
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{
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attach(id) {
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gl.activeTexture(gl.TEXTURE0 + id);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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return id;
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@ -999,8 +959,7 @@ function createFBO(w, h, internalFormat, format, type, param)
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};
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}
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function createDoubleFBO(w, h, internalFormat, format, type, param)
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{
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function createDoubleFBO(w, h, internalFormat, format, type, param) {
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let fbo1 = createFBO(w, h, internalFormat, format, type, param);
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let fbo2 = createFBO(w, h, internalFormat, format, type, param);
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@ -1009,24 +968,19 @@ function createDoubleFBO(w, h, internalFormat, format, type, param)
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height: h,
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texelSizeX: fbo1.texelSizeX,
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texelSizeY: fbo1.texelSizeY,
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get read()
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{
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get read() {
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return fbo1;
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},
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set read(value)
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{
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set read(value) {
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fbo1 = value;
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},
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get write()
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{
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get write() {
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return fbo2;
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},
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set write(value)
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{
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set write(value) {
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fbo2 = value;
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},
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swap()
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{
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swap() {
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let temp = fbo1;
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fbo1 = fbo2;
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fbo2 = temp;
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@ -1034,8 +988,7 @@ function createDoubleFBO(w, h, internalFormat, format, type, param)
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};
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}
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function resizeFBO(target, w, h, internalFormat, format, type, param)
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{
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function resizeFBO(target, w, h, internalFormat, format, type, param) {
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let newFBO = createFBO(w, h, internalFormat, format, type, param);
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copyProgram.bind();
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gl.uniform1i(copyProgram.uniforms.uTexture, target.attach(0));
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@ -1043,8 +996,7 @@ function resizeFBO(target, w, h, internalFormat, format, type, param)
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return newFBO;
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}
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function resizeDoubleFBO(target, w, h, internalFormat, format, type, param)
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{
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function resizeDoubleFBO(target, w, h, internalFormat, format, type, param) {
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if (target.width == w && target.height == h)
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return target;
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target.read = resizeFBO(target.read, w, h, internalFormat, format, type, param);
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@ -1056,8 +1008,7 @@ function resizeDoubleFBO(target, w, h, internalFormat, format, type, param)
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return target;
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}
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function createTextureAsync(url)
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{
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function createTextureAsync(url) {
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let texture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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@ -1070,8 +1021,7 @@ function createTextureAsync(url)
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texture,
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width: 1,
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height: 1,
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attach(id)
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{
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attach(id) {
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gl.activeTexture(gl.TEXTURE0 + id);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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return id;
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@ -1079,8 +1029,7 @@ function createTextureAsync(url)
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};
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let image = new Image();
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image.onload = () =>
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{
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image.onload = () => {
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obj.width = image.width;
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obj.height = image.height;
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gl.bindTexture(gl.TEXTURE_2D, texture);
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@ -1091,8 +1040,7 @@ function createTextureAsync(url)
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return obj;
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}
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function updateKeywords()
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{
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function updateKeywords() {
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let displayKeywords = [];
|
||||
if (config.SHADING) displayKeywords.push("SHADING");
|
||||
if (config.BLOOM) displayKeywords.push("BLOOM");
|
||||
@ -1108,8 +1056,7 @@ let lastUpdateTime = Date.now();
|
||||
let colorUpdateTimer = 0.0;
|
||||
update();
|
||||
|
||||
function update()
|
||||
{
|
||||
function update() {
|
||||
const dt = calcDeltaTime();
|
||||
if (resizeCanvas())
|
||||
initFramebuffers();
|
||||
@ -1121,8 +1068,7 @@ function update()
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
function calcDeltaTime()
|
||||
{
|
||||
function calcDeltaTime() {
|
||||
let now = Date.now();
|
||||
let dt = (now - lastUpdateTime) / 1000;
|
||||
dt = Math.min(dt, 0.016666);
|
||||
@ -1130,12 +1076,10 @@ function calcDeltaTime()
|
||||
return dt;
|
||||
}
|
||||
|
||||
function resizeCanvas()
|
||||
{
|
||||
function resizeCanvas() {
|
||||
let width = scaleByPixelRatio(canvas.clientWidth);
|
||||
let height = scaleByPixelRatio(canvas.clientHeight);
|
||||
if (canvas.width != width || canvas.height != height)
|
||||
{
|
||||
if (canvas.width != width || canvas.height != height) {
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
return true;
|
||||
@ -1143,38 +1087,31 @@ function resizeCanvas()
|
||||
return false;
|
||||
}
|
||||
|
||||
function updateColors(dt)
|
||||
{
|
||||
function updateColors(dt) {
|
||||
if (!config.COLORFUL) return;
|
||||
|
||||
colorUpdateTimer += dt * config.COLOR_UPDATE_SPEED;
|
||||
if (colorUpdateTimer >= 1)
|
||||
{
|
||||
if (colorUpdateTimer >= 1) {
|
||||
colorUpdateTimer = wrap(colorUpdateTimer, 0, 1);
|
||||
pointers.forEach(p =>
|
||||
{
|
||||
pointers.forEach(p => {
|
||||
p.color = generateColor();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function applyInputs()
|
||||
{
|
||||
function applyInputs() {
|
||||
if (splatStack.length > 0)
|
||||
multipleSplats(splatStack.pop());
|
||||
|
||||
pointers.forEach(p =>
|
||||
{
|
||||
if (p.moved)
|
||||
{
|
||||
pointers.forEach(p => {
|
||||
if (p.moved) {
|
||||
p.moved = false;
|
||||
splatPointer(p);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function step(dt)
|
||||
{
|
||||
function step(dt) {
|
||||
gl.disable(gl.BLEND);
|
||||
|
||||
curlProgram.bind();
|
||||
@ -1205,8 +1142,7 @@ function step(dt)
|
||||
pressureProgram.bind();
|
||||
gl.uniform2f(pressureProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
|
||||
gl.uniform1i(pressureProgram.uniforms.uDivergence, divergence.attach(0));
|
||||
for (let i = 0; i < config.PRESSURE_ITERATIONS; i++)
|
||||
{
|
||||
for (let i = 0; i < config.PRESSURE_ITERATIONS; i++) {
|
||||
gl.uniform1i(pressureProgram.uniforms.uPressure, pressure.read.attach(1));
|
||||
blit(pressure.write);
|
||||
pressure.swap();
|
||||
@ -1240,23 +1176,19 @@ function step(dt)
|
||||
dye.swap();
|
||||
}
|
||||
|
||||
function render(target)
|
||||
{
|
||||
function render(target) {
|
||||
if (config.BLOOM)
|
||||
applyBloom(dye.read, bloom);
|
||||
if (config.SUNRAYS)
|
||||
{
|
||||
if (config.SUNRAYS) {
|
||||
applySunrays(dye.read, dye.write, sunrays);
|
||||
blur(sunrays, sunraysTemp, 1);
|
||||
}
|
||||
|
||||
if (target == null || !config.TRANSPARENT)
|
||||
{
|
||||
if (target == null || !config.TRANSPARENT) {
|
||||
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
gl.enable(gl.BLEND);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
gl.disable(gl.BLEND);
|
||||
}
|
||||
|
||||
@ -1267,22 +1199,19 @@ function render(target)
|
||||
drawDisplay(target);
|
||||
}
|
||||
|
||||
function drawColor(target, color)
|
||||
{
|
||||
function drawColor(target, color) {
|
||||
colorProgram.bind();
|
||||
gl.uniform4f(colorProgram.uniforms.color, color.r, color.g, color.b, 1);
|
||||
blit(target);
|
||||
}
|
||||
|
||||
function drawCheckerboard(target)
|
||||
{
|
||||
function drawCheckerboard(target) {
|
||||
checkerboardProgram.bind();
|
||||
gl.uniform1f(checkerboardProgram.uniforms.aspectRatio, canvas.width / canvas.height);
|
||||
blit(target);
|
||||
}
|
||||
|
||||
function drawDisplay(target)
|
||||
{
|
||||
function drawDisplay(target) {
|
||||
let width = target == null ? gl.drawingBufferWidth : target.width;
|
||||
let height = target == null ? gl.drawingBufferHeight : target.height;
|
||||
|
||||
@ -1290,8 +1219,7 @@ function drawDisplay(target)
|
||||
if (config.SHADING)
|
||||
gl.uniform2f(displayMaterial.uniforms.texelSize, 1.0 / width, 1.0 / height);
|
||||
gl.uniform1i(displayMaterial.uniforms.uTexture, dye.read.attach(0));
|
||||
if (config.BLOOM)
|
||||
{
|
||||
if (config.BLOOM) {
|
||||
gl.uniform1i(displayMaterial.uniforms.uBloom, bloom.attach(1));
|
||||
gl.uniform1i(displayMaterial.uniforms.uDithering, ditheringTexture.attach(2));
|
||||
let scale = getTextureScale(ditheringTexture, width, height);
|
||||
@ -1302,8 +1230,7 @@ function drawDisplay(target)
|
||||
blit(target);
|
||||
}
|
||||
|
||||
function applyBloom(source, destination)
|
||||
{
|
||||
function applyBloom(source, destination) {
|
||||
if (bloomFramebuffers.length < 2)
|
||||
return;
|
||||
|
||||
@ -1321,8 +1248,7 @@ function applyBloom(source, destination)
|
||||
blit(last);
|
||||
|
||||
bloomBlurProgram.bind();
|
||||
for (let i = 0; i < bloomFramebuffers.length; i++)
|
||||
{
|
||||
for (let i = 0; i < bloomFramebuffers.length; i++) {
|
||||
let dest = bloomFramebuffers[i];
|
||||
gl.uniform2f(bloomBlurProgram.uniforms.texelSize, last.texelSizeX, last.texelSizeY);
|
||||
gl.uniform1i(bloomBlurProgram.uniforms.uTexture, last.attach(0));
|
||||
@ -1333,8 +1259,7 @@ function applyBloom(source, destination)
|
||||
gl.blendFunc(gl.ONE, gl.ONE);
|
||||
gl.enable(gl.BLEND);
|
||||
|
||||
for (let i = bloomFramebuffers.length - 2; i >= 0; i--)
|
||||
{
|
||||
for (let i = bloomFramebuffers.length - 2; i >= 0; i--) {
|
||||
let baseTex = bloomFramebuffers[i];
|
||||
gl.uniform2f(bloomBlurProgram.uniforms.texelSize, last.texelSizeX, last.texelSizeY);
|
||||
gl.uniform1i(bloomBlurProgram.uniforms.uTexture, last.attach(0));
|
||||
@ -1351,8 +1276,7 @@ function applyBloom(source, destination)
|
||||
blit(destination);
|
||||
}
|
||||
|
||||
function applySunrays(source, mask, destination)
|
||||
{
|
||||
function applySunrays(source, mask, destination) {
|
||||
gl.disable(gl.BLEND);
|
||||
sunraysMaskProgram.bind();
|
||||
gl.uniform1i(sunraysMaskProgram.uniforms.uTexture, source.attach(0));
|
||||
@ -1364,11 +1288,9 @@ function applySunrays(source, mask, destination)
|
||||
blit(destination);
|
||||
}
|
||||
|
||||
function blur(target, temp, iterations)
|
||||
{
|
||||
function blur(target, temp, iterations) {
|
||||
blurProgram.bind();
|
||||
for (let i = 0; i < iterations; i++)
|
||||
{
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
gl.uniform2f(blurProgram.uniforms.texelSize, target.texelSizeX, 0.0);
|
||||
gl.uniform1i(blurProgram.uniforms.uTexture, target.attach(0));
|
||||
blit(temp);
|
||||
@ -1379,17 +1301,14 @@ function blur(target, temp, iterations)
|
||||
}
|
||||
}
|
||||
|
||||
function splatPointer(pointer)
|
||||
{
|
||||
function splatPointer(pointer) {
|
||||
let dx = pointer.deltaX * config.SPLAT_FORCE;
|
||||
let dy = pointer.deltaY * config.SPLAT_FORCE;
|
||||
splat(pointer.texcoordX, pointer.texcoordY, dx, dy, pointer.color);
|
||||
}
|
||||
|
||||
function multipleSplats(amount)
|
||||
{
|
||||
for (let i = 0; i < amount; i++)
|
||||
{
|
||||
function multipleSplats(amount) {
|
||||
for (let i = 0; i < amount; i++) {
|
||||
const color = generateColor();
|
||||
color.r *= 10.0;
|
||||
color.g *= 10.0;
|
||||
@ -1402,8 +1321,7 @@ function multipleSplats(amount)
|
||||
}
|
||||
}
|
||||
|
||||
function splat(x, y, dx, dy, color)
|
||||
{
|
||||
function splat(x, y, dx, dy, color) {
|
||||
splatProgram.bind();
|
||||
gl.uniform1i(splatProgram.uniforms.uTarget, velocity.read.attach(0));
|
||||
gl.uniform1f(splatProgram.uniforms.aspectRatio, canvas.width / canvas.height);
|
||||
@ -1419,16 +1337,14 @@ function splat(x, y, dx, dy, color)
|
||||
dye.swap();
|
||||
}
|
||||
|
||||
function correctRadius(radius)
|
||||
{
|
||||
function correctRadius(radius) {
|
||||
let aspectRatio = canvas.width / canvas.height;
|
||||
if (aspectRatio > 1)
|
||||
radius *= aspectRatio;
|
||||
return radius;
|
||||
}
|
||||
|
||||
canvas.addEventListener('mousedown', e =>
|
||||
{
|
||||
canvas.addEventListener('mousedown', e => {
|
||||
let posX = scaleByPixelRatio(e.offsetX);
|
||||
let posY = scaleByPixelRatio(e.offsetY);
|
||||
let pointer = pointers.find(p => p.id == -1);
|
||||
@ -1437,41 +1353,34 @@ canvas.addEventListener('mousedown', e =>
|
||||
updatePointerDownData(pointer, -1, posX, posY);
|
||||
});
|
||||
|
||||
setTimeout(() =>
|
||||
{
|
||||
canvas.addEventListener('mousemove', e =>
|
||||
{
|
||||
setTimeout(() => {
|
||||
canvas.addEventListener('mousemove', e => {
|
||||
let posX = scaleByPixelRatio(e.offsetX);
|
||||
let posY = scaleByPixelRatio(e.offsetY);
|
||||
updatePointerMoveData(pointers[0], posX, posY);
|
||||
});
|
||||
}, 500);
|
||||
|
||||
window.addEventListener('mouseup', () =>
|
||||
{
|
||||
window.addEventListener('mouseup', () => {
|
||||
updatePointerUpData(pointers[0]);
|
||||
});
|
||||
|
||||
canvas.addEventListener('touchstart', e =>
|
||||
{
|
||||
canvas.addEventListener('touchstart', e => {
|
||||
e.preventDefault();
|
||||
const touches = e.targetTouches;
|
||||
while (touches.length >= pointers.length)
|
||||
pointers.push(new pointerPrototype());
|
||||
for (let i = 0; i < touches.length; i++)
|
||||
{
|
||||
for (let i = 0; i < touches.length; i++) {
|
||||
let posX = scaleByPixelRatio(touches[i].pageX);
|
||||
let posY = scaleByPixelRatio(touches[i].pageY);
|
||||
updatePointerDownData(pointers[i + 1], touches[i].identifier, posX, posY);
|
||||
}
|
||||
});
|
||||
|
||||
canvas.addEventListener('touchmove', e =>
|
||||
{
|
||||
canvas.addEventListener('touchmove', e => {
|
||||
e.preventDefault();
|
||||
const touches = e.targetTouches;
|
||||
for (let i = 0; i < touches.length; i++)
|
||||
{
|
||||
for (let i = 0; i < touches.length; i++) {
|
||||
let pointer = pointers[i + 1];
|
||||
if (!pointer.down) continue;
|
||||
let posX = scaleByPixelRatio(touches[i].pageX);
|
||||
@ -1480,27 +1389,23 @@ canvas.addEventListener('touchmove', e =>
|
||||
}
|
||||
}, false);
|
||||
|
||||
window.addEventListener('touchend', e =>
|
||||
{
|
||||
window.addEventListener('touchend', e => {
|
||||
const touches = e.changedTouches;
|
||||
for (let i = 0; i < touches.length; i++)
|
||||
{
|
||||
for (let i = 0; i < touches.length; i++) {
|
||||
let pointer = pointers.find(p => p.id == touches[i].identifier);
|
||||
if (pointer == null) continue;
|
||||
updatePointerUpData(pointer);
|
||||
}
|
||||
});
|
||||
|
||||
window.addEventListener('keydown', e =>
|
||||
{
|
||||
window.addEventListener('keydown', e => {
|
||||
if (e.code === 'KeyP')
|
||||
config.PAUSED = !config.PAUSED;
|
||||
if (e.key === ' ')
|
||||
splatStack.push(parseInt(Math.random() * 20) + 5);
|
||||
});
|
||||
|
||||
function updatePointerDownData(pointer, id, posX, posY)
|
||||
{
|
||||
function updatePointerDownData(pointer, id, posX, posY) {
|
||||
pointer.id = id;
|
||||
pointer.down = true;
|
||||
pointer.moved = false;
|
||||
@ -1513,8 +1418,7 @@ function updatePointerDownData(pointer, id, posX, posY)
|
||||
pointer.color = generateColor();
|
||||
}
|
||||
|
||||
function updatePointerMoveData(pointer, posX, posY)
|
||||
{
|
||||
function updatePointerMoveData(pointer, posX, posY) {
|
||||
pointer.prevTexcoordX = pointer.texcoordX;
|
||||
pointer.prevTexcoordY = pointer.texcoordY;
|
||||
pointer.texcoordX = posX / canvas.width;
|
||||
@ -1524,27 +1428,23 @@ function updatePointerMoveData(pointer, posX, posY)
|
||||
pointer.moved = Math.abs(pointer.deltaX) > 0 || Math.abs(pointer.deltaY) > 0;
|
||||
}
|
||||
|
||||
function updatePointerUpData(pointer)
|
||||
{
|
||||
function updatePointerUpData(pointer) {
|
||||
pointer.down = false;
|
||||
}
|
||||
|
||||
function correctDeltaX(delta)
|
||||
{
|
||||
function correctDeltaX(delta) {
|
||||
let aspectRatio = canvas.width / canvas.height;
|
||||
if (aspectRatio < 1) delta *= aspectRatio;
|
||||
return delta;
|
||||
}
|
||||
|
||||
function correctDeltaY(delta)
|
||||
{
|
||||
function correctDeltaY(delta) {
|
||||
let aspectRatio = canvas.width / canvas.height;
|
||||
if (aspectRatio > 1) delta /= aspectRatio;
|
||||
return delta;
|
||||
}
|
||||
|
||||
function generateColor()
|
||||
{
|
||||
function generateColor() {
|
||||
let c = HSVtoRGB(Math.random(), 1.0, 1.0);
|
||||
c.r *= 0.15;
|
||||
c.g *= 0.15;
|
||||
@ -1552,8 +1452,7 @@ function generateColor()
|
||||
return c;
|
||||
}
|
||||
|
||||
function HSVtoRGB(h, s, v)
|
||||
{
|
||||
function HSVtoRGB(h, s, v) {
|
||||
let r, g, b, i, f, p, q, t;
|
||||
i = Math.floor(h * 6);
|
||||
f = h * 6 - i;
|
||||
@ -1561,8 +1460,7 @@ function HSVtoRGB(h, s, v)
|
||||
q = v * (1 - f * s);
|
||||
t = v * (1 - (1 - f) * s);
|
||||
|
||||
switch (i % 6)
|
||||
{
|
||||
switch (i % 6) {
|
||||
case 0: r = v, g = t, b = p; break;
|
||||
case 1: r = q, g = v, b = p; break;
|
||||
case 2: r = p, g = v, b = t; break;
|
||||
@ -1578,8 +1476,7 @@ function HSVtoRGB(h, s, v)
|
||||
};
|
||||
}
|
||||
|
||||
function normalizeColor(input)
|
||||
{
|
||||
function normalizeColor(input) {
|
||||
let output = {
|
||||
r: input.r / 255,
|
||||
g: input.g / 255,
|
||||
@ -1588,15 +1485,13 @@ function normalizeColor(input)
|
||||
return output;
|
||||
}
|
||||
|
||||
function wrap(value, min, max)
|
||||
{
|
||||
function wrap(value, min, max) {
|
||||
let range = max - min;
|
||||
if (range == 0) return min;
|
||||
return (value - min) % range + min;
|
||||
}
|
||||
|
||||
function getResolution(resolution)
|
||||
{
|
||||
function getResolution(resolution) {
|
||||
let aspectRatio = gl.drawingBufferWidth / gl.drawingBufferHeight;
|
||||
if (aspectRatio < 1)
|
||||
aspectRatio = 1.0 / aspectRatio;
|
||||
@ -1610,26 +1505,22 @@ function getResolution(resolution)
|
||||
return { width: min, height: max };
|
||||
}
|
||||
|
||||
function getTextureScale(texture, width, height)
|
||||
{
|
||||
function getTextureScale(texture, width, height) {
|
||||
return {
|
||||
x: width / texture.width,
|
||||
y: height / texture.height
|
||||
};
|
||||
}
|
||||
|
||||
function scaleByPixelRatio(input)
|
||||
{
|
||||
function scaleByPixelRatio(input) {
|
||||
let pixelRatio = window.devicePixelRatio || 1;
|
||||
return Math.floor(input * pixelRatio);
|
||||
}
|
||||
|
||||
function hashCode(s)
|
||||
{
|
||||
function hashCode(s) {
|
||||
if (s.length == 0) return 0;
|
||||
let hash = 0;
|
||||
for (let i = 0; i < s.length; i++)
|
||||
{
|
||||
for (let i = 0; i < s.length; i++) {
|
||||
hash = (hash << 5) - hash + s.charCodeAt(i);
|
||||
hash |= 0; // Convert to 32bit integer
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user